词条 | Singleton pattern |
释义 |
In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to one "single" instance. This is useful when exactly one object is needed to coordinate actions across the system. The term comes from the mathematical concept of a singleton. Critics consider the singleton to be an anti-pattern in that it is frequently used in scenarios where it is not beneficial, introduces unnecessary restrictions in situations where a sole instance of a class is not actually required, and introduces global state into an application.[1][2][3] OverviewThe singleton[4] design pattern is one of the twenty-three well-known "Gang of Four" design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The singleton design pattern solves problems like:[5]
The singleton design pattern describes how to solve such problems:
The key idea in this pattern is to make the class itself responsible for controlling its instantiation (that it is instantiated only once). The hidden constructor (declared private) ensures that the class can never be instantiated from outside the class. The public static operation can be accessed easily by using the class name and operation name ( Common uses
ImplementationAn implementation of the singleton pattern must:
Typically, this is done by:
The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before the static method is first called. The following is a sample implementation written in Java. C# implementationIn C# you can also use static classes to create singletons, where the class itself is the singleton. Lazy initializationA singleton implementation may use lazy initialization, where the instance is created when the static method is first invoked. If the static method might be called from multiple threads simultaneously, measures may need to be taken to prevent race conditions that could result in the creation of multiple instances of the class. The following is a thread-safe sample implementation, using lazy initialization with double-checked locking, written in Java.{{efn|In Java, to avoid the synchronization overhead while keeping lazy initialization with thread safety, the preferred approach is to use the initialization-on-demand holder idiom.{{cn|date=March 2017}}}} Notes{{notelist}}References1. ^Scott Densmore. [https://blogs.msdn.microsoft.com/scottdensmore/2004/05/25/why-singletons-are-evil/ Why singletons are evil], May 2004 2. ^Steve Yegge. Singletons considered stupid, September 2004 3. ^Clean Code Talks - Global State and Singletons 4. ^1 {{cite book|author=Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides|title=Design Patterns: Elements of Reusable Object-Oriented Software|year=1994|publisher=Addison Wesley|isbn=0-201-63361-2|pages=127ff}} 5. ^{{cite web|title=The Singleton design pattern - Problem, Solution, and Applicability|url=http://w3sdesign.com/?gr=c05&ugr=proble|website=w3sDesign.com|accessdate=2017-08-16}} External links{{external links|date=November 2016}}{{wikibooks|Computer Science/Design Patterns|Singleton|Singleton implementations in various languages}}{{commons category}}
3 : Software design patterns|Anti-patterns|Articles with example Java code |
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