词条 | Moai (software) |
释义 |
| name = Moai | screenshot = | developer = Zipline Games | programming_language = Lua, C++ | genre = Game engine, Cloud computing | license = Open-source, Proprietary | website = {{URL|http://getmoai.com/}} (but last actualization July 2015 and down 2018. Another website is at {{URL|https://moaiwebsite.github.io/}}.) }} Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Steam Pirates,[2][3] Invisible, Inc.,[1] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy. HistoryA public beta of Moai was launched in July 2011.[2] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[3] Notable gamesThe following games use Moai.
References1. ^{{Cite news|url=http://www.gamasutra.com/view/news/236778/Road_to_the_IGF_Klei_Entertainments_Invisible_Inc.php|title=Road to the IGF: Klei Entertainment's Invisible, Inc.|last=Wawro|first=Alex|access-date=2016-12-31}} 2. ^{{Citation | url = http://gamasutra.com/view/news/35698/Moai_Mobile_Game_Development_Platform_Launches_Open_Beta.php | date = 2011-07-06 | title = Moai Mobile Game Development Platform Launches Open Beta | publisher = Gamasutra}}. 3. ^1 {{Citation | url = https://venturebeat.com/2012/03/23/with-6000-followers-zipline-games-launches-its-moai-game-development-platform/ | date = 2012-03-23 | title = With 6,000 followers, Zipline launches Moai game-dev platform | publisher = Venturebeat}}. 4. ^1 2 {{Citation | url = http://www.xconomy.com/seattle/2011/07/06/ziplines-moai-powering-crimson-the-first-mobile-game-release-through-bungie-aerospace/ | date = 2011-06-06 | title = Zipline’s Moai Powering "Crimson," the First Mobile Game Release through Bungie Aerospace | publisher = Xconomy}}. 5. ^1 {{Citation | url = http://www.gamasutra.com/blogs/AljernonBolden/20110926/8504/How_Crimson_Steam_Pirates_1_game_on_iPad_Was_Built_in_just_12_Weeks.php | title = How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks. | date = 2011-09-26 | publisher = Gamasutra}}. 6. ^1 {{Citation | url = http://www.develop-online.net/news/40662/Double-Fine-Adventure-built-with-Moai | date = 2012-05-02 | title = Video: Double Fine Adventure built with Moai | publisher = develop}}. 7. ^{{Citation | url = http://www.xconomy.com/seattle/2011/12/08/ziplines-wolf-toss-game-goes-for-hat-trick-debut-on-ios-android-chrome/ | date = 2011-12-08 | title = Zipline’s Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome | publisher = Xconomy}}. External links
| author = Pawel 'Kender' Maczewski | date = April 2, 2013 }}{{Video game engines}} 4 : 2011 software|Cloud platforms|Lua-scriptable game engines|Video game engines |
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