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词条 Module:Flags/Sandbox
释义

local p = {}

-- Loading the flag translations module --

local translations = mw.loadData("Module:Flags/LocaleData")

local master = mw.loadData("Module:Flags/MasterData")

-- check if name is an original name in translation.fullname and-- return its value, otherwise return nil

function check_translation(name)

    local link    for translation, commonsName in pairs(translations.fullName) do        if commonsName == name then            link = translation            break --if found break out from the loop        end    end    return link

end

-- Size of flag ---- Function to define the default size for the flag if needed

function defaultSize()

    --todo: move exception to Module:Flags/MasterData    local sizeExceptions = { "Nepal", "Switzerland", "the Vatican City", }    local size = "20x22px" --initialize with default value    for some,exceptions in pairs(sizeExceptions) do        if commonsName == exceptions then            size = "20x17px"            break --if found break out from loop        end    end    return size

end

-- Assigning the parameter to a flag and a link

function p.flag(territory)

   --always declare local variable, they are more efficient and dont pollute global namespace   local  commonsName   local flagOf = "Flag_of_" -- Converts "Flag of" in a variable in order to accept images that don't follow this name schema   local link = ""   -- more efficient to access   local flag_code = territory.args[1] or ""
-- Searching in the master table only.-- 2 letter code search
    if #flag_code == 2 then        -- try to assign a value to commonsName and check for nil value        commonsName = master.twoLetter[flag_code]        --if check_translation return nil then it will execute the or part and assign commonsName to link        if commonsName then link = check_translation(commonsName) or commonsName; end    elseif #flag_code == 3 then -- 3 letter code search        commonsName = master.threeLetter[flag_code]        if commonsName then link = check_translation(commonsName) or commonsName; end    end
-- check if commonsName is still nil
    if commonsName == nil then        -- check master.fullName table        commonsName = master.fullName[flag_code]        if commonsName then           link = check_translation(commonsName) or commonsName;        else -- Searching in FlagTranslations            commonsName = translations.fullName[flag_code]            if commonsName then                link = flag_code            else -- Fallback to Commons when the parameter doesn't have an entry in the tables               commonsName = flag_code               link = flag_code            end        end    end
-- Variant check for historical flags --
   local variant =  territory.args[3]   if variant and variant ~= "" then      commonsName = master.variant[commonsName .. "|" .. variant]      flagOf=""   end
-- Label check --
   variant = territory.args[2]   if variant and variant ~="{{{2}}}" then      commonsName = master.variant[commonsName .. "|" .. variant]      flagOf=""    end
-- Digesting Commons flag files not following the format "Flag of "-- These filenamess must be preceded by "File:" in the table values.
    if commonsName ~= nil and string.find( commonsName, "File:", 1 ) == 1 then        commonsName = string.sub( commonsName, 6)        flagOf=""    end
-- Fallback for non-identified variant/label flags ---- Border for everybody except Nepal and Ohio-- todo: move exception to Module:Flags/MasterData
    local border = "border|"    if commonsName == "Nepal" or commonsName == "Ohio" then        border = ""    end
-- Checking whether a size parameter has been introduced, otherwise set default
    if territory.args[4]:find("px", -2) ~= nil then        size = territory.args[4]    else        size = defaultSize(commonsName)    end
-- Customizing the link
    openBrackets = "[["    closeBrackets = "]]"    if territory.args[5] == "" then        flagLink = ""        textLink = ""        openBrackets = ""        closeBrackets = ""    elseif territory.args[5] ~= "{{{link}}}" then        flagLink = territory.args[5]        textLink = territory.args[5] .. "|"    else flagLink = link        textLink = link .. "|"    end
-- Text in addition to flag
    if territory.args[6] == "" then        text = " " .. openBrackets .. link .. closeBrackets    elseif territory.args[6] ~= "{{{text}}}" then        text = " " .. openBrackets .. textLink .. territory.args[6] .. closeBrackets    else text = ""    end

return .. text

end

return p

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