词条 | Module:Sports table/WDL/sandbox |
释义 | -- Style for football tables local pp = {} function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno')
-- Create table header -- Pre stuff local team_width = Args['teamwidth'] or '190' local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or local show_played = yesno(Args['hide_played'] or 'no') and false or true local rounds_won = yesno(Args['rounds_won'] or 'no') table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\') -- Open table -- Table title if Args['title'] then table.insert(t,'|+ ' .. Args['title'] .. '\') end -- Custom header options local draw_head_text = Args['draw_header'] or 'D' local group_head_text = Args['group_header'] or 'Grp' local team_head_text = Args['team_header'] or 'Team' local bonus_head_text = Args['bonus_header'] or 'BP' local loss_first = Args['loss_before_draw'] or false -- What to rank the teams by local ranking_style = Args['ranking_style'] or 'pts' local show_points, show_perc = false ranking_style = string.lower(ranking_style) if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then -- Based on wins elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage show_perc = true else -- Based on points show_points = true end local show_bonus_points = yesno(Args['show_bonus_points'] or 'no') local show_draw = yesno(Args['show_draw'] or 'yes') -- Use points instead of goals for/against local for_against_style = Args['for_against_style'] or 'goals' local fa_letter, fa_word_sing, fa_word_plur local hide_for_against = false -- First convert to lower case if it is a string for_against_style = string.lower(for_against_style) if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then fa_letter = 'G' fa_word_sing = 'Goal' fa_word_plur = 'Goals' elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then fa_letter = 'F' fa_word_sing = 'Frame' fa_word_plur = 'Frames' elseif for_against_style=='m' or for_against_style=='set' or for_against_style=='matches' then fa_letter = 'M' fa_word_sing = 'Match' fa_word_plur = 'Matches' elseif for_against_style=='game' or for_against_style=='games' then fa_letter = 'G' fa_word_sing = 'Game' fa_word_plur = 'Games' elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then fa_letter = 'P' fa_word_sing = 'Point' fa_word_plur = 'Points' elseif for_against_style=='none' then hide_for_against = true else fa_letter = 'G' fa_word_sing = 'Goal' fa_word_plur = 'Goals' end -- Whether to use goal ratio (goal average) instead local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
-- Whether to use goal percentage instead local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
-- Use games behind header local show_GB = yesno(Args['show_GB'] or 'no')
-- Initialize local tt = {} tt.count = 0 -- Up by one after every call tt.tab_text = t -- Actual text -- Actual headers if pos_label ~= nil then tt = p_sub.colhead(tt,28,pos_label) -- Position col end -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,28,group_head_text) -- Group col end tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col if show_played then tt = p_sub.colhead(tt,28,'Pld') -- Matches played col end if full_table then tt = p_sub.colhead(tt,28,'W') -- Win col if loss_first then tt = p_sub.colhead(tt,28,'L') -- Loss col if show_draw then tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col end else if show_draw then tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col end tt = p_sub.colhead(tt,28,'L') -- Loss col end if rounds_won then tt = p_sub.colhead(tt,28,'RW') -- Rounds won end if not hide_for_against then tt = p_sub.colhead(tt,28,''..fa_letter..'F') -- For col tt = p_sub.colhead(tt,28,''..fa_letter..'A') -- Against col if do_ratio then tt = p_sub.colhead(tt,28,''..fa_letter..'R') -- Ratio col elseif do_percentage then tt = p_sub.colhead(tt,28,'%') -- Percentage col else tt = p_sub.colhead(tt,28,''..fa_letter..'D') -- Difference col end end end if show_bonus_points then tt = p_sub.colhead(tt,28,bonus_head_text) -- Bonus points col end if show_points then tt = p_sub.colhead(tt,28,'Pts') -- Points col elseif show_perc then tt = p_sub.colhead(tt,36,'PCT') -- Win percentage col end if full_table then if show_GB then -- Games behind header tt = p_sub.colhead(tt,28,'GB') end tt.count = tt.count+1 table.insert(tt.tab_text,results_header_txt) end
return tt end function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show) -- Build the inner parts of individual rows
-- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno')
-- Get custom/default options for in table local show_draw = yesno(Args['show_draw'] or 'yes') local win_points = tonumber(Args['winpoints']) or (show_draw and 3 or 2) local draw_points = tonumber(Args['drawpoints']) or (show_draw and 1 or 0) local loss_points = tonumber(Args['losspoints']) or (show_draw and 0 or 1) local rw_points = tonumber(Args['rwpoints']) or 1
-- Order of draws and losses -- local loss_first = Args['loss_before_draw'] or false -- Optional rounds won local rounds_won = yesno(Args['rounds_won'] or 'no')
-- Get some input local wins = tonumber(Args['win_'..team_code_ii]) or 0 local draws = tonumber(Args['draw_'..team_code_ii]) or 0 local losses = tonumber(Args['loss_'..team_code_ii]) or 0 local rw = tonumber(Args['rw_'..team_code_ii]) or 0 local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?' local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?' local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0 local hth_local = Args['hth_'..team_code_ii] or nil -- Then calculate some values local matches = wins + draws + losses local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts
--Some sports use draw as well local win_perc = mm._precision_format((2*wins + draws) / (2*matches), 3) if matches == 0 then -- Escape for zero matches win_perc = '—' elseif losses > 0 then -- Drop the leading zero (from the string) win_perc = string.sub(win_perc,2,string.len(win_perc)) end
-- Show for/against local for_against_style = Args['for_against_style'] or 'goals' local hide_for_against = false for_against_style = string.lower(for_against_style) if for_against_style=='none' then hide_for_against = true end -- Comparison of for against local gcomp -- Whether to use goal ratio (goal average) or goal percentage instead local skip_sign if yesno(Args['use_goal_ratio'] or 'no') then -- Now it is the goal ratio/goal average if (gfor == '?') or (gaig == '?') or gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(gfor / gaig, 3) end elseif yesno(Args['use_goal_percentage'] or 'no') then -- Now it is the percentage if (gfor == '?') or (gaig == '?') or gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(100 * gfor / gaig , 1) end elseif yesno(Args['use_point_percentage'] or 'no') then -- Now it is the point percentage if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then gcomp = '—' else gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2) end else -- It's goal difference if (gfor == '?') or (gaig == '?') then gcomp = '—' else gcomp = gfor - gaig -- Formatting with signs if gcomp>0 then gcomp='+'..gcomp elseif gcomp < 0 then gcomp='−'..-gcomp end end end -- Use actual values if gfor or gaig is not numeric if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or end if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or end
-- Show games behind local show_GB = yesno(Args['show_GB'] or 'no') local GB_text = '—' if show_GB then local GB_team_no = tonumber(Args['GB_team']) or 1 if ii == GB_team_no then -- Do nothing, it's vs this team else local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]]) or 0 local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0 local GB_num = (wins_GB-wins+losses-losses_GB)/2 -- Display options if GB_num >0 then -- Indicates trailing GB_team GB_text = GB_num elseif GB_num == 0 then -- Equal, do nothing to get dash else -- Ahead of GB team, should be noted by plus (instead of minus that comes from formula) GB_text = '+'..-GB_num end end end
-- Some local vars local hth_string local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist
-- What to rank the teams by local ranking_style = Args['ranking_style'] or 'pts' local rank_points, rank_perc = false local win_fw, win_string ranking_style = string.lower(ranking_style) if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then -- Based on wins win_fw = 'font-weight: bold;' win_string = hth_string elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage rank_perc = true win_fw=ii_fw win_string = elseif ranking_style=='none' then win_fw=ii_fw win_string = else -- Based on points rank_points = true win_fw=ii_fw win_string = end local show_played = yesno(Args['hide_played'] or 'no') and false or true local show_bonus_points = yesno(Args['show_bonus_points'] or 'no') -- Row building if show_played then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\') -- Played end if full_table then table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\') -- Won
if loss_first then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\') -- Lost if show_draw then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\') -- Drawn end else if show_draw then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\') -- Drawn end table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\') -- Lost end if rounds_won then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\') -- Rounds won end if not hide_for_against then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\') -- GF table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\') -- GA table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\') -- Goal comparison end
end if show_bonus_points then if s_pts < 0 then table.insert(t,'| style="'..bg_col..'" | −'..-s_pts..'\') else table.insert(t,'| style="'..bg_col..'" | '..s_pts..'\') end end if rank_points then -- Add − for negative point totals if points<0 then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\') else table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\') end elseif rank_perc then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\') end if show_GB then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\') -- GB end return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end function pp.status(Args) -- Declare status options -- ------------------------------------------------------------ -- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- ------------------------------------------------------------ local status_code, status_called = {}, {} status_code = { A='Advance to a further round', C='Champion', D='Disqualified', E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated', R='Relegated', T='Qualified, but not yet to the particular phase indicated'} local status_letters = (Args['status_order'] or ) .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position (before or after read and default) local stat_pos_val = Args['status_pos'] or local status_position = 'after' -- Default location stat_pos_val = string.lower(stat_pos_val) if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end -- Read in custom status options for l in mw.text.gsplit(status_letters, ) do status_called[l] = false status_code[l] = status_code[l] or '?' status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1') if Args['status_text_' .. l] then status_code[l] = Args['status_text_' .. l] end end
return {code=status_code, called=status_called, letters=status_letters, position=status_position} end return pp |
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