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词条 Module:Sports table/WDL/sandbox
释义 -- Style for football tables

local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)

-- Load relevant modules

local yesno = require('Module:Yesno')

-- Create table header

-- Pre stuff

local team_width = Args['teamwidth'] or '190'

local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or

local show_played = yesno(Args['hide_played'] or 'no') and false or true

local rounds_won = yesno(Args['rounds_won'] or 'no')

table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\') -- Open table

-- Table title

if Args['title'] then

table.insert(t,'|+ ' .. Args['title'] .. '\')

end

-- Custom header options

local draw_head_text = Args['draw_header'] or 'D'

local group_head_text = Args['group_header'] or 'Grp'

local team_head_text = Args['team_header'] or 'Team'

local bonus_head_text = Args['bonus_header'] or 'BP'

local loss_first = Args['loss_before_draw'] or false

-- What to rank the teams by

local ranking_style = Args['ranking_style'] or 'pts'

local show_points, show_perc = false

ranking_style = string.lower(ranking_style)

if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then

-- Based on wins

elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then

-- Based on percentage

show_perc = true

else

-- Based on points

show_points = true

end

local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')

local show_draw = yesno(Args['show_draw'] or 'yes')

-- Use points instead of goals for/against

local for_against_style = Args['for_against_style'] or 'goals'

local fa_letter, fa_word_sing, fa_word_plur

local hide_for_against = false

-- First convert to lower case if it is a string

for_against_style = string.lower(for_against_style)

if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then

fa_letter = 'G'

fa_word_sing = 'Goal'

fa_word_plur = 'Goals'

elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then

fa_letter = 'F'

fa_word_sing = 'Frame'

fa_word_plur = 'Frames'

elseif for_against_style=='m' or for_against_style=='set' or for_against_style=='matches' then

fa_letter = 'M'

fa_word_sing = 'Match'

fa_word_plur = 'Matches'

elseif for_against_style=='game' or for_against_style=='games' then

fa_letter = 'G'

fa_word_sing = 'Game'

fa_word_plur = 'Games'

elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then

fa_letter = 'P'

fa_word_sing = 'Point'

fa_word_plur = 'Points'

elseif for_against_style=='none' then

hide_for_against = true

else

fa_letter = 'G'

fa_word_sing = 'Goal'

fa_word_plur = 'Goals'

end

-- Whether to use goal ratio (goal average) instead

local do_ratio = yesno(Args['use_goal_ratio'] or 'no')

-- Whether to use goal percentage instead

local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')

-- Use games behind header

local show_GB = yesno(Args['show_GB'] or 'no')

-- Initialize

local tt = {}

tt.count = 0 -- Up by one after every call

tt.tab_text = t -- Actual text

-- Actual headers

if pos_label ~= nil then

tt = p_sub.colhead(tt,28,pos_label) -- Position col

end

-- Add group header

if full_table and group_col then

tt = p_sub.colhead(tt,28,group_head_text) -- Group col

end

tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col

if show_played then

tt = p_sub.colhead(tt,28,'Pld') -- Matches played col

end

if full_table then

tt = p_sub.colhead(tt,28,'W') -- Win col

if loss_first then

tt = p_sub.colhead(tt,28,'L') -- Loss col

if show_draw then

tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col

end

else

if show_draw then

tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col

end

tt = p_sub.colhead(tt,28,'L') -- Loss col

end

if rounds_won then

tt = p_sub.colhead(tt,28,'RW') -- Rounds won

end

if not hide_for_against then

tt = p_sub.colhead(tt,28,''..fa_letter..'F') -- For col

tt = p_sub.colhead(tt,28,''..fa_letter..'A') -- Against col

if do_ratio then

tt = p_sub.colhead(tt,28,''..fa_letter..'R') -- Ratio col

elseif do_percentage then

tt = p_sub.colhead(tt,28,'%') -- Percentage col

else

tt = p_sub.colhead(tt,28,''..fa_letter..'D') -- Difference col

end

end

end

if show_bonus_points then

tt = p_sub.colhead(tt,28,bonus_head_text) -- Bonus points col

end

if show_points then

tt = p_sub.colhead(tt,28,'Pts') -- Points col

elseif show_perc then

tt = p_sub.colhead(tt,36,'PCT') -- Win percentage col

end

if full_table then

if show_GB then -- Games behind header

tt = p_sub.colhead(tt,28,'GB')

end

tt.count = tt.count+1

table.insert(tt.tab_text,results_header_txt)

end

return tt

end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)

-- Build the inner parts of individual rows

-- Sub-module usage

local mm = require('Module:Math')

local yesno = require('Module:Yesno')

-- Get custom/default options for in table

local show_draw = yesno(Args['show_draw'] or 'yes')

local win_points = tonumber(Args['winpoints']) or (show_draw and 3 or 2)

local draw_points = tonumber(Args['drawpoints']) or (show_draw and 1 or 0)

local loss_points = tonumber(Args['losspoints']) or (show_draw and 0 or 1)

local rw_points = tonumber(Args['rwpoints']) or 1

-- Order of draws and losses --

local loss_first = Args['loss_before_draw'] or false

-- Optional rounds won

local rounds_won = yesno(Args['rounds_won'] or 'no')

-- Get some input

local wins = tonumber(Args['win_'..team_code_ii]) or 0

local draws = tonumber(Args['draw_'..team_code_ii]) or 0

local losses = tonumber(Args['loss_'..team_code_ii]) or 0

local rw = tonumber(Args['rw_'..team_code_ii]) or 0

local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'

local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'

local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0

local hth_local = Args['hth_'..team_code_ii] or nil

-- Then calculate some values

local matches = wins + draws + losses

local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts

--Some sports use draw as well

local win_perc = mm._precision_format((2*wins + draws) / (2*matches), 3)

if matches == 0 then

-- Escape for zero matches

win_perc = '—'

elseif losses > 0 then

-- Drop the leading zero (from the string)

win_perc = string.sub(win_perc,2,string.len(win_perc))

end

-- Show for/against

local for_against_style = Args['for_against_style'] or 'goals'

local hide_for_against = false

for_against_style = string.lower(for_against_style)

if for_against_style=='none' then

hide_for_against = true

end

-- Comparison of for against

local gcomp

-- Whether to use goal ratio (goal average) or goal percentage instead

local skip_sign

if yesno(Args['use_goal_ratio'] or 'no') then

-- Now it is the goal ratio/goal average

if (gfor == '?') or (gaig == '?') or gaig == 0 then

gcomp = '—'

else

gcomp = mm._precision_format(gfor / gaig, 3)

end

elseif yesno(Args['use_goal_percentage'] or 'no') then

-- Now it is the percentage

if (gfor == '?') or (gaig == '?') or gaig == 0 then

gcomp = '—'

else

gcomp = mm._precision_format(100 * gfor / gaig , 1)

end

elseif yesno(Args['use_point_percentage'] or 'no') then

-- Now it is the point percentage

if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then

gcomp = '—'

else

gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)

end

else

-- It's goal difference

if (gfor == '?') or (gaig == '?') then

gcomp = '—'

else

gcomp = gfor - gaig

-- Formatting with signs

if gcomp>0 then

gcomp='+'..gcomp

elseif gcomp < 0 then

gcomp='−'..-gcomp

end

end

end

-- Use actual values if gfor or gaig is not numeric

if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or end

if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or end

-- Show games behind

local show_GB = yesno(Args['show_GB'] or 'no')

local GB_text = '—'

if show_GB then

local GB_team_no = tonumber(Args['GB_team']) or 1

if ii == GB_team_no then

-- Do nothing, it's vs this team

else

local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]]) or 0

local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0

local GB_num = (wins_GB-wins+losses-losses_GB)/2

-- Display options

if GB_num >0 then

-- Indicates trailing GB_team

GB_text = GB_num

elseif GB_num == 0 then

-- Equal, do nothing to get dash

else

-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)

GB_text = '+'..-GB_num

end

end

end

-- Some local vars

local hth_string

local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)

hth_string = tt_return.str

hth_id_list = tt_return.list

notes_exist = tt_return.notes_exist

-- What to rank the teams by

local ranking_style = Args['ranking_style'] or 'pts'

local rank_points, rank_perc = false

local win_fw, win_string

ranking_style = string.lower(ranking_style)

if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then

-- Based on wins

win_fw = 'font-weight: bold;'

win_string = hth_string

elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then

-- Based on percentage

rank_perc = true

win_fw=ii_fw

win_string =

elseif ranking_style=='none' then

win_fw=ii_fw

win_string =

else

-- Based on points

rank_points = true

win_fw=ii_fw

win_string =

end

local show_played = yesno(Args['hide_played'] or 'no') and false or true

local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')

-- Row building

if show_played then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\') -- Played

end

if full_table then

table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\') -- Won

if loss_first then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\') -- Lost

if show_draw then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\') -- Drawn

end

else

if show_draw then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\') -- Drawn

end

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\') -- Lost

end

if rounds_won then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\') -- Rounds won

end

if not hide_for_against then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\') -- GF

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\') -- GA

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\') -- Goal comparison

end

end

if show_bonus_points then

if s_pts < 0 then

table.insert(t,'| style="'..bg_col..'" | −'..-s_pts..'\')

else

table.insert(t,'| style="'..bg_col..'" | '..s_pts..'\')

end

end

if rank_points then

-- Add − for negative point totals

if points<0 then

table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\')

else

table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\')

end

elseif rank_perc then

table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\')

end

if show_GB then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\') -- GB

end

return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}

end

function pp.status(Args)

-- Declare status options

-- ------------------------------------------------------------

-- NOTE: If you add to status_code, also add to status_called and status_letters!!

-- Or functionality will be compromised

-- ------------------------------------------------------------

local status_code, status_called = {}, {}

status_code = { A='Advance to a further round', C='Champion', D='Disqualified',

E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',

R='Relegated', T='Qualified, but not yet to the particular phase indicated'}

local status_letters = (Args['status_order'] or ) .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'

-- Status position (before or after read and default)

local stat_pos_val = Args['status_pos'] or

local status_position = 'after' -- Default location

stat_pos_val = string.lower(stat_pos_val)

if stat_pos_val=='before' then

status_position = 'before'

elseif stat_pos_val=='after' then

status_position = 'after'

end

-- Read in custom status options

for l in mw.text.gsplit(status_letters, ) do

status_called[l] = false

status_code[l] = status_code[l] or '?'

status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

if Args['status_text_' .. l] then

status_code[l] = Args['status_text_' .. l]

end

end

return {code=status_code, called=status_called, letters=status_letters, position=status_position}

end

return pp

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