词条 | Soldier of Fortune II: Double Helix |
释义 |
| title = Soldier of Fortune II: Double Helix | image = SOF2gamecover.jpg | developer = Raven Software Gratuitous Games (Xbox) | publisher = Activision | director = Jon Zuk | designer = Matt Pinkston | programmer = Dan Kramer | artist = Joe Koberstein | composer = Zachary Quarles | series = | engine = id Tech 3 | released = May 20, 2002 | genre = First-person shooter | modes = Single-player, multiplayer | platforms = Microsoft Windows Mac OS X Xbox | caption = Cover art }} Soldier of Fortune II: Double Helix is a first-person shooter (FPS) video game developed by Raven Software as a sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game. Based on criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with more modern tactical shooters like Cold War Crisis (2001) and Tom Clancy's Rainbow Six (1998) serving as inspirations, rather than Quake (1996). Like the first game in the series, Double Helix pushed the boundaries of depictions of gore and violence, and is considered more graphic and realistic than most in the FPS genre. This time around, the theme was germ warfare rather than nuclear weapons plotting. The multiplayer mode had five different gametypes, and playing through the single-player story, a player could choose from four different levels of difficulty. A largely unrelated sequel titled Payback, made by Cauldron HQ, was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007. StoryThe theme of the Doublie Helix is germ warfare, as the mercenary Mullins and his new partner Madeline Taylor travel to Colombia to investigate a viral outbreak in a small town, only to link it to a shadowy organization called Prometheus. The virus, called Romulus, is followed by a computer virus called Remus which is programmed to delete files on any computer in the world, in this case, files relating to Prometheus and Romulus, so an anti-virus cannot be formulated. Prometheus then plans to blackmail the G8 countries at a summit in Switzerland for billions of dollars. It is revealed throughout the course of the game that a mole inside The Shop may be feeding information to the terrorists. GameplaySoldier of Fortune II is a shooter game played from the first-person perspective.[1] In the campaign, the player must complete a series of levels that encompass Soldier of Fortune II's storyline, reprising their role as special operative John Mullins from the first installment. Its campaign can be experienced through four levels of difficulty: Amateur, Gun for Hire, Consultant, and Soldier of Fortune.[2] Alternatively, players can select the Random Missions Generator to create levels with unique parameters.[3] Following the gameplay formula of its predecessor, Soldier of Fortune II primarily revolves around run and gun tactics, but also includes segments focused on stealth and vehicular combat.[3][4] The status of Mullins' health is indicated by the heads-up display (HUD). Health packs and armor can be found at different parts of the game or on downed enemies, allowing the player to sustain more damage.[2]Gunfights are a major mechanic of Soldier of Fortune II.[1] As players progress through the story, they earn access to various new weapons and equipment, some dropped by downed enemies; these include several different rifles, machine guns, shotguns, sniper rifles, handguns, and explosives. Players may also customize most of their weapons with special firearm modifications.[5] Such modifications alter the rate of fire or add attachments like silencers, bayonets, and grenade launchers.[6] Mullins carries a toolkit and can use it to interact with the environment—disabling trip wires, picking locks, and cutting power lines among other actions.[2] MultiplayerIn multiplayer mode, there are five gametypes: Capture the Flag, Infiltration, Team Deathmatch, Deathmatch and Elimination. The Gold Edition of the game adds an extra gametype: Demolition, bringing the number of gametypes in the game to six.
ReceptionSoldier of Fortune was praised as being a solid and entertaining shooter, with one of the game's greatest praises being its graphic depiction of gore and violence, which both proponents and detractors consider to be more realistic than most first-person shooter games. The PC version of Soldier of Fortune II: Double Helix received mostly positive reviews, however, there was some speculation that it had been rushed in order to avoid cannibalizing sales of Jedi Outcast (also produced by Raven Software), another title released within weeks that was also based on the Quake III: Team Arena engine. As a result of its apparent premature release, parts of the game seem unbalanced or unpolished, presumably due to a lack of extensive playtesting.[7] The stealth mode was criticized as overly simplistic since alerting sentries triggers alarms which can not be turned off for the duration of the mission. This nullified further attempts at proceeding through clandestine means, making sneaking and suppressed weapons useless, and forcing the player to resort to a straightforward attack in order to complete the level. However, assaulting was very difficult in certain situations as engaging in firefights could be deadly. The only practical way to overcome this was to reload the level or start from scratch. Upon release the game was filled with many crippling bugs such as problems with performance and a tendency to lock up easily, which was fixed in the Gold edition. The Gold edition also boasted new content such as more maps and new weapons to use. This additional content was also included in the Xbox port. The Xbox version was heavily criticized since it did not improve on any of the PC version's flaws despite an additional year of development time, so it did not keep pace with the advancements in competing first person shooter games. It also had graphics far below what was expected for the Xbox, with bland textures and a low polygon count that led Hector Guzman of GameSpy to describe it as a "PC to Dreamcast to Xbox port".[8] SequelsBased on its success, initially released for Windows, Soldier of Fortune II: Double Helix was later ported to the Xbox. A third game in the series, Payback was made by Cauldron HQ and released on November 14, 2007. A MMOFPS based on the series, Soldier of Fortune Online was published in Korea by Dragonfly and went in Closed Beta on August 12, 2010 and ended on August 16, 2010. References1. ^1 {{cite web|url=https://m.ign.com/articles/2002/05/20/soldier-of-fortune-ii-double-helix-2|title=Soldier of Fortune II: Double Helix|last=Sulic|first=Ivan|work=IGN|date=May 22, 2002|accessdate=March 2, 2019}} 2. ^1 2 {{cite web|url=http://www.gamesdatabase.org/Media/SYSTEM/Microsoft_Xbox//Manual/formated/Soldier_of_Fortune_II-_Double_Helix_-_Activision.pdf|title=Soldier of Fortune II: Double Helix [booklet]|work=Activision|date=May 20, 2002|accessdate=March 2, 2019}} 3. ^1 {{cite web|url=https://www.gamespot.com/reviews/soldier-of-fortune-ii-double-helix-review/1900-2868322/|title=Soldier of Fortune II: Double Helix Review|last=Wolpaw|first=Eric|work=GameSpot|date=May 29, 2002|accessdate=March 2, 2019}} 4. ^{{cite web|url=https://www.eurogamer.net/articles/r_sof2|title=Soldier of Fortune II: Double Helix|work=Eurogamer|date=June 17, 2002|accessdate=March 2, 2019}} 5. ^{{cite web|url=https://m.ign.com/articles/2001/04/24/soldier-of-fortune-2-preview|title=Soldier of Fortune 2 Preview|work=IGN|date=April 24, 2001|accessdate=March 2, 2019}} 6. ^{{cite web|url=https://www.gamespot.com/articles/soldier-of-fortune-ii-double-helix-updated-preview/1100-2818142/|title=Soldier of Fortune II: Double Helix Updated Preview|last=Ajami|first=Amer|work=GameSpot|date=May 17, 2006|accessdate=March 2, 2019}} 7. ^{{cite web|last=Sulic|first=Ivan|title=Soldier of Fortune II: Double Helix|url=http://pc.ign.com/articles/360/360070p1.html|publisher=IGN Entertainment|accessdate=2 August 2011|page=1|date=20 May 2002|quote=…this sequel comes plagued with a lot of annoying, but minor bugs and questionable design decisions that could have benefited greatly from further balance, testing, and development.}} 8. ^{{cite web|url=http://xbox.gamespy.com/xbox/soldier-of-fortune-ii-double-helix/5979p2.html|title=Soldier of Fortune II: Double Helix (Xbox)|last=Guzman|first=Hector|work=GameSpy|date=July 2, 2003|accessdate=March 6, 2019|archiveurl=https://web.archive.org/web/20080214031501/http://xbox.gamespy.com/xbox/soldier-of-fortune-ii-double-helix/5979p2.html|archivedate=January 21, 2008}} External links
19 : 2002 video games|Activision games|First-person shooters|Tactical shooter video games|MacOS games|Raven Software games|Video game sequels|Windows games|Xbox games|Video games developed in the United States|Video games set in the Czech Republic|Video games set in Colombia|Video games set in Switzerland|Video games set in Russia|Video games set in Hong Kong|Video games set in New York City|Video games set in Texas|Multiplayer and single-player video games|Id Tech games |
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