词条 | Naoki Yoshida | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
| name = Naoki Yoshida | image = Naoki Yoshida - Japan Expo 2013 - P1660560.jpg | alt = Yoshida at the Japan Expo in Paris (2013) | caption = | birth_name = 吉田 直樹 | birth_date = {{birth date and age|df=yes|1973|5|1}} | birth_place = | nationality = Japanese | other_names = Yoshi-P | occupation = Video game producer and director | employer = Square Enix }}{{nihongo|Naoki Yoshida|吉田 直樹|Yoshida Naoki|born May 1, 1973}},[1] also known by the nickname Yoshi-P,[2] is a Japanese video game producer, director and designer working for Square Enix. He is known primarily for his work on massively multiplayer online role-playing games (MMORPGs), as chief planner on Dragon Quest X, and as director and producer of A Realm Reborn. He is credited with rescuing the original Final Fantasy XIV project from its disastrous launch. Yoshida is an Executive Officer at Square Enix,[3] the Head of Square Enix's Business Division 5[4] and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.[5] Early careerYoshida joined the video game industry in 1993 and started his career at Hudson Soft, where he was assigned to the creation of PC Engine games at first.[6] Later, he participated as scenario writer in the Far East of Eden series and as game designer in the Bomberman series.[7] After he left Hudson Soft, he worked at several smaller game studios for five years.[6] Career at Square EnixYoshida eventually joined Square Enix in 2004 and became the head of the Monster Battle Road series as well as a game designer of Dragon Quest X in its early stages.[6][7] In December 2010, he was taken off the Dragon Quest team and placed in charge of the staff that developed the massively multiplayer online role-playing game (MMORPG) Final Fantasy XIV, which had been unsuccessful since its launch several months before.[2][8] Then company president Yoichi Wada attributed this decision to Yoshida's experience, "charismatic" leadership skills and "passionate" will to satisfy customers.[8] Yoshida was not acquainted with any of the Final Fantasy XIV team's members and thus had to demonstrate his dedication to the project first to gain their trust as director. He then talked with the individual developers to find out their ideas for improvements to the revised version known as A Realm Reborn. He proceeded with describing to the team the precise goals to achieve.[2] Yoshida drew some inspiration from his long-lasting enthusiasm for MMORPGs, having played such titles as Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, The Old Republic and Guild Wars 2.[6][9] As a result of his direction, reviewers and commentators have credited Yoshida with "rescuing" the Final Fantasy XIV project.[10][11][12][13] Works
References1. ^{{cite web |date=2013-04-29 |url=http://game.watch.impress.co.jp/docs/event/20130429_597923.html |title=「FFXIV: 新生エオルゼア」プロデューサーレターLIVEレポート |publisher=Game Watch |accessdate=2013-05-22}} {{Square Enix}}{{Authority control}}{{DEFAULTSORT:Yoshida, Naoki}}2. ^1 2 {{cite web |last=Vreeland |first=Michael |date=2012-06-04 |url=http://www.1up.com/features/ffxiv-interview-phoenix-fallen-mmo |title=FFXIV Interview: Phoenix Down For a Fallen MMO |publisher=1UP.com |accessdate=2012-12-18 |deadurl=yes |archiveurl=https://www.webcitation.org/6agPFWbwa?url=http://www.1up.com/features/ffxiv-interview-phoenix-fallen-mmo |archivedate=2015-08-10 |df= }} 3. ^{{cite web |url=http://www.jp.square-enix.com/company/en/officer/ |title=Board of Directors |publisher=Square Enix |date=2016}} 4. ^{{cite web |url=http://www.jp.square-enix.com/recruit/career/group/5bd/ |title=第5ビジネス・ディビジョン |publisher=Square Enix |date=2016}} 5. ^{{cite web |url=http://www.siliconera.com/2014/03/25/square-enixs-final-fantasy-committee/ |title=What Does Square Enix’s Final Fantasy Committee Do? |publisher=Siliconera |date=March 25, 2014}} 6. ^1 2 3 {{cite web|url=http://www.rpgsite.net/interview/3027-final-fantasy-xiv-interview-with-producer-director-naoki-yoshida-round-2|title=Final Fantasy XIV Interview with Producer/Director Naoki Yoshida - Round 2|last=Donaldson|first=Alex|date=2011-11-01|website=|publisher=RPG Site|accessdate=2013-05-22}} 7. ^1 {{cite web |date=2011-01-20 |url=http://www.famitsu.com/news/201101/20039342.html |title=『ファイナルファンタジーXIV』新プロデューサー兼ディレクターに直撃インタビュー |publisher=Famitsu |accessdate=2013-05-22}} 8. ^1 {{cite web |author1=Wada, Yoichi |author2=Yoshida, Naoki |author3=Tanaka, Hiromichi |date=2012-12-10 |url=http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c499e4c5df4f3f0fde1fb47a28574cb9c3991c9f |title=An Important Announcement for Final Fantasy XIV Fans |publisher=Square-Enix |accessdate=2013-05-22 |deadurl=yes |archiveurl=https://web.archive.org/web/20101212233134/http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c499e4c5df4f3f0fde1fb47a28574cb9c3991c9f |archivedate=2010-12-12 |df= }} 9. ^{{cite web |last=Lefebvre |first=Eliot |date=2013-02-13 |url=http://massively.joystiq.com/2013/02/21/massively-exclusive-a-dinner-with-final-fantasy-xivs-naoki-yos/ |title=Massively Exclusive: A dinner with Final Fantasy XIV's Naoki Yoshida |publisher=Joystiq |accessdate=2013-05-22}} 10. ^{{cite web |author=Nutt, Christian |url=http://www.gamasutra.com/view/feature/6325/fixing_final_fantasy_xiv_the_.php|title=Fixing Final Fantasy XIV: The Yoshida Interview |publisher=Gamasutra |date=2011-04-01 |accessdate=2016-01-03}} 11. ^{{cite web |author=Nutt, Christian |url=http://www.gamasutra.com/view/feature/215753/understanding_the_successful_.php |title=Understanding the successful relaunch of Final Fantasy XIV |publisher=Gamasutra |date=2014-04-18 |accessdate=2016-01-03}} 12. ^{{cite web|url=http://time.com/3817373/final-fantasy-14-naoki-yoshida/|title=Meet the Guy Who Saved Final Fantasy XIV from Total Disaster |author=Lin, Joseph C. |publisher=Time |date=2015-04-14 |accessdate=2016-01-03}} 13. ^{{cite web |author=Parkin, Simon |url=http://www.eurogamer.net/articles/2014-04-18-naoki-yoshida-final-fantasys-world-saviour |title=Meet the man who salvaged Final Fantasy 14 from ruin |publisher=Eurogamer |date=2014-04-18 |accessdate=2016-01-19}} 5 : Final Fantasy designers|Japanese video game designers|Living people|Square Enix people|1973 births |
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