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词条 NEO Scavenger
释义

  1. Plot

  2. Gameplay

  3. Development

  4. References

  5. Further reading

  6. External links

{{Infobox video game
| title = NEO Scavenger
| image =
| caption =
| developer = Blue Bottle Games
| publisher = Blue Bottle Games
| designer = Daniel Fedor
| programmer =
| artist =
| writer =
| composer = Josh Culler
| platforms = Microsoft Windows, OS X, Linux
| released = {{vgrelease|WW|15 December 2014}}
| genre = Role-playing, roguelike
| modes = Single-player
}}

NEO Scavenger is a survival role-playing video game developed by Blue Bottle Games. The studio is led by Daniel Fedor, a former BioWare employee. In the game, the player controls a character that awakes in a cryogenics laboratory in a ruined, post-apocalyptic world. The immediate objective of the game is to keep the character alive by finding food, clothing, and shelter, and caring for any illnesses that may befall him. Ruined towns can be scavenged for supplies, but doing so may draw the attention of nearby looters and raiders. Fighting for survival includes fending off attackers, and other beasts than may be hiding in the wastes. The developer released a free browser-based demo, and tiered purchase options are available to access the beta and pre-order the final game.

Plot

The game is set in a post-apocalyptic world.[1] In the game, Philip Kindred awakes from a cryosleep pod in a cryogenics lab, wearing nothing but a surgical smock, and with a hungry creature hiding nearby.[1][2][3]

Gameplay

NEO Scavenger is a post-apocalyptic outdoor survival simulation.[1] The player controls a character through a series of turns (each turn equals an in-game hour) played on an isometric map divided into hexagonal tiles.[1] During each turn, the character has a certain number of "moves". Each move makes the character hungrier, thirstier and more tired.[1] The objective of the game is to ensure the character's survival.[1] This requires that the player scavenge supplies from ruined settlements in the area.[1] Scavenging can be risky as it may alert nearby looters and raiders to the player's activities,[1] but it is necessary if the player wishes to survive in the wasteland;[1] clothes, weapons, food, and tools quickly become a necessity for the wandering player.[1] Recipes are available which require the player to gather certain items and combine them together to create other items.[4]

The player can suffer from a variety of illnesses including hypothermia, diarrhea, dehydration, and malnutrition.[1] Left untreated, the character could die.[1] Illnesses can be treated or avoided by using certain items in the game.[1] For example, to ward against hypothermia, the player should quickly obtain a pair of pants.[1]

PC Gamer{{'}}s Tom Sykes said of the game, "Compared to other post-apocalyptic RPGs, NEO Scavenger feels like the real deal, with a central character who lives the harsh life of a wastelander rather than simply borrowing the aesthetic."[1]

Development

After leaving his job of seven years at BioWare, Daniel Fedor founded Blue Bottles Games and began working on his first independent project, NEO Scavenger.[1] The game is inspired by other games he played as a child, particularly tabletop role-playing games including Advanced Dungeons & Dragons, Rifts, and Shadowrun: "I loved the creative problem solving, character creation, exploration, and later, character development and interaction."[1]

PC Gamer{{'}}s Tom Sykes compared the game to DayZ but without zombies and with a solitary player.[1] The game uses elements from roguelikes, adventure games, and role-playing games.[1] The developer tried to reduce the dependence on guns which typify the post-apocalyptic genre.[1] Although players need to fend off attacking monsters, situations in the game such as hypothermia or dehydration also require the player's immediate attention.[1]

Early versions of the game used a simple combat system that consisted of repeatedly clicking basic options such as "Use axe on looter" until either the looter or the player's character ran out of hit points.[5] This system was replaced with significantly more complex system that allows for actions such as grabbing an attacker's legs to pull them to the ground if you are already down.[5] The winner of the fight is no longer based on hit points but on blood loss, shock, and other realistic causes.[5] The AI also received updates prior to a preview in July 2012: mutant creatures still act aggressively, but humans are less likely to risk themselves in a fight if the player character has nothing of value to take.[5]

Along with a free browser demo of the game,[4] the developer sold pre-orders that include beta access to raise funds to finish development.[1] The game was created using a number of different free programming libraries and tools: Flixel, FlashDevelop, TortoiseSVN, MySQL, Audacity, and Chevy Ray's AssetBatcher.[6] The game was entered in the 2013 Independent Games Festival competition.[7] The game was part of a Humble Bundle Weekly sale featuring games developed using Open Source tools.[8]

{{Clear}}

References

1. ^10 11 12 13 14 15 16 17 18 19 20 21 {{cite journal|last=Sykes|first=Tom|date=Jan 2013|title=NEO Scavenger|journal=PC Gamer UK|pages=28|publisher=Future Publishing|issue=248}}
2. ^{{cite video game|title=NEO Scavenger|developer=Blue Bottle Games|version=0.954b|scene=Items Screen|quote=hospital wrist strap labeled "Philip Kindred{{"-}}}}
3. ^{{cite news|title=NEO Scavenger - browser games get old-school|url=http://www.pcauthority.com.au/News/293951,neo-scavenger---browser-games-get-old-school.aspx|first=David|last=Hollingworth|date=Mar 16, 2012|work=PC & Tech Authority|accessdate=Dec 31, 2012}}
4. ^{{cite news|title=Scavenging Angels: NEO Scavenger|url=http://www.rockpapershotgun.com/2012/03/13/scavenging-angels-neo-scavenger/|first=Adam|last=Smith|date=Mar 13, 2012|work=Rock, Paper, Shotgun|accessdate=Dec 31, 2012}}
5. ^{{cite news|title=School Of Hard Knocks – ‘Neo Scavenger’ Takes Survival Seriously|url=http://www.indiegamemag.com/neo-scavenger-medical-preview/|first=Dominic|last=Tarason|date=July 28, 2012|work=Indie Game Mag|accessdate=Dec 31, 2012}}
6. ^{{cite video game|title=NEO Scavenger|developer=Blue Bottle Games|version=0.954b|scene=Credits|quote=Free Tools that made N.E.O. Scavenger possible: Flixel, FlashDevelop, TortoiseSVN, MySQL, Audacity, ChevyRay's AssetBatcher}}
7. ^{{Cite web|title=NEO Scavenger entrant|url=http://www.igf.com/php-bin/entry2013.php?id=468|work=Independent Games Festival|accessdate=Dec 31, 2012}}
8. ^{{Cite web|title=Humble Weekly Bundle|url=https://www.humblebundle.com/weekly|accessdate=March 31, 2014}}

Further reading

  • NEO Scavenger developer accepts digital currencies on November 22, 2014
  • Interview with the developer on November 16, 2012
  • Interview on September 28, 2012

External links

{{commons category|NEO Scavenger}}
  • {{Official website|http://bluebottlegames.com/main/node/2}}
  • Developer's blog
  • [https://www.youtube.com/watch?v=_2K3mihtzrA August 2012 gameplay trailer]

11 : 2014 video games|Linux games|MacOS games|Post-apocalyptic video games|Role-playing video games|Single-player video games|Survival video games|Windows games|Early access video games|Video games developed in Canada|Video games set in Detroit

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