词条 | Starquake (video game) |
释义 |
|title = |image =Game start screen for Bubble Bus' ZX Spectrum game Starquake.png |caption =Starquake's start screen, ZX Spectrum version |developer =Bubble Bus Software |publisher =Bubble Bus Software |series = |engine = |released ={{Video game release|NA|1985}} |genre = Arcade adventure |modes =Single-player |platforms =Amstrad CPC, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, MS-DOS, MSX, ZX Spectrum, Tatung Einstein |programmer=Stephen Crow |designer =Stephen Crow }} Starquake is an arcade adventure, platform and maze game written by Stephen Crow and published by Bubble Bus Software in 1985. It was released for Commodore 64, MSX, ZX Spectrum, Amstrad CPC, Atari 8-bit family, Tatung Einstein (all 1985), the BBC Micro (1987)[1] and IBM Compatible and Atari ST (both 1988). PlotThe player controls BLOB (Bio-Logically Operated Being), whose mission is to penetrate the unstable core of a rogue planet which has appeared from a black hole. If the core is not repaired within the set time limit it will implode causing a chain reaction which will destroy the entire universe. The planet is inhabited by various primitive creatures, all hazardous to the touch, and the remnants of a previous civilisation which provides the items needed to rebuild and stabilise the planet core. GameplayWithin the game, there are multiple ways to get around;
BLOB is able to carry up to four items at once, using a FIFO arrangement. Some of the items encountered will be useful to repair the core, while others will need to be exchanged using a Cheops Pyramid for something more useful. There is an Access credit card, which can fill in for any of the numbered chips needed to get through security doors, and for using the aforementioned Pyramid. There is also a Key which can be used to open doors. As well as items needed to repair the core, the Access card and Key, there are items which will top up BLOB's energy, his platform building capacity or his firepower. There is one cylinder like object which will top up whichever level is lowest, and even add a life if BLOB is down to his last. BLOB can also top up his lives by moving into joysticks which are an extra life. Points are scored for shooting the various moving hazardous creatures, worth between 80 and 320 points each, and 10,000 points per core item replaced. 250 points are scored for each time BLOB enters a new screen. There are also other hazards, dangerous spikes and energy fields that will kill BLOB on contact, as will the mines that move around like the creatures. The game features play area of 512 screens. The placement of the objects, and the identities of those needed to fix the core are randomized at the start of the game, the map/screens including locations of teleport booths remain fixed as do their destination codes. There are nine core elements to replace in order to complete the game. ReceptionThe ZX Spectrum version was ranked 27th in the Your Sinclair Official Top 100 Games of All Time[2] and 10th in Retro Gamer magazine's Top 25:Spectrum Games.[3] References1. ^{{cite news | first = Dave | last = Reeder | title = The Arcade: Starquake | date = July 1987 | publisher = Argus Specialist Publications | work = A & B Computing | pages = 55 | quote = Bubble Bus Software, Model B/Master, Disc/tape £11.95/£9.95}} 2. ^{{cite journal|title=Readers' Top 100 Games of All Time|journal=Your Sinclair|date=September 1993}}{{cite web |url=http://www.ysrnry.co.uk/articles/letthepeopledecideresults.htm |title=Archived copy |accessdate=2012-02-02 |deadurl=yes |archiveurl=https://web.archive.org/web/20120308212245/http://www.ysrnry.co.uk/articles/letthepeopledecideresults.htm |archivedate=2012-03-08 |df= }} 3. ^{{cite journal|title=Top 25:Spectrum Games|journal=Retro Gamer|date=2008|pages=87}} External links
15 : 1985 video games|Amiga games|Amstrad CPC games|Atari 8-bit family games|Atari ST games|BBC Micro and Acorn Electron games|Commodore 64 games|DOS games|MSX games|ZX Spectrum games|Tatung Einstein games|Science fiction video games|Metroidvania games|Rogue planets in fiction|Video games developed in the United Kingdom |
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