词条 | Project X Zone 2 |
释义 |
|title = Project X Zone 2 |image = ProjectXZone2JAPboxart.png |caption = Japanese cover art |developer = Monolith Soft |publisher = {{nowrap|Bandai Namco Entertainment}} |designer = Atsushi Minayama |producer = Koji Ishitani |director = Soichiro Morizumi |writer = Soichiro Morizumi |composer = |engine = |released = {{Video game release|JP|November 12, 2015|EU|February 12, 2016[1]|AUS|February 12, 2016[2]|NA|February 16, 2016[3]}} |genre = Tactical role-playing |modes = Single-player |platforms = Nintendo 3DS }} Project X Zone 2, known in Japan as {{nihongo|Project X Zone 2: Brave New World|プロジェクト クロスゾーン2:ブレイブニューワールド|Purojekuto Kurosu Zōn 2: Bureibu Nyū Wārudo}}, is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft and published by Bandai Namco Entertainment. Despite the game being the official sequel to Project X Zone, the plot is an homage to the events of its spiritual predecessor, Namco x Capcom, whilst retaining a standalone story. The game is a crossover between various franchises from Bandai Namco Entertainment, Capcom, Sega, and Nintendo. The title was released in Japan in November 2015, and worldwide in February 2016. Gameplay{{see also|Project X Zone#Gameplay|l1=Gameplay of Project X Zone}}Like its predecessor, Project X Zone is a tactical role-playing game in which players strategically maneuver their characters across a field to battle with the enemy. Characters are paired up into Pair Units, with Solo Units consisting of a single character able to assist them when linked together. In battle, players use well-timed attacks and combos to do as much damage to the opponent as possible before their turn ends. CharactersLike its predecessor, Project X Zone 2 features pairs of characters from all four participating companies (Bandai Namco Entertainment, Capcom, Sega, and Nintendo), as well as solo characters who can provide assist attacks during combat.[4] The game also features Nintendo characters for the first time.[5] Pair units{{colbegin}}
Solo units{{colbegin}}
1. ^{{cite web|url=http://gematsu.com/2015/09/project-x-zone-2-launches-february-26-north-america|title=Project X Zone 2 launches February 26 in North America|work=Gematsu|date=September 16, 2015}} 2. ^{{cite web|url=http://www.nintendolife.com/news/2015/12/project_x_zone_2_eu_release_date_brought_forward_demo_coming_in_january|title=Project X Zone 2 EU Release Date Brought Forward, Demo Coming in January|author=Nintendo Life|work=Nintendo Life|accessdate=2 May 2016}} 3. ^{{cite web|url=http://www.otakustudy.com/video-game/2015/12/final-international-release-date-confirmed-for-project-x-zone-2/|title=International Release Date Confirmed for Project X Zone 2|work=The Otaku's Study|accessdate=2 May 2016}} 4. ^{{cite web|url=http://www.gonintendo.com/s/250935-project-x-zone-2-coming-worldwide-fall-2015|title=Project X Zone 2 coming worldwide Fall 2015|work=Go Nintendo|date=April 12, 2015|accessdate=April 13, 2015|deadurl=yes|archiveurl=https://web.archive.org/web/20150417200033/http://www.gonintendo.com/s/250935-project-x-zone-2-coming-worldwide-fall-2015|archivedate=April 17, 2015}} 5. ^{{cite web|last=MacGregor|first=Kyle|title=Nintendo characters join Project X Zone 2 cast|url=http://www.destructoid.com/nintendo-characters-join-project-x-zone-2-cast-311555.phtml|website=Destructoid|accessdate=September 19, 2015|date=September 19, 2015}} 6. ^{{cite web |url=http://www.famitsu.com/news/201504/08076083.html |title=ファミ通.comで謎のカウントダウンがスタート! バンダイナムコエンターテインメントから4月13日に発表が!? |language=Japanese |date=April 8, 2015 |accessdate=April 13, 2015}} 7. ^{{cite web |url=http://www.nintendolife.com/news/2015/04/rumour_project_x_zone_2_brave_new_world_heading_to_3ds |title=Rumour: Project X Zone 2: Brave New World Heading to 3DS |author=Whitehead, Thomas |date=April 10, 2015 |accessdate=April 13, 2015 |publisher=Nintendo Life}} 8. ^{{cite web|url=http://gematsu.com/2015/07/project-x-zone-2-delayed-early-2016-new-trailer-screenshots|title=Project X Zone 2 delayed to early 2016, new trailer and screenshots|work=Gematsu|accessdate=2 May 2016}} 9. ^{{cite web|url=http://www.siliconera.com/2015/10/30/project-x-zone-2-will-be-playable-in-7-languages/|title=Project X Zone 2 Will Be Playable In 7 Languages|work=Siliconera|accessdate=2 May 2016}} 10. ^1 {{cite web |url=https://www.metacritic.com/game/3ds/project-x-zone-2 |title=Project X Zone 2 for 3DS Reviews |website=Metacritic |publisher=CBS Interactive |accessdate=February 21, 2016}} 11. ^{{cite web|url=http://www.destructoid.com/review-project-x-zone-2-341810.phtml|title=Review: Project X Zone 2|author=CJ Andriessen|work=Destructoid|accessdate= February 21, 2016}} 12. ^{{cite web|author=Jeff Landa |url=https://www.egmnow.com/articles/reviews/project-x-zone-2-review/ |title=EGM Review: Project X Zone 2 |publisher=EGMNOW |date= Feb 19, 2016 |accessdate= February 21, 2016}} 13. ^{{cite web|author=July 2, 2013| url= http://www.gamespot.com/reviews/project-x-zone-2-review/1900-6416377/ |title=Project X Zone 2 Review |publisher=GameSpot.com |date= March 10, 2016 |accessdate= February 21, 2016}} 14. ^{{cite web|author=Henry Gilbert | url=http://uk.ign.com/articles/2016/02/18/project-x-zone-2-review |title=Project X Zone 2 Review - IGN |publisher=Uk.ign.com |date=February 18, 2016|accessdate= February 21, 2016}} 15. ^{{cite web|url=http://www.nintendolife.com/reviews/3ds/project_x_zone_2 |title=Review: Project X Zone 2 |author=Mitch Vogel |work=Nintendo Life |date= 13 Feb 2016|accessdate = February 21, 2016}} 16. ^{{cite web |url=http://rpgamer.com/games/proxzone/proxzone2/reviews/proxzone2strev1.html |title=> Staff Review > Project X Zone 2 |publisher=RPGamer |date= |accessdate=February 21, 2016 |archive-url=https://web.archive.org/web/20160308115100/http://www.rpgamer.com/games/proxzone/proxzone2/reviews/proxzone2strev1.html |archive-date=2016-03-08 |dead-url=yes |df= }} 17. ^1 {{cite web|url=http://www.hardcoregamer.com/2016/02/12/review-project-x-zone-2/192614/ |title=Review: Project X Zone 2 |work=Hardcore Gamer |author=Jason Bohn |date= 12 February 2016 |accessdate = February 21, 2016}} 18. ^{{cite web|url=http://gonintendo.com/stories/252550-uk-software-sales-week-ending-february-20-2016|title=UK software sales - week ending February 20, 2016|work=GoNintendo|accessdate=2 May 2016}} 19. ^{{cite web|url=http://www.nintendolife.com/news/2016/02/interview_learning_more_about_the_ultimate_crossover_rpg_project_x_zone_2_from_its_creators|title=Interview: Learning More About The 'Ultimate Crossover' RPG, Project X Zone 2, From Its Creators|author=Nintendo Life|work=Nintendo Life|accessdate=2 May 2016}} 20. ^{{cite web|url=http://twinfinite.net/2016/02/project-x-zone-2-almost-had-bayonetta-which-kamiya-now-regrets-new-messages/|title=Project X Zone 2 Almost Had Bayonetta, Which Kamiya Now Regrets|date=19 February 2016|publisher=}} Rival unitsUnlike its predecessor, none of the rivals are playable. {{colbegin}}
DevelopmentOn April 8, 2015, Famitsu.com launched a teaser website with a countdown that would expire in five days, revealing a secret project from Bandai Namco Entertainment.[6] Before its expiration, Project X Zone 2 was announced early to attendees of Bandai Namco's "Level Up" press event in Milan, Italy on April 10, which was prematurely posted on Italian news website E-duesse before being retracted.[7] The game was officially revealed to the public three days later. It was confirmed in an interview that the game will address the criticisms of the original (such as the story) and that there will be some "surprise" announcements. The game was originally going to have a simultaneous worldwide release, but the North American and European releases were later delayed to early 2016.[8] Unlike the previous game, the western versions will feature no altered content from the Japanese version and will be in multiple languages.[9] Reception{{Video game reviews| MC = 73/100[10] | Destruct = 8.5/10[11] | EGM = 7/10[12] | Fam = 32/40{{cn|date=August 2017}} | GSpot = 5/10[13] | IGN = 6.5/10[14] | NLife = 8/10[15] | rev1 = RPGamer | rev1Score = {{Rating|3.5|5}}[16] | rev2 = Hardcore Gamer | rev2Score = {{Rating|4|5}}[17] }}Project X Zone 2 received mixed to positive reviews, receiving a score of 73/100 on Metacritic, with critics praising the game's cast of characters and improvements to issues present in the first game, but criticizing the game's easy difficulty and the fact that many assets were reused from the first game.[10] The game received a 32/40 from Famitsu.{{cn|date=August 2017}} Hardcore Gamer gave the game a 4/5 saying, "Project X Zone 2 is a funny, charming and amusing title. It sets out to entertain video game fans of all stripes and allows the player to jump from world to world to get a taste of other titles they may have been missing. Just based on the built-in “Crosspedia” encyclopedia database, the stack of games that I really want to try out has grown (Resonance of Fate, in particular). It’s not challenging, but it was never meant to be. The gameplay is simply the vehicle to deliver the true focus of this title: dumb fun. Players who don’t need everything to bristle with a dark malevolence will find a great time in this one."[17] SalesThe game sold 37,000 copies in Japan on its first week, selling through 60% of its shipment.{{cn|date=August 2017}} The game made the #2 spot in the UK 3DS sales charts.[18] {{clear}}Possible sequelIn an interview with Nintendo Life, Kensuke Tsukanaka stated that he would like to continue the series.[19] Hideki Kamiya of PlatinumGames has stated he was approached about having Sega character Bayonetta included in this game, to which he refused as he wanted Bayonetta and Dante from Devil May Cry to meet "on his own terms". However, he has stated he has come to regret this decision due to realizing how the fans would have loved the two interacting, and that if there is a Project X Zone 3 he would be all for Bayonetta's inclusion.[20]References{{reflist|30em}}External links
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