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词条 Return of the Obra Dinn
释义

  1. Gameplay

  2. Plot

  3. Development

  4. Reception

  5. References

  6. Further reading

  7. External links

{{Use mdy dates|date=October 2018}}{{Infobox video game
| title = Return of the Obra Dinn
| image = Return of the Obra Dinn logo-title.jpg
| developer = 3909 LLC
| publisher = 3909 LLC
| designer = Lucas Pope
| programmer = Lucas Pope
| artist = Lucas Pope
| composer = Lucas Pope
| engine = Unity
| platforms = {{Unbulleted list|macOS|Microsoft Windows}}
| released = October 18, 2018
| genre = Adventure, puzzle
| modes = Single-player
}}

Return of the Obra Dinn is a puzzle video game developed and published by 3909 LLC, a Japan-based studio led by American designer Lucas Pope. It was Pope's second commercial game following 2013's Papers, Please, and was released on October 18, 2018.

Return of the Obra Dinn is set aboard a fictional East India Company ghost ship in the early 1800s whose crew and passengers have all mysteriously died or disappeared, with the game's objective being to discover how. The player, as an agent of the shipping company assessing what happened, uses a combination of deductive reasoning and the use of a Memento Mortem stopwatch to return to the moment of a crew member's death to determine the identity of each of the sixty crew members, how and where they died and, if killed by human hands, the name of their killer. The game, played from the first-person view, uses a 1-bit monochromatic graphical style inspired by games on early Macintosh systems.

Return of the Obra Dinn has been praised for its gameplay design, art style, and narrative, and has been named as one of the top video games of 2018 by several publications. It has been nominated for several awards.

Gameplay

In Return of the Obra Dinn, the player takes the role of an insurance adjuster for the London office East India Company in 1807. The Obra Dinn, insured by the East India Company, had previously gone missing in 1803 as it was to sail around the Cape of Good Hope, but since washed up in port with all of its sixty-man crew dead or missing.[1] The player is tasked to determine the fate of all of the crew members, including their names, where and how they met their fate, if they were killed, who their killer was, and their location should they be alive.[1]

The game is played out from a first-person view, allowing the player to explore the Obra Dinn, using a monochromatic dithering style that mimics approaches that games on early home computers like the Macintosh had used to simulate shading and color.[3] To help complete the task, the player is given a log book that includes a drawing of all the crew members, the crew roster, and layouts of the ship. They are also given the "Memento Mortem", a pocket watch-like device that activates when the player encounters one of the corpses on the ship. The Memento Mortem plays back the audio of the moments before the person's death, and then gives the player a few moments to explore the area around the frozen moment of death to identify who was present and other visual details. Once players have seen each moment, the log book automatically fills in some of the details of that event (such as the location, the visual identity of the crew members present at the event, and the dialog heard in the moments before death), allowing the player to cross reference this information with other information already learned. In some cases, the Memento Mortem will react following this process to reveal another related death, guiding the player to where that corpse lays before repeating the investigation process. Certain sections of the ship are not available until the player has observed all the death moments in a certain area.[1] The player can review these memories at any time to observe any new clues they might have missed following later investigation.

Ultimately, Return of the Obra Dinn is a large logic puzzle requiring the player to use deductive reasoning to determine the fate of each crew member; fates are selected from a predefined list of verbs - because some of the deaths are visually ambiguous, the game allows for some leeway and accepts more than one solution. The game does not provide explicit clues for how each crew member died or towards their identity, requiring the player to narrow possibilities down by exclusion. The player can refine their guesses as they gain more information; the game is only over once the player has correctly identified the names and fates. When a player has properly established the names and reasons for death for any three, the game affirms this information to the player, locking those changes and effectively reducing the complexity of the puzzle. [2]

Plot

When the Obra Dinn returns to its England port almost five years after going missing, the East India Company sends an insurance adjuster to determine what happened aboard the ship. Through the Memento Mortem and other clues, the adjuster works out the sequence of events since the ship's launch.

The Obra Dinn had launched with a number of passengers, including two royal Formosans and their guards carrying an exquisite treasure chest, which they claim help to repel dangers from the ocean. Initial calamity struck after launch, with one crew member killed by falling cargo, and two others taken by pneumonia. However, a small group of the crew saw the potential of stealing the Formosan chest, and as they neared the Canary Islands, they abducted the royal Formosans and the chest via rowboat. As they rowed away, mermaids attacked the boats and killed several of the group. The mermaids' attack was quelled when a Formosan pulled a shell out of the chest, repelling the mermaids, but not before he was killed. The remaining crew returned to the Obra Dinn, along with the bodies of mermaids they captured and shells that they held. As they were brought aboard, the mermaids came to life, attacking and killing more of the crew before they were subdued and locked in the lazarette.

The Obra Dinn circled around to return to England due to the number of tragedies, but in the midst of their return, a terrible storm struck, and crab-like creatures boarded the ship with the intent to reach the lazarette, killing more of the crew. Even after dispelling that assault, the ship was attacked by a kraken, killing more crewmen and the captain's wife. The captain killed two of the three mermaids in hopes to end the attack, took their shells and threw them overboard. Soon the kraken retreated, leaving only a skeleton crew on the ship. The surviving passengers and some of the crew decided to abandon the Obra Dinn and set off for the western coast of Africa, but not before negotiating with the surviving mermaid to help bring the Obra Dinn back to port in exchange for returning her shell and her freedom. The ship's surgeon, knowing that the East India Company will investigate the ship via the Memento Mortem, purposely killed a monkey in the lazarette and kept its paw before he left with the others. The surviving crew turned on the captain, wanting to reclaim the chest and shells for all their hardships, but he had long since thrown them overboard. He killed the remaining crew, and then by his wife's body, committed suicide.

The insurance adjuster learns of all but the bargain from exploring the ship. On return to land, they mail the completed book to the specified address. A year later, the book is mailed back along with the monkey's paw, through which they use the Memento Mortem to complete the story of the Obra Dinn.

Development

Over the course of his career, Lucas Pope had developed an appreciation of 1-bit graphics used in many of the early Macintosh games. Following Papers, Please, Pope had wanted to make a game that used the 1-bit aesthetic as a new experimental game, leading him to develop a game engine that allowed the player to move about in a 3D space but all rendered in this style all within the Unity engine.[3] Pope faced some preliminary issues at this stage. He wanted to be sure that what was being rendered in 1-bit style was visually legible to players from most angles, challenging him on some of the rendering aspects. Separately, he found that while the 1-bit graphics worked fine when displayed in a on-screen window, at full screen resolution, players started to get motion sickness. He had to modify his rendering routines to create the equivalent of motion blur for his dithering approach to help smooth out the movements. At one point, Pope had considered adding rendering effects to make the game appear as if it was running on a cathode ray tube screen, but opted against this, feeling it would take away from the aesthetic he wanted.[4]

With the style down, he then worked backwards to determine what game to make from this. His initial idea was where the player character repeatedly died; the player would see the events of the death from their corpse, and then would be transported back one minute before their death to manipulate the environment and others as to recreate that death. However, Pope found this technically challenging, but sparked the idea of using freeze-frame flashbacks to moments of death and using that approach and mechanism to tell a story.[3] This led to the narrative of the Obra Dinn, but leaving a storytelling challenge of explaining all of the deaths and disappearances of the crewmembers through these moments of death.[3] This subsequently led to the idea of the log book the player would carry, tracking the names of the crew in the same manner that the real East India Company had used.[5]

The narrative aspect took the longest part of the development period. Pope had teased Return of the Obra Dinn in 2014 while completing Papers, Please, anticipating a release that year or the next.[3] Instead, coming up with the narrative and gameplay elements around that took about two more years of work, requiring him to learn some of the tricks involved with the Maya language.[3] Pope originally released a free, limited demo for the 2016 Game Developers Conference, which only had six characters for the player to deduce, but otherwise all the other mechanics in place. In this situation, the deaths the player discovered all occurred in chronological order as they discovered them. Feedback from this was positive, so he began to expand the game's story, knowing that he had to make sure enough information was conveyed in the brief moments of time around the point of death. Internally he created his own spreadsheets to link all the various characters and their fates together, as well as making sure that players would be able to follow chains of deaths for discovering the deaths of certain characters.[5] This ended with him creating the necessary dialog elements for the various scenes, and hiring voice actors to read them, provided by locals Pope auditioned that could mimic the accents of the time period.[3][5]

With the more complete story worked out, Pope created a new demo to take to the PAX Australia event in November 2016, which added thirteen additional characters to the original demo. However, unlike the first demo, the deaths here were presented out of chronological order, and players were confused about how to progress.[5] Pope recognized this confusion would become worse with the full cast of characters he had planned. He found a solution by having ten events in the narrative serve as a catalyst for a certain number of deaths, breaking out the story into these ten sections and allowing the story and the information to be more digestible to the player.[3][5] This then led more to the development of the logbook mechanism, since the order of the deaths in its pages effectively served as the timeline for the game.[5] Now with the logbook serving as a key mechanism of the game, Pope set out to making the book as easy to use without the need for in-game tutorials and making controls work well for both consoles and personal computers.[5]

Pope stated he was not worried about how well Return of the Obra Dinn performed financially, as he was still earning appreciable revenue from Papers, Please; he considered the game something he wanted to make and hope that people enjoy it, and thus did not pressure himself with any deadlines or marketing aspects for the title.[3]

Return of the Obra Dinn was officially released on October 17, 2018 for Microsoft Windows and macOS computers.

Reception

{{Video game reviews
|MC = 89/100[6]
|Destruct = 9.5/10[7]
|EuroG = Essential[8]
|GI = 8.75/10[9]
|GSpot = 9/10[10]
|IGN = 9.2/10[11]
|PCGUS = 90/100[12]
|rev1 = PC World
|rev1Score = {{rating|4.5|5}}[13]
}}Return of the Obra Dinn received "generally favorable reviews", according to review aggregator Metacritic.[6] Polygon{{'}}s Colin Campbell recommended the game, saying "Return of the Obra Dinn takes the whodunit’s conventions and twists them into kaleidoscopic narratives that are perplexing and delightful. This isn’t merely a great game, it’s the work of an intense and creative intelligence."[31]

Some outlets favorably compared the game to Her Story, a similar mystery-driven game where the player must work out the timeline of events and come to conclusions using numerous video clips.[14][15]

Several video game journalists named Return of the Obra Dinn among the year's best games, including Polygon,[16] USGamer,[17], GameSpot,[18] The Nerdist,[19] The Daily Telegraph,[20] The New Yorker,[21] and The Escapist.[22]

Year Award Category Result Ref
2018The Game Awards Best Independent Game {{nom}}[23][24]
Best Art Direction {{won}}
2019 New York Game Awards Off Broadway Award for Best Indie Game {{nom}}[25]
D.I.C.E. Awards Game of the Year {{nom}}[26]
Adventure Game of the Year {{nom}}
Outstanding Achievement in Game Design {{nom}}
Outstanding Achievement in Game Direction {{nom}}
Outstanding Achievement in Story {{nom}}
Outstanding Achievement for an Independent Game {{nom}}
National Academy of Video Game Trade Reviewers Awards Game, Puzzle {{nom}}[27]
SXSW Gaming Awards Excellence in Art {{nom}}[28]
Excellence in Design {{nom}}
Independent Games Festival Awards Seumas McNally Grand Prize {{won}}[29][30]
Excellence in Visual Art {{nom}}
Excellence in Narrative {{won}}
Excellence in Audio {{nom}}
Excellence in Design {{nom}}
Game Developers Choice Awards Game of the Year {{nom}}[31][32]
Best Narrative {{won}}
Best Visual Art {{nom}}
Innovation Award {{nom}}
15th British Academy Games Awards Best Game {{nom}}[33][34]
Artistic Achievement {{won}}
Game Design {{won}}
Game Innovation {{nom}}
Narrative {{nom}}
Original Property {{nom}}
{{clear}}

References

1. ^{{Cite news|url=http://www.pcgamer.com/papers-please-creator-lucas-pope-details-his-next-game/|title=Papers, Please creator Lucas Pope details his next game|work=pcgamer|access-date=November 24, 2017|language=en}}
2. ^{{cite web | url = https://kotaku.com/return-of-the-obra-dinn-the-kotaku-review-1829797772 | title = Return of the Obra Dinn: The Kotaku Review | first = Chris | last = Kohler | date = October 18, 2018 | accessdate = October 18, 2018 | work = Kotaku}}
3. ^{{cite web | url = https://www.eurogamer.net/articles/2017-11-02-lucas-pope-on-life-after-papers-please-and-the-road-to-the-return-of-the-obra-dinn | title = Lucas Pope on life after Papers, Please | first= Austin | last =Wood | date = November 2, 2017 | accessdate = October 19, 2018 | work =Eurogamer }}
4. ^{{cite web | url = https://www.pcgamer.com/lucas-pope-on-the-challenge-of-creating-obra-dinns-1-bit-aesthetic/ | title = Lucas Pope on the challenge of creating Obra Dinn's 1-bit aesthetic | first = Steven | last = Wright | date = January 23, 2019 | accessdate = January 23, 2019 | work = PC Gamer }}
5. ^{{cite web | url = https://www.rockpapershotgun.com/2018/11/07/how-a-book-binds-the-return-of-the-obra-dinn/ | title = How a book binds the Return of the Obra Dinn | first = Alex | last = Wiltshire | date = November 7, 2018 | accessdate = November 7, 2018 | work = Rock Paper Shotgun }}
6. ^{{cite web | url = https://www.metacritic.com/game/pc/return-of-the-obra-dinn | title = Return of the Obra Dinn (PC) | accessdate = November 3, 2018 | publisher = Metacritic}}
7. ^{{cite web | url = https://www.destructoid.com/review-return-of-the-obra-dinn-527519.phtml | title= Review: Return of the Obra Dinn | first = Patrick | last = Hancock | date = October 18, 2018 | accessdate = October 19, 2018 | work = Destructoid}}
8. ^{{cite web | url = https://www.eurogamer.net/articles/2018-10-18-return-of-the-obra-dinn-review-prepare-to-be-transported | title = Return of the Obra Dinn review - prepare to be transported | first = Christian | last = Donlan | date = October 18, 2018 | accessdate = October 19, 2018 | work = Eurogamer}}
9. ^{{cite web | url = https://www.gameinformer.com/review/return-of-the-obra-dinn/hauntingly-good | title = Return Of The Obra Dinn | first = Javy | last = Gwaltney | date = October 18, 2018 | accessdate = October 19, 2018 | work = Game Informer}}
10. ^{{cite web | url = https://www.gamespot.com/reviews/return-of-the-obra-dinn-review-the-good-ship/1900-6417017/ | title= Return Of The Obra Dinn Review - The Good Ship | first = David | last = Wildgoose | date = October 22, 2018 | accessdate = October 22, 2018 | work = GameSpot}}
11. ^{{cite web | url = https://www.ign.com/articles/2018/10/22/return-of-the-obra-dinn-review | title = Return of the Obra Dinn Review | first = Tom | last = Marks | date = October 22, 2018 | accessdate = October 22, 2018 | work = IGN}}
12. ^{{cite web | url = https://www.pcgamer.com/return-of-the-obra-dinn-review/ | title = Return of the Obra Dinn Review | first = Andy | last = Kelly |date = October 19, 2018 | accessdate = October 19, 2018 | work = PC Gamer}}
13. ^{{cite web | url = https://www.pcworld.com/article/3314936/gaming/return-of-the-obra-dinn-review.html | title = Return of the Obra Dinn review: A phenomenal detective story invoking old Macintosh adventures | first = Hayden | last = Dingman | date = October 18, 2018 | accessdate = October 19, 2018 | work = PC World}}
14. ^{{cite web | url = https://www.polygon.com/reviews/2018/10/19/18001242/return-of-the-obra-dinn-review-windows-pc-mac-steam | title = Return of the Obra Dinn is a superb murder mystery game | first = Colin | last =Campbell | date = October 19, 2018 | accessdate = October 19, 2018 | work = Polygon}}
15. ^{{cite web | url = https://www.theverge.com/2018/10/18/17993710/return-of-the-obra-dinn-review-lucas-pope-pc-mac | title = The grisly mystery of Return of the Obra Dinn will make you obsessed | first = Andrew | last = Webster | date = October 18, 2018 | accessdate = October 19, 2018 | work = The Verge}}
16. ^{{cite web | url = https://www.polygon.com/best-games-2018/2018/12/20/18144225/return-of-the-obra-dinn-games-of-the-year-goty-2018-lucas-pope | title = GOTY 2018: #2 Return of the Obra Dinn | author = Polygon staff | date = December 21, 2018 | accessdate = January 8, 2018 | work = Polygon}}
17. ^{{cite web | url = https://www.usgamer.net/articles/usg-top-20-games-of-the-year | title = USG's Top 20 Games of 2018 | author = USgamer staff | date = December 24, 2018 | accessdate = December 25, 2018 | work = USgamer}}
18. ^{{cite web |url = https://www.gamespot.com/gallery/game-of-the-year-2018s-10-best-games/2900-2463/7/ | title = Game Of The Year: 2018's 10 Best Games | first = Matt | last = Espineli | date = December 19, 2018 | accessdate = January 11, 2019 | work = GameSpot }}
19. ^{{cite web | url = https://nerdist.com/best-video-games-2018-red-dead-redemption-2-god-of-war-spider-man-super-smash-bros/ | title = The 10 Best Video Games Of 2018 | date = December 17, 2018 | accessdate = January 11, 2019 | work = The Nerdist }}
20. ^{{cite web | url = https://www.telegraph.co.uk/gaming/features/best-games-2018/ | title = The 50 best games of 2018 | Our guide to the top titles of the year | first = Tom | last = Hoggins | date = December 21, 2018 | accessdate = January 11, 2019 | work = The Daily Telegraph}}
21. ^{{cite web | url = https://www.newyorker.com/culture/2018-in-review/the-best-video-games-of-2018 | title = The Best Video Games of 2018 | first = Simon | last= Parkin | date = November 28, 2018 | accessdate = January 11, 2019 | work =- The New Yorker}}
22. ^{{cite web | url = https://www.escapistmagazine.com/v2/2019/01/02/2018s-best-worst-and-blandest/ | title = 2018's Best Worst and Blandest | last = Croshaw | first = Ben "Yahtzee" | date = January 2, 2019 | accessdate = January 2, 2019 | work = The Escapist}}
23. ^{{cite web | url = https://variety.com/2018/gaming/news/game-awards-nominees-1203027128/ | title = ‘God of War,’ ‘Red Dead Redemption II’ Tie For Most Game Awards Noms | first = Brian | last = Crecente | date = November 13, 2018 | accessdate = November 13, 2018 | work = Variety}}
24. ^{{cite web | url = https://www.polygon.com/game-awards-tga/2018/12/6/18130000/the-game-awards-winners-2018 | title = The Game Awards 2018: Here are all the winners | first = Christopher | last = Grant | date = December 6, 2018 | accessdate = December 7, 2018 | work = Polygon}}
25. ^{{cite web | url = https://screenrant.com/2018-new-york-game-awards-nominees/ | title = 2018 New York Game Awards Nominees Revealed | first = Rob | last = Keyes | date = January 3, 2019 | accessdate = January 7, 2019 | work = Screen Rant}}
26. ^{{cite web | url = https://www.pcgamer.com/return-of-the-obra-dinn-claims-six-dice-award-nominations/ | title = Return of the Obra Dinn claims six DICE Award nominations | first = Andy | last = Chalk | date = January 10, 2019 | accessdate = January 10, 2019 | work = PC Gamer}}
27. ^{{cite web | url = http://navgtr.org/archives/3566/ | title = Nominee List for 2018 | date = February 11, 2019 | accessdate = February 12, 2019 | work = National Academy of Video Game Trade Reviewers}}
28. ^{{cite web | url = https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/ | title = Here Are Your 2019 SXSW Gaming Awards Finalists! | first = Logan | last = Trent | date = February 11, 2019 | accessdate = February 14, 2019 | work = South by Southwest}}
29. ^{{cite web | url = https://variety.com/2019/gaming/news/igf-awards-2019-nominees-1203098551/ | title = ‘Return of the Obra Dinn’ Leads IGF Awards Nominees | first = Stephanie | last = Fogel | date = January 3, 2019 | accessdate = January 3, 2019 | work = Variety}}
30. ^{{cite web | url = https://www.gamasutra.com/view/news/339066/Return_of_the_Obra_Dinn_takes_Grand_Prize_at_the_21st_IGF_Awards.php | title = Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards! | author = Gamasutra staff | date = March 20, 2019 | accessdate = March 20, 2019 | work = Gamasutra}}
31. ^{{cite web | url = https://www.gamasutra.com/view/news/333754/Red_Dead_Redemption_2_leads_list_of_GDC_2019_Choice_Awards_nominees.php | title = Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees! | date = January 4, 2019 | accessdate = January 4, 2019 | work = Gamasutra}}
32. ^{{cite web | url = https://www.usgamer.net/articles/god-of-war-wins-another-goty-at-2019-game-developers-choice-awards | title = God of War Wins Another GOTY at 2019 Game Developers Choice Awards | first = Mike | last = Williams | date = March 20, 2019 | accessdate = March 20, 2019 | work = USGamer}}
33. ^{{cite web | url = http://www.bafta.org/games/awards/bafta-games-awards-nominations-winners-2019 | title = BAFTA Games Awards nominations 2019 | date = March 14, 2019 | accessdate = March 14, 2019 | work = BAFTA}}
34. ^{{cite web | url = https://www.bbc.com/news/technology-47817730 | title = God of War wins best game at Bafta Awards | first1 = Chris | last1 = Fox | first2 = Zoe | last2 = Kleinman | date = April 4, 2019 | accessdate = April 4, 2019 | work = BBC}}

Further reading

{{refbegin}}
  • {{Cite web |last1=Hudson |first1=Laura |title=Why Return of the Obra Dinn is my game of the year |work=The Verge |date=2018-12-21 |url=https://www.theverge.com/2018/12/21/18151422/return-of-the-obra-dinn-game-of-the-year-lucas-pope |accessdate=2018-12-25 |df=mdy-all }}
{{refend}}

External links

  • {{official website|dukope.com/}}
{{Lucas Pope}}{{Seumas McNally Grand Prize}}

14 : 2018 video games|Adventure games|macOS games|Fiction about mermaids|Independent Games Festival winners|Kraken in popular culture|Mystery video games|Puzzle video games|Seumas McNally Grand Prize winners|Unity (game engine) games|Video games developed in Japan|Video games set in the 19th century|Windows games|Works set on ships

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