请输入您要查询的百科知识:

 

词条 Rod Fergusson
释义

  1. Career

  2. Video game credits

  3. References

  4. External links

{{Infobox person
| name = Rod Fergusson
| image = Rod Fergusson.jpg
| alt = 1.83
| caption = Fergusson at the 2011 Game Developers Conference
| birth_name =
| birth_date =
| birth_place =
| death_date =
| death_place =
| residence = Vancouver, British Columbia, Canada[1]
| nationality =
| other_names =
| occupation = Game producer
| years_active = 1996–present
| employer =Microsoft (1996–2005)
Epic Games (2005–2012)
Irrational Games (2012–2013)
The Coalition (2014–present)
| known_for =
}}

Rod Fergusson is a Canadian video game producer, former director of production for the game development company Epic Games. He is currently the studio head at The Coalition, which has been tasked with the Gears of War franchise.

Career

Fergusson started his career in 1996 at Microsoft, providing technical support to enterprise customers.[2] One of the first projects he worked on was Microsoft Train Simulator.[3]

In July 2005, Fergusson moved on to Epic Games where he served as executive producer and then director of production, participating in development for the entire Gears of War series.[4][5] On August 9, 2012, Fergusson announced his departure from Epic and joined Irrational Games during the final stretch of development on BioShock Infinite as executive vice president of development.[6][7] On April 8, 2013, Fergusson confirmed that he would leave Irrational Games.[8]

On January 27, 2014, Microsoft announced the purchase of the Gears of War franchise from Epic Games.[9][10][11] Along with that purchase Microsoft hired Fergusson to oversee the franchise at their Vancouver based studio The Coalition.[12][13][14]

Video game credits

Fergusson has been credited on the following games:[15]

  • 2000 – Counter-Strike
  • 2001 – Microsoft Train Simulator
  • 2006 – Gears of War
  • 2007 – Unreal Tournament 3
  • 2008 – Gears of War 2
  • 2009 – Fat Princess
  • 2009 – Shadow Complex
  • 2010 – Lost Planet 2
  • 2010 – Infinity Blade
  • 2011 – Gears of War 3
  • 2011 – Infinity Blade II
  • 2011 – Bulletstorm
  • 2013 – Judgment
  • 2013 - Infinity Blade III
  • 2013 – BioShock Infinite
  • 2016 – Gears of War 4
  • 2019 - Gears 5

References

1. ^{{Cite web |url=https://www.straight.com/life/792406/coalitions-rod-fergusson-riffs-gears-war-and-difficulties-creating-blockbuster-video |title=The Coalition's Rod Fergusson riffs on Gears of War and challenges of creating blockbuster video games |last=Kyllo |first=Blaine |date=September 21, 2016 |website=The Georgia Straight |access-date=July 16, 2017}}
2. ^{{Cite web |url=https://motherboard.vice.com/en_us/article/gv58z3/gears-of-war-4-aaa-games-are-hard-so-why-make-them |title=Making a Big Budget Video Game Is Riskier and Harder Than Ever. So Why Do It? |last=Maiberg |first=Emanuel |date=October 3, 2016 |website=Motherboard |access-date=July 7, 2017}}
3. ^{{cite web |url=http://www.gameinformer.com/b/features/archive/2012/08/05/how-simulating-trains-led-to-gears-of-war.aspx |title=How Simulating Trains Led To Gears of War |work=Game Informer |publisher=GameStop |date=5 August 2012 |accessdate=23 December 2014 |first=Ben |last=Hanson}}
4. ^{{Cite web |url=http://metro.co.uk/2016/04/14/gears-of-war-4-hands-on-preview-and-interview-were-not-doing-first-person-were-staying-true-5816780/ |title=Gears Of War 4 hands-on preview and interview – ‘We’re not doing first person. We’re staying true’|last=Jenkins |first=David |date=April 14, 2016 |website=Metro |access-date=July 7, 2017}}
5. ^{{Cite web |url=http://www.ign.com/articles/2013/09/26/gears-of-war-bioshock-infinite-dev-forming-new-2k-studio |title=Gears of War, Bioshock Infinite Dev Forming New 2K Studio |last=Mahardy |first=Mike |date=September 26, 2013 |website=IGN |access-date=July 7, 2017}}
6. ^{{cite web |url=http://www.ign.com/articles/2012/08/09/gears-of-war-dev-joins-bioshock-infinite-team |title=Gears of War Dev Joins Bioshock Infinite Team. Rob Fergusson moves to Irrational |work=IGN |publisher=Ziff Davis |date=9 August 2012 |accessdate=23 December 2014 |first=Andrew |last=Goldfarb}}
7. ^{{cite web |url=http://www.computerandvideogames.com/362325/epics-production-boss-joins-bioshock-dev-irrational/ |title=Epic's production boss joins BioShock dev Irrational. "I've played Infinite and it's amazing," says former Gears of War man Rod Fergusson |work=Computer and Video Games |publisher=Future plc |date=10 August 2012 |accessdate=23 December 2014 |first=Tom |last=Ivan|archiveurl=https://web.archive.org/web/20120921034715/http://www.computerandvideogames.com/362325/epics-production-boss-joins-bioshock-dev-irrational/|archivedate=21 September 2012|deadurl=yes}}
8. ^{{cite web |url=http://www.polygon.com/2013/4/8/4196156/bioshock-infinites-rod-fergusson-leaves |title=BioShock Infinite VP of development Rod Fergusson leaving Irrational Games |work=Polygon |publisher=Vox Media |date=8 April 2014 |accessdate=23 December 2014 |first=Brian |last=Crecente}}
9. ^{{cite web |url=https://www.forbes.com/sites/danielnyegriffiths/2014/01/27/microsoft-acquires-gears-of-war-from-epic-assigns-next-game-to-black-tusk-studios/ |title=Microsoft Acquires 'Gears of War' From Epic, Assigns Next Game To Black Tusk Studios |work=Forbes |publisher=Forbes, Inc. |date=27 January 2014 |accessdate=23 December 2014 |first=Daniel |last=Nye Griffths}}
10. ^{{cite web |url=http://www.ign.com/articles/2014/01/27/gears-of-war-rights-acquired-by-microsoft |title=Gears of War Rights Acquired by Microsoft. Development duties handed to Black Tusk Studios |work=IGN |publisher=Ziff Davis |date=27 January 2014 |accessdate=23 December 2014 |first=Luke |last=Karmali}}
11. ^{{cite web |url=http://www.gamespot.com/articles/microsoft-buys-gears-of-war-from-epic/1100-6417361/ |title=Microsoft buys Gears of War from Epic. Xbox maker acquires rights to the popular franchise; Black Tusk Studios taking over development duties with producer Rod Fergusson leading the team; details on new projects coming later this year |work=GameSpot |publisher=CBS Interactive |date=27 January 2014 |accessdate=23 December 2014 |first=Eddie |last=Makuch}}
12. ^{{cite web |url=http://www.polygon.com/2014/1/27/5345342/gears-of-war-xbox-one-microsoft-epic-games-rod-fergusson |title=Microsoft acquires Gears of War from Epic, hires series producer Rod Fergusson |work=Polygon |publisher=Vox Media |date=27 January 2014 |accessdate=23 December 2014 |first=Michael |last=McWhertor}}
13. ^{{cite web |url=http://www.polygon.com/2014/8/1/5958879/gears-of-war-black-tusk-rod-fergusson |title=The fixer: Why Rod Fergusson returned to Gears of War |work=Polygon |publisher=Vox Media |date=1 August 2014 |accessdate=23 December 2014 |first=Brian |last=Crecente}}
14. ^{{cite web|url=http://www.totalxbox.com/81168/features/epic-streak-rod-fergusson-on-bringing-gears-of-war-to-xbox-one/|title=Epic streak: Rod Fergusson on bringing Gears of War to Xbox One. Series veteran talks Black Tusk, Bioshock and betraying fans|work=Official Xbox Magazine|publisher=Future plc|date=13 September 2014|accessdate=24 June 2015|first=Jon|last=Hicks|archiveurl=https://web.archive.org/web/20140913145434/http://www.totalxbox.com/81168/features/epic-streak-rod-fergusson-on-bringing-gears-of-war-to-xbox-one/|archivedate=13 September 2014|deadurl=yes}}
15. ^{{cite web |url=http://www.mobygames.com/developer/sheet/view/developerId,141061/ |title=Rod Fergusson profile |work=MobyGames |publisher=Blue Flame Labs |date= |accessdate=24 December 2014}}{{Better source|reason=Mobygames is listed as unreliable (user-generated)|date=June 2015}}

External links

{{Commons category|Rod Fergusson}}
  • {{Twitter|gearsviking}}
{{Epic}}{{DEFAULTSORT:Fergusson, Rod}}

5 : Living people|Video game producers|Epic Games|Gears of War (series)|Year of birth missing (living people)

随便看

 

开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。

 

Copyright © 2023 OENC.NET All Rights Reserved
京ICP备2021023879号 更新时间:2024/11/13 21:57:04