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词条 Shapist
释义

  1. Gameplay

     Regular Blocks  Magnetic Blocks   Spring Blocks    Shape changing Blocks  

  2. Recognitions and awards

  3. External links

  4. References

{{multiple issues|{{inadequate lead|date=April 2016}}{{Orphan|date=September 2015}}
}}{{use mdy dates|date=January 2015}}{{Infobox video game
| title = Shapist
| image =
| caption = App logo
| developer = Dmitry Kurilchenko
| publisher = Qixen-P Design LLP
| engine = Unity 3D
| writer =
| artist = Takemura Ori
| released =
| genre = Puzzle
| modes = Single-player
| platforms = iOS
Android
}}Shapist is a game that, upon the start presents the player with the first level immediately. There are no instructions, and the sound is mostly background ambiance. The only options are to switch to levels already completed or to buy the full version. The game boasts being one of "no words. No punishment. No tutorials. No time limits and no scores..."[1]

Gameplay

The objective of each level is to clear away the door, a 3 by 2 tile box with 6 triangles in the middle, one for each of the 6 uncovered tiles. The door is blocked by several blocks of various shapes, which must be maneuvered around the others to clear the door. The first several levels have only regular blocks, but as the game progresses different types of blocks are added. These blocks have different properties and increase the level of difficulty.

Regular Blocks

These are normal blocks that only move into empty spaces. They are the first blocks the player is introduced to, and range widely in shape, size, and color. The do not interact with each other unless pushed into another by the player. Their shape is fixed; only their location can be altered.

Magnetic Blocks

Magnetic blocks are the next blocks that are introduced to the player. They are different colored blocks that, when magnetically connected to another block, have an orange line connecting them. Magnet blocks repel other magnet blocks of the same color, but can be dragged next to each other by the player. Magnet blocks are only affected by what is immediately above, below, to the right, or to the left of them so that they will only repel along columns or rows of tiles in the game. This also means that they can be formed into non-linear shapes with ease. They automatically connect to an adjacent magnet block of a different color and must be manually separated by double tapping one of the blocks.

Spring Blocks

Spring blocks are the next block introduced. They can be contracted by the player, and after a few seconds will expand automatically to fill up spaces. They may be contracted and then moved, giving them the ability to squeeze into small places and be pinned down so they don't expand again. These blocks are always rectangular and appear blue with an orange 'Z' as the spring.

Shape changing Blocks

At its most difficult levels the game introduces blocks with a square shape that can be transformed into triangle by pulling one of the corners inwards. Player can restore the original square shape by tapping twice on the block if the space around it allows for transformation.

Recognitions and awards

  • Best Mobile Game nomination at Indie Prize Amsterdam 2014[2]
  • Featured on VSauce3's [https://www.youtube.com/watch?v=ONCO7EtpAQE App All Knight #22]

External links

  • Shapist Website
  • [https://itunes.apple.com/us/app/shapist/id816551293?mt=8 On iTunes]

References

1. ^{{cite web | url = http://www.playshapist.com/#About | title = About | author = Qixen-P Design LLD | publisher = Qixen-P Design LLD | accessdate = January 4, 2015}}
2. ^{{cite web | url = https://itunes.apple.com/us/app/shapist/id816551293?mt=8 | title = Shapist | author = Apple Inc. | publisher = Apple Inc. | accessdate = January 4, 2015}}
{{puzzle-videogame-stub}}

3 : Android (operating system) games|IOS games|Puzzle video games

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