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词条 1980 in video gaming
释义

  1. Events

     Awards  Business 

  2. Notable releases

      Games   Hardware 

  3. References

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1980 saw the release of a number games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Space Panic, Zork I, and Olympic Decathlon. The Atari VCS (later the Atari 2600) grew in popularity with a port of Space Invaders and support from new developer Activision.

Events

Awards

  • Electronic Games hosts the first Arcade Awards, the first video game awards ceremony. It awards games released during 1978-1979, with Space Invaders winning the overall Game of the Year award.

Business

  • New companies: Brøderbund, Bug-Byte, HAL Laboratory, Human Engineered Software, Mindscape, On-Line Systems, Sirius, Sir-Tech.
  • Mattel creates the original five-programmer Intellivision game design team, later nicknamed the Blue Sky Rangers in 1982 in a TV Guide interview.
  • The arcade game market in the US generates $2.81 billion in revenue[1] (equivalent to ${{formatprice|{{inflation|US|2810000000|1980|r=0}}}} in {{CURRENTYEAR}}).

Notable releases

Games

Arcade
  • May 22, Namco releases Pac-Man (originally Puckman in Japan). It becomes the highest-grossing game of all time.[2] It has the first gaming mascot character, established the maze chase genre, opened gaming to female audiences,[3] introduced power-ups,[4] and featured cutscenes.[5]
  • May, Stratovox from Sun Electronics is the first game with voice synthesis.
  • July, Atari, Inc. releases the cold war inspired Missile Command.
  • October, Nichibutsu releases the vertically-scrolling Crazy Climber, the first video game with a climbing mechanic and an objective of climbing to the top of the level.
  • November 12, Stern Electronics releases Berzerk, with designer Alan McNeil's signature on the monitor glass of each cabinet.
  • November, Namco releases Rally-X, the first game with a bonus round. It also features multi-directional scrolling.
  • November, Universal releases Space Panic, the first game with platforms and ladders. The term platform game was still several years in the future.
  • Atari, Inc. releases first-person, 3D tank shooter Battlezone.
  • Cinematronics releases Star Castle. In 1982 the Atari 2600 port ends up as Yars' Revenge.
  • Midway's Wizard of Wor is released, allowing two players to fight simultaneously in monster-filled mazes.
  • The multi-stage Phoenix sports one of the first video game bosses, in the form of a purple alien in a mothership.
Console
  • Atari, Inc.'s port of Space Invaders becomes the killer app for the VCS and the first console title to sell a million copies.
  • The first batch of games from Activision, all for the Atari VCS, hits stores: Dragster, Fishing Derby, Boxing, Bridge, and Checkers.
Computer
  • December, Infocom releases its first game, Zork I, which begins the Zork series.
  • The mainframe game Rogue is written by Michael Toy, Glenn Wichman, and Ken Arnold, eventually spawning a crowded genre of Roguelike games.
  • Edu-Ware releases The Prisoner for the Apple II, loosely based upon the 1960s TV series of the same name.
  • Strategic Simulations releases its first game: Computer Bismarck for the TRS-80.
  • Microsoft publishes Olympic Decathlon for the TRS-80, a track and field video game which precedes Konami's Track & Field and The Activision Decathlon by three years.
  • On-Line Systems publishes its first title, the graphic adventure Mystery House for the Apple II.
Handheld
  • Nintendo releases the Game & Watch series of LCD handheld electronic games by Gunpei Yokoi.

Hardware

Arcade
  • December, Data East releases the DECO Cassette System, the first standardized arcade platform, for which many games are developed during the golden age of arcade video games.
Home
  • Mattel releases the Intellivision console.
  • The Sinclair ZX80 and Acorn Atom are the first home computers to play games in the UK.
  • Tandy releases the first version of the Tandy Color Computer.

References

1. ^Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
2. ^{{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=Prima|year=2001|isbn=0-7615-3643-4|url=https://books.google.com/books?id=C2MH05ogU9oC|accessdate=May 1, 2011|page=143|quote=Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time.}}
3. ^[https://web.archive.org/web/20040903033912/http://www.1up.com/do/feature?cId=3122102 The Essential 50 - Pac-Man], 1UP
4. ^[https://web.archive.org/web/20060617050834/http://1up.com/do/feature?cId=3151392 Playing With Power: Great Ideas That Have Changed Gaming Forever], 1UP
5. ^Gaming's Most Important Evolutions {{webarchive|url=https://web.archive.org/web/20110615221800/http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 |date=June 15, 2011 }}, GamesRadar+
{{Years in Video Gaming}}

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