词条 | The Dagger of Amon Ra |
释义 |
|title=The Dagger of Amon Ra |image=The Dagger of Amon Ra Coverart.png |developer=Sierra On-Line |publisher=Sierra On-Line |director=Bill Davis Bruce Balfour |producer=Bruce Balfour |designer=Bruce Balfour |artist=Cheryl Sweeney |programmer=Brian K. Hughes |writer=Josh Mandel |composer=Chris Braymen Mark Seibert |released={{vgy|1992}} |engine=SCI 1.1 |genre=Adventure game |modes=Single-player |platforms=MS-DOS, Microsoft Windows }} Roberta Williams' Laura Bow in: The Dagger of Amon Ra (also known as Laura Bow II[1]) is a computer game published by Sierra On-Line in 1992. The game is the second and final installment in the Laura Bow Mysteries line of adventure games, the first of which was The Colonel's Bequest. Unlike the first game, it was not written or designed by Roberta Williams, but she was a creative consultant on the project. It uses 8-bit color and a point-and-click interface. The CD-ROM version included voice acting. The Dagger of Amon Ra was developed using Sierra's Creative Interpreter (SCI1.1). Overall, this sequel owes little to the original game and is a much more traditional point-and-click game. It was re-released in 2017 on GOG.com with Windows support. GameplayThe Laura Bow games were distinctive in that they required some actual logical detective work on the part of the player; for the most part, though, the puzzles were of the typical variety of inventory and environment interaction (and frequent, often unexpected, player character death) found in most Sierra adventures. Gameplay uses a point-and-click interface featuring icons for different actions, similar to other Sierra games that were published during that time. An additional icon is used to ask characters a question about a topic listed in Laura's notebook, which auto-populates with names, places and other subjects that she has previously heard or encountered. The identity of the murderer is not automatically revealed at the end of the game. Instead, the player is asked a series of a questions, ostensibly by the police, to prove that Laura had solved the crimes and discovered the secrets of the other suspects. If the questions are answered incorrectly, the coroner will give a hint to point the player towards the path that would have revealed the correct answer in subsequent playing of the games. The ending of the game can change depending on the answers given to the questions, most notably in that Laura can be killed if the player doesn't know the identity of the main murderer. The game includes "The Official Guide to the Leyendecker Museum",[2] which also serves as the game's manual.[3] It features a map of the main level of the museum and a rough drawing of the lower level. PlotThe game is set in 1926, primarily in a museum, and reflects the Egyptology craze of the period. The protagonist is Laura Bow (a reference to Clara Bow[4]), a Southern belle who has just graduated from Tulane University and moved to New York City, where she has landed a job at a prestigious newspaper. For her first assignment, she is asked to write a straightforward, lightweight story on a benefit held at a local museum to celebrate their new Egyptian exhibit. When a murder occurs during the party, however, she is locked inside with all of the other suspects. As other guests begin dying one by one, Laura must solve the numerous crimes occurring before the culprits escape or kill her. Characters
ReceptionComputer Gaming World stated that Amon Ra was "much improved over" The Colonel's Bequest. The magazine criticized the "slow and repetitive" gameplay in the first two acts, and the possibility of unwinnable situations, but said that from Act 3 on "the game is very difficult to set aside". It praised Amon Ra as a "visual and aural treat", stating that its creators "should be justifiably proud", approved of the game's serious, realistic tone with "a touch of humor", and called the use of a female protagonist "refreshing". The magazine concluded that the game was "another quality adventure from the fertile minds at Sierra".[5] In April 1994 the magazine said that Amon Ra had a "much more believable 1920s setting" than its predecessor, and "calls on the player's attention to detail and deductive reasoning skills".{{r|cgw199404}} The game received 4 out of 5 stars in Dragon.[6] Cynthia E. Field of PC Games called Amon Ra "a captivating whodunit" and praised the game's "near-perfect blending of sound effects, music, and graphics".[7]In April 1994 Computer Gaming World said that the CD version's "Hand-painted art, emotive stereo soundtrack, deep puzzles, and a convoluted storyline all combine to make this multimedia game a winner".[8] References
1. ^{{cite web|title=The Dagger of Amon Ra (1992) DOS box cover art |url=http://www.mobygames.com/game/dagger-of-amon-ra/cover-art/gameCoverId,111978/ |website=MobyGames |publisher=Blue Flame Labs |accessdate=29 October 2015 |deadurl=no |archiveurl=https://web.archive.org/web/20160413042620/http://www.mobygames.com/game/dagger-of-amon-ra/cover-art/gameCoverId%2C111978 |archivedate=13 April 2016 }} 2. ^The game's creative director, Bill Davis, based the game's visual style, and named the game's central setting, after artist J. C. Leyendecker, per {{harvnb|Mandel|1992|p=30}} 3. ^{{cite web|url=http://www.sierrahelp.com/Documents/Misc/Laura_Bow_2_Leyendecker_Museum_Guide.pdf |title=The Official Guide to the Leyendecker Museum |publisher=Sierra On-Line |accessdate=5 July 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140908014246/http://www.sierrahelp.com/Documents/Misc/Laura_Bow_2_Leyendecker_Museum_Guide.pdf |archivedate=8 September 2014 }} 4. ^{{cite magazine|title=Roberta Williams: The Storyteller Who Started It All |magazine=InterAction Magazine Issue 6: Fall 1989 |publisher=Sierra |url=http://sierrainteraction.wikidot.com/roberta-williams:the-storyteller-who-started-it-all |quote=Remember Colonel Mustard? Well, dijon is a mustard, so ours is Colonel Dijon. And Laura Bow is a play on Clara Bow. |deadurl=no |archiveurl=https://web.archive.org/web/20160304033342/http://sierrainteraction.wikidot.com/roberta-williams%3Athe-storyteller-who-started-it-all |archivedate=2016-03-04 }} 5. ^{{cite news|url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=99 |title=The Dagger of Amon Ra |work=Computer Gaming World |date=October 1992 |accessdate=4 July 2014 |last=Miller |first=Chuck |page=18 |deadurl=no |archiveurl=https://web.archive.org/web/20140702235549/http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=99 |archivedate=2 July 2014 }} 6. ^{{cite journal | title=The Role of Computers |last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk|lastauthoramp=yes| journal = Dragon | issue = 189 | date = January 1993 | pages = 57–62}} 7. ^{{cite journal | author=Field, Cynthia E. | journal=PC Games | title=The Dagger of Amon Ra |date=November 1992 | pages=62, 64 }} 8. ^{{Cite magazine |last= |first= |date=April 1994 |title=Invasion Of The Data Stashers |department= |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117 |magazine=Computer Gaming World |pages=20–42}}
External links
13 : 1992 video games|DOS games|Detective video games|Point-and-click adventure games|ScummVM supported games|Sierra Entertainment games|Video game sequels|Video games developed in the United States|Video games featuring female protagonists|Video games set in 1926|Video games set in Egypt|Video games set in New York City|Windows games |
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