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词条 Sound Voltex
释义

  1. SOUND VOLTEX overview

  2. Gameplay

     Objects   BT Objects (for upper row of buttons)    FX Objects (for lower row of buttons)    Analog Device Lines (for control knobs)   Rate systems   Effective Rate    Excessive Rate    Permissive Rate    Blastive Rate   Results Screen   Clear Status    Track Complete    Track Crash    Saved    Ultimate Chain (UC)    Perfect Ultimate Chain (PUC, or simply Perfect)    Play Score    Clear Mark    Clear Medal    Track Played (Dark Green C)    SAVED (Blue S)    Effective Complete (Green C)    Excessive Complete (Purple C)    Ultimate Chain (Red U)    Perfect (Golden P)    Rate Energy    Judgment Counts    Maximum Chain    Achievement gauge    Stage Reward  

  3. Skill Analyzer

  4. Blaster stages (Since SDVX II) and EXTrack (since SDVX IV)

  5. Unlocks

  6. Music

  7. Hardware

  8. Sound Voltex Floor

  9. References

  10. External links

{{multiple issues|{{primary sources|date=May 2012}}{{manual|date=November 2015}}{{overly detailed|date=November 2015}}
}}{{Infobox VG series
|image =
|caption =
|genre = Music
|developer = Konami
|publisher = Konami
|first release version = SOUND VOLTEX BOOTH
|first release date = January 18, 2012
|latest release version = SOUND VOLTEX VIVID WAVE
|latest release date = February 28, 2019
}}

Sound Voltex (stylized as SOUND VOLTEX, often shortened as SDVX) is a series of music games by Konami. SOUND VOLTEX BOOTH was tested on various cities in Japan starting on August 26, 2011 until September 19, 2011.[1] It was then released on January 18, 2012.

SOUND VOLTEX II -infinite infection- , SOUND VOLTEX III GRAVITY WARS , SOUND VOLTEX IV HEAVENLY HAVEN and SOUND VOLTEX VIVID WAVE are sequels to SOUND VOLTEX BOOTH, released on June 5, 2013, November 20, 2014, December 21, 2016, and February 28, 2019 respectively. It has since appeared, though more limited, in arcades outside of Japan (including some locations in the US and elsewhere).[2] A conversion of SOUND VOLTEX III GRAVITY WARS, with the subtitle Konami Game Station was released as a PC game on October 4, 2017.

SOUND VOLTEX overview

Sound Voltex consists of two different parts that relate to each other: Sound Voltex Booth and Sound Voltex Floor. Sound Voltex Booth is the main game, while SOUND VOLTEX FLOOR is a system wherein game content is created by Japanese artists and musicians. Content chosen from SOUND VOLTEX FLOOR will be inserted into SOUND VOLTEX BOOTH and become available in the game.

Unlike other rhythm arcade games, SOUND VOLTEX does not require the players to play the music correctly, but to make various effects on the existing music.

Gameplay

Objects

Various objects come towards player on the course lane, which consists of 6 columns of rails. The player is required to input corresponding commands when the object reaches the Critical Line at the bottom of the screen. The command required will differ, depending on the objects.[2]

BT Objects (for upper row of buttons)

These are white objects that come toward the player. Each BT object is one column wide.

When these objects reach the Critical Line, the player must hit the BT button corresponding to the rail where the object sits.

For chip objects, the player simply hits the buttons. For long objects, the player presses and holds the buttons until the end of the object.

FX Objects (for lower row of buttons)

These are orange objects that come toward the player. Each FX object is two columns wide.

When the objects reach the Critical Line, the player must hit the FX button corresponding to the rail where the object sits.

For chip objects, the player simply hits the buttons. For long objects, the player presses and holds the buttons until the end of the object.

From IV, there are yellow chip FX objects when being hit, a special sound effect is displayed.

Analog Device Lines (for control knobs)

These are blue and pink lines that flow from the inside to the outside of the course lane.

When the line(s) reach the Critical Line, the player must turn the corresponding analog knob(s) to make the Markers stay inside the Device line.

For sloping parts, the player must turn the knobs slowly. For right-angle parts, the player must turn the knob suddenly.

Rate systems

As the player hits the objects, a judgment is received—from highest to lowest: CRITICAL, NEAR, and ERROR—depending on the timing of hitting the objects. (For long objects and Analog Devices, CRITICAL and ERROR only.) CRITICAL fills the rate gauge, while ERROR depletes it. (From SDVX II onward, NEAR also fills the gauge, but only 1/4 of the amount that CRITICAL fills.) The player is required to fill the rate gauge a certain amount by the time the stage ends to clear it; otherwise the player fails it, and the play session will be over. The amount required to fill the gauge will differ, depending on the rate system the player is using.

Effective Rate

This is the default rate system. Its initial value is 0%.

The player is required to fill 70% of the rate gauge before the stage ends to clear the stage.

When playing multiplayer, if at least one player clears the stage those who fail will instead be SAVED, and they can continue the play session.

Excessive Rate

This is the rate system added in SDVX II. Its initial value is 100%.

The player is required to finish the stage without letting the rate energy fall to 0%. If the rate gauge is fully depleted before the stage ends, it's an instant TRACK CRASH.

The player receives a different clear medal when clearing a stage with this rate.

Since the player is instantly retired from the match when receiving TRACK CRASH, the SAVED system is unavailable when using this rate.

Permissive Rate

This is the rate system used in Skill Analyzer mode. Its initial value is 100%.

{{Main|Sound Voltex#Skill Analyzer}}

Blastive Rate

This is the rate system used for Blaster stages. Its initial value is 100%.

{{Main|Sound Voltex#Infinite Blaster}}

Results Screen

After the stage ends, a result screen is shown with following statuses and statistics included.

Clear Status

Track Complete

The player gets this status when the stage is cleared.

Track Crash

The player gets this status when a stage is failed.

Saved

The player gets this status when a stage is failed, but the player is saved by other players in the match.

Ultimate Chain (UC)

The player gets this status when a stage is cleared without ERRORs. The status will remain as TRACK CRASH if the stage is failed even though the UC condition is reached.[3]

Perfect Ultimate Chain (PUC, or simply Perfect)

The player gets this status when the player hits all objects with CRITICAL judgment, which is accompanied with the full score of 10,000,000.

Play Score

This is the player's score for the stage. The formula for score is {{math|1=Score = (Critical + {{sfrac|Near|2}}) ÷ Total Chain × 10,000,000}}

Clear Mark

The grade for the stage—from highest to lowest: S, AAA+, AAA, AA+ ,AA , A+, A, B, C, and D, depends on your score.

GradeScore
S9,900,000 and above
AAA+9,800,000 ~ 9,899,999
AAA9,700,000 ~ 9,799,999
AA+9,500,000 ~ 9,699,999
AA9,300,000 ~ 9,499,999
A+9,000,000 ~ 9,299,999
A8,700,000 ~ 8,999,999
B8,000,000 ~ 8,699,999
C7,000,000 ~ 7,999,999
DUnder 6,999,999

If the player clears the stage with AAA for the first time, a special animation will be played known as a "Shining Grade".

Clear Medal

The medal received will differ depending on the clear status and rate systems.

Track Played (Dark Green C)

This medal is usually received when the status is TRACK CRASH.

The stages played in Skill Analyzer mode will retain this medal as well, unless UC or PUC status is received.

SAVED (Blue S)

This medal is received when the status is SAVED, but the medal will remain as Track Played in the Track Select screen.

Effective Complete (Green C)

This medal is received when the player clears the stage with the Effective Rate system.

Excessive Complete (Purple C)

This medal is received when the player clears the stage with the Excessive Rate system.

Ultimate Chain (Red U)

This medal is received when the stage is cleared without ERRORs.

Perfect (Golden P)

This medal is received when the player hits all objects with CRITICAL judgment.

Rate Energy

This is the amount of the energy left in the Rate gauge.

Judgment Counts

This is the number of CRITICAL, NEAR, and ERROR judgments.

For the NEAR counts, the system also shows EARLY and LATE counts for the player, similar to Beatmania IIDX.

Maximum Chain

This is the max chain count acquired in the stage.

Achievement gauge

This is the achievement rate for 3 different objects: VOL for analog device lines, LONG for FX objects, and BTN for BT objects.

Stage Reward

The player is awarded with Packets and Blocks, according to performance.

Skill Analyzer

Skill Analyzer mode is a mode added in SDVX II, which can let the player test their Skill Level. The player first selects the course to play, and the course will immediately begin after selection. The course is harder, as the Skill Level required is higher. Each Skill Level contains 3 different courses for the player to select.

The Skill Levels (in SDVX III) are listed below:

  • Lv.01 岳翔 (Bronze)
  • Lv.02 流星 (Blue)
  • Lv.03 月衡 (Yellow)
  • Lv.04 瞬光 (White)
  • Lv.05 天極 (Water Blue)
  • Lv.06 烈風 (Emerald Green)
  • Lv.07 雷電 (Red)
  • Lv.08 麗華 (Pink)
  • Lv.09 魔騎士 (Silver)
  • Lv.10 剛力羅 (Gold)
  • Lv.11 或帝滅斗 (Crimson)
  • Lv.∞ 暴龍天 (Purple)

When playing in Skill Analyzer mode, the rate system will be locked in Permissive Rate system. Starting with the initial value of 100%, the player is required to finish the course without letting the rate energy fall to 0%. The rate energy left in each previous stage will be brought to the next stage. If the rate gauge is fully depleted before the course ends, it's an instant TRACK CRASH.

The results screen for each stage will still be shown, and the player can still receive the reward, but the clear medal will remain as Track Played unless a UC or a PUC status is acquired.

After the course is over, the achievement rate and the course result will be shown.

  • If the player received TRACK CRASH, the course result will be ANALYZING FAILURE (分析失敗), and the achievement rate will be the percentage of the finished course.
    (e.g. A player completed 2 stages and received TRACK CRASH in the middle (50%) of the 3rd stage, then the achievement rate will be {{math|1=2.5 ÷ 3 × 100% = 83%}})
  • If the player completed the course, the course result will be ANALYZING SUCCESS (分析成功), and the formula for the achievement rate will be {{math|1=Achievement Rate = (Average Score for 3 stages - 9,000,000) ÷ 1,000,000 × 100% + 100%}}. However, if the average score is below 9,000,000 then the rate will be 100%. Also, the player can get the plate for the Skill Level and corresponding titles, as well as extra Packet and Block rewards.

Blaster stages (Since SDVX II) and EXTrack (since SDVX IV)

Each track usually contains four types of effects—from easiest to hardest: NOVICE, ADVANCED, EXHAUST and MAXIMUM. For those song that does not originally contain MAXIMUM, mostly songs released until III, it will be added later. However, there are also GRAVITY, INFINITE, and HEAVENLY effects for some tracks. These effects are harder than EXHAUST or are at the same level but completely different from EXHAUST. The player cannot simply unlock them in SOUND VOLTEX STATION, and instead they can only be unlocked by playing Blaster stages.

To unlock GRAVITY, INFINITE or HEAVENLY types for the track, the following is required:

  1. Charge the Blaster Energy
    The player can charge the Blaster Energy by simply playing the stages with the Excessive Rate system.
    Once the Blaster Energy is full, both Blaster stages and EXTrack are available.
  2. Select the Blaster stage
    The player then opens up the Blaster stage category, and selects the effect they want to unlock.
    Each effect contains a Barrier Track, which is the stage the player will play.
    A Full gauge of Blaster energy is consumed for each Blaster stage played or for access EXTrack.
  3. Play the Blaster stage
    The rate system is locked in the Blaster Rate system. Like the Excessive Rate, the player is required to complete the stage without letting the rate energy fall to 0%. The higher the Barrier Rank, the harder the gauge falls. NEAR also depletes the gauge if the rank is high enough.
    Each Barrier Track contains Target Life, which will be damaged according to the performance. The better the performance, the higher the damage.

This cycle is repeated until the Target Life is reduced to 0 and the player can get the effect.

To unlock Ω Dimension charts, the following is required:

  1. Charge the Blaster Energy
  2. Activate EXTrack
    It can only be accessed if the blaster gauge is full.
  3. Select Ω Dimension
    The player then opens up the Ω Dimension category, and selects the effect they want to unlock.
  4. Play the EXTrack
    As of Blaster Stages, the rate system is locked in the Blaster Rate system. The "BARRIER RANK" used is determined by the difficulty played and which charts has been previously unlocked.
    To unlock one of its songs for normal play, players must clear that song (if one of its charts is unlocked, all of its lower difficulties are automatically unlocked as well).

The player can also play the Blaster stages or activate EXTrack by simply starting a play session with Blaster Start (or Generator Blaster on cabinets with generator printer), regardless of the Blaster energy.

From SOUND VOLTEX IV onwards, the INFINITE BLASTER unlock system has been renamed to BLASTER GATE. Also, EXTrack is similar to extra stage on other games and debuted on SOUND VOLTEX IV.

Unlocks

Like all of the BEMANI games, SOUND VOLTEX BOOTH also has its own unlocks. SOUND VOLTEX STATION is the main unlocking system in the game. Each time players play SOUND VOLTEX BOOTH, they will receive a certain amount of Blocks and Packets. Blocks are required to unlock music and Packets are used to unlock Appeal Cards, which are basically Avatars.

One of the unlocking methods is the APPEND TRAVEL event, where players clear songs from jubeat, saving their results and gameplay in an e-Amusement card when playing other BEMANI games with the card inserted. APPEND TRAVEL has the song candii unlocked, as well as its own Appeal Cards.

Music

SOUND VOLTEX's music is mainly produced by independent artists; most of the artists are VOCALOID producers. Song jackets are also created by independent artists, and some songs may have different jackets for different difficulties, as in EZ2DJ.

ArtistSongTier
New Originals
Regular Songs
EZFGcloud
豚乙女dilemma
bakergood high school
SOUND HOLIC feat.Nana TakahashiHa・lle・lu・jah
yanagiIterator
ゆよゆっぺ feat.めらみぽっぷIt's over
8#Prince(八王子P)Love♡sicK
ヒゲドライバーPULSE LASER
Dios/シグナルPRebellious stage
YMSurVALI
emonU&M
KEENOwound
daniwellバタフライキャット
(Butterfly Cat)
ピノキオPごりらがいるんだ
(Gorilla ga Irunda)
蝶々Pとある少年の一日
(Toaru Shounen no Ichinichi)
otetsuナナイロ
(Nanairo)
家の裏でマンボウが死んでるP西日暮里の踊り
(Nishinippori no Odori)
SDVX STATION Unlocks
幽閉カタルシスRPGシンドローム
(RPG Syndrome)
SOUND HOLIC feat.Nana TakahashiTYCOON
マチゲリータ不思議玩具ガンガラディンドン
(Fushigi Omocha Gangaradindon)
ゆちゃPサイコパスコミュニケーション
(Psychopath Communication)
Nem世界はネコのもの
(Sekai wa Neko no Moto)
azuma feat.ななひらヤサイマシ☆ニンニクアブラオオメ
(Yasaimashi☆Ninniku Abura Oome)
EXIT TUNES Licensed songs
蝶々PBlack Board
Mayumi Morinaga (moimoi)dreamin' feat. Ryu☆
daniwellP feat. 桃音モモNyan Cat
otetsu feat. 灯油カーニバル
(Carnival)
ゆちゃP feat. GUMIチェックメイト
(Checkmate)
kemu feat. GUMI地球最後の告白を
(Chikyū Saigo no Kokuhaku wo)
cosMo@暴走P feat. GUMIディストピア・ジパング
(Dystopia Jipangu)
cosMo@暴走P feat. MAYUエスケープ・フロム・ディストピア
(Escape from Dystopia)
40mP feat. GUMIハートブレイク・ヘッドライン
(Heartbreak Headlines)
kemu feat. GUMIイカサマライフゲイム
(Ikasama Life Game)
kemu feat. GUMI人生リセットボタン
(Jinsei Reset Button)
YM feat. GUMI十面相
(Jūmensō)
kemu feat. GUMIカミサマネジマキ
(Kamisama Nejimaki)
ピノキオP腐れ外道とチョコレゐト
Mayumi Morinaga君にエールを…! (DJ UTO REMIX)
(Kimi ni Ēru wo...!)
そらるキミノメヲ
(Kiminomewo)
Last Note. feat. GUMIノイジーラバーソウル
(Noisy Rubber Soul)
赤飯おにゃのこ きねんび
ゆちゃP feat. GUMIポーカーフェイス
(Poker Face)
Last Note. feat. GUMI恋愛勇者
(Ren'ai Yūsha)
kemu feat. IA六兆年と一夜物語
(Roku Chōnen to Ichiya Monogatari)
iroha炉心融解
(Roshin Yūkai)
Last Note. feat. GUMIルートスフィア
(Route Sphere)
Neru再教育
(Saikyōiku)
Last Note. feat. GUMIセツナトリップ
(Setsuna Trip)
しゃむおん春色ポートレート
(Shunshoku Portrait)
ぐるたみんソラヘドライブ

(Sora e Drive)

164 feat. GUMI天ノ弱
(Ama no Jaku)
Touhou Project Arrange songs
Masayoshi MinoshimaBad Apple!! feat. nomico
SOUND HOLIC feat. Nana TakahashiGrip & Break down!! -SDVX Edit.-
FELTRunaway Drive
REDALiCEtaboo tears you up 2008
岸田教団&THE明星ロケッツ明星ロケット
(Akeboshi Rocket)
ARM(IOSYS)チルノのパーフェクトさんすう教室
(Cirno no Perfect Sansū Kyōshitsu)
豚乙女幻想のサテライト
(Gensō no Satellite)
幽閉サテライト feat. senya月に叢雲華に風
(Tsuki ni Murakumo Hana ni Kaze)
BEMANI Backstage Collaboration
ismKV.I.P.BEMANI Backstage Theme song
SOUND VOLTEX FLOOR Original songs
P*Lightcaramel ribbon
RoughSketchDistorted Floor
JunkFire Strike
kamome sanofreaky freak
HommarjuOnigo
源屋Ray
kanoneSOUL EXPLOSION
HommarjuSoundscape
黒魔Space Diver Tama
voidWorld Vertex
Daisuke Ohnuma香港功夫大旋風
(Hong Kong Kung-Fu Daisenpū)
はるなばレトロスペクティビリー・メリーゴーランド

(Retrospectively Merry Go Round)

Konami Arcade Championship 2012 Original songs
siromaruAbsurd Gaff
TeamGrimoire+あま猫croiX
YoohDynasty
kamome sanoéclair au chocolat
ginkihaEGG
HommarjuGott
BlackYMax Burning!!
C-ShowPANIC HOLIC
P*LightTRIGGER★HAPPY
nora2rVISION
黒魔大宇宙ステージ
(Daiuchū Stage)
kamome sano線香花火
(Senkō Hanabi)
Remixes
Regular Songs
無力PALBIDA Powerless MixOriginal song on jubeat ripples APPEND
iroha(sasaki)Broken 8cmixOriginal song on REFLEC BEAT
cosMo@暴走PEvans VolteX Pf ArrangeOriginal song on jubeat
fu_mougentle stress wobble remixOriginal song on beatmaniaIIDX SubStream
sasakure.UK feat.mirtojet coaster☆girl sasakure.UK tRickStAr RemixOriginal song on GuitarFreaks 7thMix / DrumMania 6thMix
ARM(IOSYS) feat.一ノ瀬月琉(monotone)LOVE♡SHINE わんだふるmix
(LOVE♡SHINE Wonderfulmix)
Original song on Dance Dance Revolution Extreme
takamattMAX 300 takamatt MIN remixOriginal song on DDRMAX Dance Dance Revolution 6thMix
KNsmooooch・∀・ KNmixOriginal song on beatmaniaIIDX 16 EMPRESS
ゆうゆふしぎなくすり いっきのみっくす
(Fushigi na Kusuri Ikki no Mikkuru)
Original song on pop'n music 17 THE MOVIE
ノボイスキガッテンだ!! Novoiski Remix
(Gattenda!! Novoiski Remix)
Original song on pop'n music 19 TUNE STREET
yuukiss[月風魔伝]龍骨鬼戦 yks Remix
("Getsufuma-den" Ryukotsuki-sen yks Remix)
Original song on 月風魔伝
MUZIC SERVANTヒマワリ MUZIK SERVANT Remix
(Himawari MUZIK SERVANT Remix)
Original song on GuitarFreaks 10thMix / DrumMania 9thMix
マチゲリータ凛として咲く花の如く スプーキィテルミィンミックス
(Rin Toshite Saku Hana no Gotoku Spooky theremin mix)
Original song on pop'n music 15 ADVENTURE
SDVX STATION Unlocks
azumaDiamond Dust Black Diamond DustOriginal song on REFLEC BEAT
REDALiCEFLOWER REDALiCE RemixOriginal song on jubeat knit APPEND / REFLEC BEAT
cosMo@暴走Pneu BSP styleOriginal song on pop'n music 15 ADVENTURE
幽閉カタルシスRED ZONE Neo Classical Party MixOriginal song on beatmaniaIIDX 11 IIDXRED
ラマーズPSecond Heaven Lamaze-REMIXOriginal song on beatmaniaIIDX 14 GOLD
fu-mouVampire Killer scar-ed PF MixOriginal song on GuitarFreaks / DrumMania V6 BLAZING!!!
デッドボールPXepher Light and Darkness Dragon MixOriginal song on beatmaniaIIDX 12 HAPPY SKY
ARM (IOSYS)恋する☆宇宙戦争っ!! あばばばみっくす
(Koisuru☆Uchū Sensō!! A Bababa Mix)
Original song on beatmaniaIIDX 19 Lincle
164冥 Rockin' SWING REMIX
(Mei Rockin SWING REMIX)
Original song on beatmaniaIIDX 12 HAPPY SKY
Dixie Flatline feat.祭屋遠く Dexholic Mix
(Tooku Dexholic Mix)
Original song on pop'n music 14 FEVER! (PS2)
D.watt突撃!ガラスのニーソ姫! D.watt nu-denpa RMX
(Totsugeki! Glass no Kneesock Hime! D.watt nu-denpa RMX)
Original song on beatmaniaIIDX 19 Lincle
SOUND VOLTEX FLOOR Remixes
IDEA+RHYTHM.59 -BOOTH BOOST REMIX-Original song on beatmaniaIIDX 2nd Style
BlackYAA BlackY mixOriginal song on beatmaniaIIDX 11 IIDXRED
borzyAbyss (sharp stepp remix)Original song on beatmaniaIIDX 5th Style
DustboxxxxBlue Rain Dustboxxxx RMXOriginal song on beatmaniaIIDX 15 DJ TROOPERS
HommarjuClione Hommarju RemixOriginal song on beatmaniaIIDX 4th Style
Yu_AsahinaFreeway Shuffle -More2 HAPPY Re-Mix-Original song on Dance Dance Revolution SuperNova 2
kamome sanoGanymede kamome mixOriginal song on beatmaniaIIDX 13 DistorteD
D.F.K. SoundsystemGAMBOL (dfk SLC rmx)Original song on beatmaniaIIDX
N-DriverIgnited Night burstOriginal song on pop'n music 18 せんごく列伝
Maozonpandora (Maozon Remix)Original song on beatmaniaIIDX 10th Style
PHQUASErainbow flyer -gratitude remix-Original song on beatmaniaIIDX 8th Style
DJ NorikenSEED (DJ Noriken Remix)Original song on REFLEC BEAT
C-ShowTomorrow Perfume (C-Show Remix)Original song on beatmaniaIIDX 7th Style
t+pazoliteTomorrow Perfume (tpz Despair Remix)Original song on beatmaniaIIDX 7th Style
かめりあサヨナラ・ヘヴン (かめりあ's NEKOMATA electro RMX)
(Sayonara Heaven (Camellia's NEKOMATA electro RMX))
Original song on pop'n music 11 (PS2)
APPEND TRAVEL
八王子PcandiiSOUND VOLTEX BOOTH x jubeat copious APPEND
Also appeared on 8#Prince's album, "xxxx the ripper"

Hardware

The specifications[4] of SOUND VOLTEX BOOTH are listed below.

  • CPU: Intel Celeron M 440 1.86 GHz
  • GPU: ATI Radeon HD 2400
  • RAM: DDR2 533 2GB Dual Channel
  • DISK: Intel SSD 320 Series 80GB SSDSA2CW080G3
  • OS: KONAMI Windows XP Embedded System ver6.13
  • Display: Runs in 720 x 1280
  • BIOS: Phoenix AwardBIOS

Sound Voltex Floor

Sound VOLTEX FLOOR is a series of contests where players compete to make audio or visual content for inclusion in SOUND VOLTEX BOOTH.[5] Contests being held include making original songs, remixing a BEMANI song, designing a CD jacket, and designing an APPEAL CARD. The participants that are allowed to compete are Japanese residents. New contests are announced periodically, each with their own theme.

References

1. ^SOUND VOLTEX location test schedule (in Japanese). Konami.
2. ^{{Cite web|url = http://thegemsbok.com/art-reviews-and-articles/mid-week-mission-sound-voltex-konami/|title = Blasting into Arcade Rhythm Games: My Adventures with SOUND VOLTEX and the Church of Rasis|date = February 3, 2016|access-date = February 19, 2016|website = The Gemsbok|publisher = |last = Su|first = Kevin|series = Your Mid-week Mission}}
3. ^[https://www.youtube.com/watch?v=3n3g6cHWRHI Ultimate Chain and Track Crash condition meets at the same time] YouTube.
4. ^SOUND VOLTEX BOOTH specifications (in Japanese) on BEMANISPEC Wiki.
5. ^SOUND VOLTEX FLOOR Information {{webarchive|url=https://web.archive.org/web/20120514064746/http://www.bemanistyle.com/forum/content.php?174-SOUND-VOLTEX-FLOOR-Announced |date=2012-05-14 }} on Bemanistyle.

External links

  • SOUND VOLTEX Official Website (in Japanese).
  • SOUND VOLTEX Songlist on BEMANIWiki 2nd (in Japanese).
  • SOUND VOLTEX Forum on Zenius-I-vanisher.com.
{{Konami franchises}}

6 : 2012 video games|Arcade games|Konami franchises|Video games developed in Japan|Windows games|Bemani games

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