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词条 The Lords of Midnight
释义

  1. Gameplay

  2. Development

  3. Reception

  4. Sequels and remakes

  5. Novelisation

  6. References

  7. External links

{{lead too short|date=June 2016}}{{ infobox video game
| image = LordsOfMidnight.jpg
| caption = Cover art
| developer = Mike Singleton
{{collapsible list|title=Additional work by:|Maelstrom Games {{small|(DOS)}}|Chris Wild {{small|(Remake)}}}}
| publisher = {{Plainlist|
  • Beyond Software {{small|(ZXS)}}
  • Mindscape {{small|(C64)}}
  • Amsoft {{small|(CPC)}}
  • Domark {{small|(DOS)}}

}}
| released = ZX Spectrum & Amstrad CPC{{vgrelease|NA|{{Start date|1984}}}}Commodore 64{{vgrelease|NA|{{Start date|1986}}}}MS-DOS{{vgrelease|NA|{{Start date|1995}}}}Remake
iOS{{vgrelease|WW|{{Start date|2012|10|28}}}}Android{{vgrelease|WW|{{Start date|2013|01|11}}}}OS X{{vgrelease|WW|{{Start date|2012|07|05}}}}Microsoft Windows{{vgrelease|WW|{{Start date|2013|07|12}}}}BlackBerry OS{{vgrelease|WW|{{Start date|2013|10|28}}}}
| genre = Role-playing, strategy
| modes = Single-player
| platforms = {{Plainlist|
  • ZX Spectrum
  • Commodore 64
  • Amstrad CPC
  • DOS
  • iOS
  • Android
  • OS X
  • Microsoft Windows
  • BlackBerry OS
  • Windows Phone

}}
}}

The Lords of Midnight is an epic fantasy video game combining aspects of war games and graphic adventures, written by Mike Singleton and originally released in 1984 for the {{nowrap|ZX Spectrum}}. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. The Lords of Midnight is often named with Elite as among the top role playing games of the 1980s.

Gameplay

The Lords of Midnight is a strategy/role-playing game hybrid. The player starts with four characters (Luxor the Moonprince, Rorthron the Wise, Corleth the Fey, and Morkin), and then has the option to recruit up to twenty-eight further characters (such as Lords Blood, Ithrorn, Xajorkith, Shadows, etc. plus the Utarg of Utarg, Farflame the Dragon Lord and Fawkrin the Skulkrin) to join in the quest to destroy Doomdark, the evil Witchking who has locked the Land of Midnight in perpetual winter.

The game can be played in three ways, firstly as a straight adventure game, where the goal is for Morkin to destroy the Ice Crown, the source of Doomdark's power. The second is as a wargame, recruiting other lords and their armies until you are strong enough to defeat Doomdark's armies and storm his citadel in the far north. A third variation, referred to in the manual as the 'Epic', requires the player to complete the game both ways simultaneously.

The player has an advantage in that only one of the two objectives is needed to defeat Doomdark. The game is won whenever the Ice Crown is destroyed or when Doomdark's home citadel of Ushgarak falls. For Doomdark to win, he has to complete two objectives. First, he must kill Morkin, Luxor's son, since as long as Morkin is alive, the game continues. Also, he must subdue the armies of the Free, either by killing Luxor or by conquering Xajorkith, the capital citadel of the Free lands.

The game featured a groundbreaking technique called landscaping to depict the lands of Midnight from a first-person perspective. Also, even after completion the game may be enjoyed numerous times, since each time Doomdark's armies can attack from different routes and do not always follow the same pattern.

At the time of its release, game creator Mike Singleton thought there was no way to defeat Doomdark before Xajorkith fell.{{Citation needed|date=August 2008}} Gamers quickly proved him wrong, and even now various Internet groups devoted to the game continue to refine their strategies to defeat Doomdark.[1]

Crash published a four-page map of the game in 1984.[2][3] Hungarian computer magazine CoV also published a full-detailed map, along with a walkthrough in their 19th issue.[4]

Development

The 3D effect used in the game was achieved by "billboarding" (see sprite) pre-scaled images of mountains, forests, buildings, etc. to create the impression of a perspective-correct landscape scene, available from a view of 8 points of the compass; the technique was self-described as "landscaping".[5] This innovation created a strong impression at the time, and the game received high praise for its graphics; "landscaping" was also used in the sequel Doomdark's Revenge, but did not see significant further use in other games.

Singleton designed the game, wrote the novella/manual, and developed "landscaping" in the last three months of 1983. He wrote the code in the first three months of 1984 and the game he submitted to the software house in April 1984 was entirely his own product.{{r|maher20140107}}

Reception

CRASH awarded Lords of Midnight 10 out of 10 in the adventure column, highlighting the panoramic views, detailed units and "wonderfully coherent" storyline.[6] The game won the award for best adventure game of the year according to CRASH readers.[7] Zzap!64 rated it at 91%, calling it "truly an epic game ... a must for adventurers and strategists alike", although one of the three reviewers expressed disappointment that the Commodore 64 version's graphics did not improve on the Spectrum original.[8] It was also Best Strategy Game of the Year at the Golden Joystick Awards[9]

The ZX Spectrum version was voted the 7th best game of all time in a special issue of Your Sinclair magazine in 2004.[10][11]

Sequels and remakes

A sequel titled Doomdark's Revenge took place in a land north of Midnight called the Icemark. The object was to defeat the daughter of Doomdark, who sought revenge against Luxor for her father's death.

The planned final installment of the trilogy, The Eye of the Moon, was never released.{{r|maher20140107}}

The Citadel was released for the PC platform much later, but did not repeat the original's success, as by then graphics had become more advanced.{{citation needed|date=December 2012}}

The original games have been adapted for the PC by Chris Wild and can be found online together with source code generated by disassembly.[12]

There has also been some work into creating a new modernized version of The Lords of Midnight for iPhones and iPads, with a collaboration between the original author of the game, Mike Singleton, and the author of the game ports for Windows, Chris Wild. Following Mike Singleton's death on 10 October 2012, it was confirmed that the new version would be released on BlackBerry and iOS on the Winter Solstice in 2012 with versions for Windows and Android to follow.[13]

Novelisation

Upon its release, Beyond Software, the publishers of the game, offered to turn the campaign of the first person to offer proof of completing the game into a published novel. While there were not many ways of offering proof that the campaign was completed, many players sent reams of thermal printer paper to Beyond, hoping to get their campaign published. The first person to send in their claim to victory did so within two weeks of the game's release.[14] In the end, however, no publisher was interested in publishing what they deemed a fringe publication, and the offered prize was forfeit.[15]

Tentative discussions were held, in which Mike Singleton offered to write the novel himself. Ultimately time constraints and the reluctance on the publisher's part made all plans for a novel impossible.[15]

In 2016, Chris Wild announced that a possible novel covering the War of the Solstice was under discussion.[16] In June it was announced that the novel was going ahead and was scheduled to be released on 21 December 2017, in recognition of the winter solstice central to the game.[17] In September 2017 it was announced that the novel had been delayed, with a revised date of the end of March 2018 being planned.[18] In May 2018 the release was further delayed until September 2018.[19]

The Ebook version of the novel was made available on the summer solstice, June 21st 2018.[20] and was soon followed by the paperback version. [21]

References

1. ^{{cite web|url=http://games.groups.yahoo.com/group/midnight/ |title=Yahoo! Groups |website=Games.groups.yahoo.com |date=1998-09-09 |accessdate=2016-06-27}}
2. ^{{cite book|url=https://archive.org/stream/Crash_No._11_1984-12_Newsfield_GB#page/n121/mode/2up |title=Crash - No. 11 (1984-12)(Newsfield)(GB) |website=Archive.org |date= December 1984|accessdate=2016-06-27}}
3. ^{{cite book|url=https://archive.org/stream/Crash_No._11_1984-12_Newsfield_GB#page/n125/mode/2up |title=Crash - No. 11 (1984-12)(Newsfield)(GB) |website=Archive.org |date= December 1984|accessdate=2016-06-27}}
4. ^{{cite web|url=http://pcvilag.muskatli.hu/irodalom/CoV/CoV19/cov19.html |title=CoV magazine |date=1991 |website=Pcvilag.muskatli.hu |accessdate=2016-06-27}}
5. ^{{cite web|url=http://www.users.globalnet.co.uk/~jg27paw4/yr09/yr09_29.htm |title=Your Spectrum : Spectrum Adventures |date=November 1984 |website=Users.globalnet.co.uk |accessdate=2016-06-27}}
6. ^{{cite journal|journal=CRASH|title=Lords of Midnight|url=http://www.crashonline.org.uk/07/midnight.htm|issue=7|date=August 1984|author=Brewster, Derek|publisher=Newsfield}}
7. ^{{cite web|url=http://www.crashonline.org.uk/12/awards.htm |title=CRASH 12 - Readers' Awards |website=Crashonline.org.uk |date= |accessdate=2016-06-27}}
8. ^{{cite news | url=https://archive.org/stream/zzap64-magazine-001/ZZap_64_Issue_001_1985_May#page/n81/mode/2up | title=The Lords of Midnight | work=Zzap!64 | date=May 1985 | accessdate=26 October 2013 |author1=Wade, Bob |author2=Penn, Gary |author3=Rignall, Julian | pages=82–84 | type=review}}
9. ^{{cite web|url=http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue044/Pages/CVG04400122.jpg |format=JPG |title=World of Spectrum |website=Worldofspectrum.org |accessdate=2016-06-27}}
10. ^{{cite journal|title=Top 50 Games of All Time|journal=Your Sinclair|date=November 2004|publisher=Imagine Publishing}}
11. ^{{cite web | url=http://www.filfre.net/2014/01/mike-singleton-and-the-lords-of-midnight/ | title=Mike Singleton and The Lords of Midnight | work=The Digital Antiquarian | date=2014-01-07 | accessdate=11 July 2014 | author=Maher, Jimmy}}
12. ^{{cite web|author=Chris Wild |url=http://www.icemark.com/downloads/index.html |title=Downloads |website=Icemark.com |date= |accessdate=2016-06-27}}
13. ^{{cite web|url=http://thelordsofmidnight.com/blog/index.php/2012/12/02/the-lords-of-midnight-are-coming/ |title=are coming… |publisher=The Lords of Midnight |date=2012-12-02 |accessdate=2016-06-27}}
14. ^{{cite web|url=http://www.icemark.com/tower/retrogamer/part1_04.jpg|title=Retro Gamer Issue 4, March 2004 (scan)|website=Icemark.com|accessdate=2016-06-27}}
15. ^{{cite web|url=http://www.nvg.ntnu.no/sinclair/industry/programmers/mikesingleton_sua84.htm|title=Mike Singleton, Lord of Midnight : 2nd Sinclair User Annual, 1984|website=Nvg.ntnu.no|accessdate=2016-06-27}}
16. ^{{cite web |url=http://thelordsofmidnight.com/blog/2016/04/10/why-is-the-solstice-so-important/ |title=Why is the Solstice so important? |work=thelordsofmidnight.com |date=10 April 2016}}
17. ^{{cite web |url=http://thelordsofmidnight.com/blog/2016/06/20/he-had-heard-the-tales-men-told/ |title=He had heard the tales men told… |work=thelordsofmidnight.com |date=20 June 2016}}
18. ^{{Cite web|url=https://www.drewwagar.com/progress-report/he-thinks-again/|title=An update on the Lords of Midnight Novel {{!}} The official website of Drew Wagar|website=www.drewwagar.com|language=en-GB|access-date=2018-01-30}}
19. ^{{Cite web|url=https://www.drewwagar.com/progress-report/lords-of-midnight-revised-publication-date/|title=Lords of Midnight, revised publication date {{!}} The official website of Drew Wagar|website=www.drewwagar.com|language=en-GB|access-date=2018-05-17}}
20. ^{{Cite web|url=https://www.drewwagar.com/progress-report/lords-of-midnight-ebook-launches/|title=Lords of Midnight Ebook Launch {{!}} The official website of Drew Wagar|website=www.drewwagar.com|language=en-GB|access-date=2018-06-21}}
21. ^{{Cite web|url=https://www.drewwagar.com/announcements/lords-of-midnight-paperback-available//|title=Lords of Midnight Paperback available! {{!}} The official website of Drew Wagar|website=www.drewwagar.com|language=en-GB|access-date=2018-06-21}}

External links

  • {{WoS game|id=0006604}}
  • The Lords of Midnight: Package and Manual Scans Images of the box, manual and screen shots
{{DEFAULTSORT:Lords of Midnight, The}}

16 : 1984 video games|Amstrad CPC games|Android (operating system) games|BlackBerry games|Commodore 64 games|Domark games|DOS games|Fantasy video games|IOS games|MacOS games|Role-playing video games|Strategy video games|Video games developed in the United Kingdom|Windows games|Windows Phone games|ZX Spectrum games

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