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词条 Steve Ince
释义

  1. Biography

     Early career and Revolution Software  Departure from Revolution  Award nominations  Personal life 

  2. References

  3. External links

{{Use British English|date=October 2013}}{{Use dmy dates|date=October 2013}}{{Infobox person
|name = Steve Ince
|image = Steve Ince Wiki.jpg
|image_size = 230px
|caption =
|birth_date = {{birth date and age|df=yes|1958|2|21}}
|residence = York, England
|death_date =
|death_place =
|known_for = Revolution Software, Juniper Games
|occupation = Writer, Game Designer
|notable_works = Broken Sword series, Beneath a Steel Sky, So Blonde
|spouse = June Sutherby
|website = http://www.steve-ince.co.uk/
}}

Steve Ince is a British writer and game designer, known for his work on Revolution Software titles such as the Broken Sword series, and is working on a freelance basis.

Before entering the video game industry, Ince earned a degree in astronomy and astrophysics at the University of Newcastle-upon-Tyne. In 1993, Ince was employed by Revolution Software, where he worked on titles such as Beneath a Steel Sky, the Broken Sword series, In Cold Blood and Gold and Glory: The Road to El Dorado. He left the company in 2004, and set up a new website, Steve Ince Solutions, offering solutions for writing and design in the video game industry.

Ince is also a creator of various comic strips and in 2004 a collection of one of his comic strips was published by BookSurge Publishing. In 2005 he launched Juniper Games, a label under which he would develop his own games, which was followed by the release of its first game, Mr. Smoozles Goes Nutso. He also announced a new company, InceSight, through which he offered his skills and experience to developers and publishers in need of assistance in the fields of writing and game design. Ince wrote down his ideas on game design in a series on Developing Thoughts, and in a book entitled Writing for Video Games.

As writer, designer or script editor Ince has been working on a number of games, most notably And Then There Were None, The Witcher, So Blonde and The Whispered World. When Revolution started working on remakes of the first two Broken Sword games for newer platforms in 2009 and 2010, Ince became involved again. During this time he also worked on Spare Parts, Assassins of Kings, and ScanMe, and on casual/hidden object games, such as Rhianna Ford and The Da Vinci Letter and two Special Enquiry Detail games. For The Sleeping Dragon, Ince received a nomination for Excellence in Writing at the Game Developers Choice Awards 2004. In 2008 he received another nomination from the Writers' Guild of Great Britain in the category of Best Video Game Script for the game So Blonde. As of February 2012 Ince is represented by the SMART Talent agency.

Biography

Early career and Revolution Software

Before entering the game industry, Ince earned a degree in astronomy and astrophysics at the University of Newcastle-upon-Tyne (1979). After a few jobs, including writing and drawing a cartoon strip for a local newspaper, he managed to get a job at Revolution Software in February 1993, about two years after the company was founded.[1]

He was hired by Revolution as an artist to work on what would become The Shadow of the Templars, but he also worked on Beneath a Steel Sky, which had already been in production for some time. As he was also doing a lot of organising, Revolution's MD Charles Cecil asked him to become producer of the Broken Sword: The Shadow of the Templars, and he was also the producer of its sequel, The Smoking Mirror.[1][2]

As producer, Ince sat in on a lot of story and design meetings, and in time he became more and more involved in the designing and writing side of the games. For the third episode in the series, The Sleeping Dragon (2003), he co-wrote the story and the dialogue, and became lead designer on the project. When the fourth game, The Angel of Death (2006), was first being discussed, he was asked to be involved, but he was already working freelance and committed to another project, So Blonde, an opportunity for him to write a whole game almost from ground up.[1]

Besides his work on the Broken Sword series, he also worked on other games by Revolution: In Cold Blood (2000) and Gold and Glory: The Road to El Dorado (2000). In Cold Blood was the first game where he had a big hand in the writing and it was the first game for which he wrote any dialogue.[2]

Departure from Revolution

In May 2004, when Revolution had to let go most of its members because a project didn't get signed, Ince set up a new website, Steve Ince Solutions, where he offered solutions for writing and design in the game industry.[3] In the next month he became a writer for AllintheGame Ltd., one of the biggest UK talent agencies for voice acting and production.[4] In the same month he added a blog Writing and Design,[5] a spin-off of his older blog Life in the Crescent at his existing website, Juniper Crescent.[6] He was also working on comic strips,[7] and in 2004 a collection of his strips Juniper Crescent and The Sapphire Claw became available as Crescent And Claw, Vol. 1 (BookSurge Publishing).[8]

On 29 April 2005 Ince launched Juniper Games, a label under which he would develop his own games.[9] He added a new website and announced his debut game, Juniper Crescent – The Sapphire Claw,[10] based on his comic strip Scout the One-Eyed cat.[11][12] Because of lack of funding the game, with its complex art and animation, wasn't finished.[13][14] During this time he also worked as script editor on Wanted: A Wild Western Adventure (Revistronic, 2004), as writer on The Three Musketeers (Legendo, 2005), and as script editor on And Then There Were None (Awe Games, 2005).[18]

On 26 August 2005 Ince announced a new company, InceSight, through which he offered his skills and experience to those developers and publishers in need of a proven professional in the fields of writing and game design.[15] On 16 November 2005, Juniper Games presented an arcade-style adventure game entitled Mr. Smoozles Goes Nutso.[16][17] The game was based on his online serial comic strip Mr. Smoozles,[18] and became available for download in September 2006. It became free to download in June 2008.[19]

Besides working on new games in this period, Ince also wrote a book called Writing for Video Games (A & C Black, 2006). His book, with a foreword by Revolution's Tony Warriner, deals with all aspects of game production and the writer's role in the development process, and which skills are required. It includes for instance chapters on "Interactive Narrative" and "Dialog and Logic", and examples of a design document and script are added. Previously he had already written on game design,[20][21] and in 2006–2007 he wrote down more of his ideas in a series on Developing Thoughts.[22] After the extensive series Ince continued to publish on aspects of game design.[23][24][25]

Other games Ince worked on since then are The Witcher (CDProjekt, 2007); Delicious – Emily's Tea Garden (GameHouse, 2008); So Blonde (Wizarbox, 2008); Delicious – Emily's Holiday Season (GameHouse, 2009); Rhianna Ford and the Da Vinci Letter (Green Clover Games, 2010); Alice in Wonderland (Gimagin/Merscom, 2010); Special Enquiry Detail: The Hand that Feeds (Floodlight Games, 2010), So Blonde: Back to the Island (Wizarbox, 2010), and The Whispered World (Daedalic Entertainment, 2010).[26]

For So Blonde Ince was contacted by Wizarbox, whose crew had already done some concept work of the main character, some of the locations, and they had an idea for the story. They brought Ince in to develop the story, but in a way he became the public face of the game,[27] and he went to Leipzig and Paris on promotional tours.

Ince got involved with Revolution again when they started working on remakes of the first two Broken Sword games for newer platforms: Broken Sword: The Shadow of the Templars – Director's Cut and Broken Sword: The Smoking Mirror – Remastered. During this time he also worked on Spare Parts (Ea Bright Light, 2010), Special Enquiry Detail: The Hand that Feeds (Floodlight Games, 2011), Assassins of Kings (CDProjekt RED, 2011), and ScanMe (ScanMe.com, 2011).[26]

Special Enquiry Detail: The Hand that Feeds, written and designed by Ince, is one of his casual/hidden object games.[28] The critically acclaimed detective adventure game debuted on the Mac App Store on January 2012.[29] It was followed by a sequel, Special Enquiry Detail: Engaged to Kill (G5 Entertainment, March 2012).[30] So Blonde also got a follow-up, Captain Morgane and the Golden Turtle (Wizarbox, 2012), that is set back in pirate times.[31] Ince gave some video interviews to introduce the game.[32][33]{{Asof|February 2012}} Ince was represented by the SMART Talent agency.[34]

Award nominations

For The Sleeping Dragon, Ince received a nomination for Excellence in Writing at the Game Developers Choice Awards 2004.[35] In 2008 he received another nomination from the Writers' Guild of Great Britain in the category of Best Video Game Script for So Blonde.[36][37]

Personal life

Ince lives with his partner, June, in the East Yorkshire countryside. They have a tabby cat, Merlin, and fish in the garden pond. He has three sons, Shaun, David and Jason,[38] as well as five granddaughters, Caitlin, Leilani, Selene, Freya and Ariana, and a grandson, Louie.[39]

On his website Steve Ince, Writer, Game Designer he has a blog on Writing and Design, and he also writes a more personal blog called It Happened So Fast.[38]

References

1. ^{{cite web | last = Mulrooney | first = Marty | authorlink = | title = In Conversation With Steve Ince, Video Game Writer & Designer| work = | publisher = Alternative Magazine Online | date =10 March 2010 | url = http://alternativemagazineonline.co.uk/2010/03/10/interview-in-conversation-with-steve-ince-video-game-writer-designer/ | format = | doi = | accessdate =26 March 2012}}
2. ^{{cite web | last = MacDonald | first = Laura | authorlink = | title = Interview with Steve Ince| work = | publisher =Game Boomers| year =2003 | url = http://www.gameboomers.com/interviews/SteveInceInterview.htm | doi = | accessdate =26 March 2012}}
3. ^{{cite web | last = | first = | authorlink = | title = Steve Ince Solutions| work = | publisher = Steve Ince Solutions | date = | url = http://www.steve.ince.btinternet.co.uk/steve_ince/ | format = | doi = | accessdate =26 March 2012|archiveurl=https://web.archive.org/web/20120120053056/http://www.steve.ince.btinternet.co.uk/steve_ince/|archivedate=20 January 2012}}
4. ^{{cite web | last = Remo | first = Chris | authorlink = | title = AllintheGame signs Steve Ince| work = | publisher =Adventure Gamers| date = 16 June 2004 | url = http://www.adventuregamers.com/newsitem.php?id=607 | format = | doi = | accessdate =26 March 2012}}
5. ^{{cite web| last =| first =| authorlink =| title =Writing and Design| work =| publisher =Life in the Crescent| date =19 July 2004| url =http://www.juniper-crescent.com/blog/archives/2004_07_18_archive.html| doi =| accessdate =26 March 2012| deadurl =yes| archiveurl =https://web.archive.org/web/20060118055900/http://www.juniper-crescent.com/blog/archives/2004_07_18_archive.html| archivedate =18 January 2006| df =dmy-all}}
6. ^{{cite web|last= |first= |authorlink= |title=Juniper Crescent |work= |publisher=Wayback Machine |date=12 August 2003 |url=http://www.juniper-crescent.co.uk/ |format= |doi= |accessdate=26 March 2012 |deadurl=yes |archiveurl=https://web.archive.org/web/20030812105018/http://www.juniper-crescent.co.uk/ |archivedate=12 August 2003 }}
7. ^{{cite web | last = | first = | authorlink = | title = juniper-crescent.com – the home of Steve Ince's comic strips| work = | publisher =Juniper Crescent| date =| url = http://www.juniper-crescent.com/ | format = | doi = | accessdate =26 March 2012}}
8. ^{{cite web | last = | first = | authorlink = | title = Crescent And Claw, Vol.1| work = | publisher =BookSurge | date = | url = http://www.booksurge.com/Crescent-and-Claw-Vol.-1/A/1594574383.htm | doi = | accessdate =26 March 2012}}
9. ^{{cite web | last =Barton | first =Matt | authorlink = | last2 = Jong | first2 = P. | title = Steve Ince| work = | publisher =Adventure Classic Gaming | date = 1 October 2008| url = http://www.adventureclassicgaming.com/index.php/site/interviews/381/ | format = | doi = | accessdate =26 March 2012}}
10. ^{{cite web | last = | first =| authorlink = | title = Juniper Crescent – The Sapphire Claw| work = | publisher =Juniper Games| date = | url = http://www.juniper-games.com/sapphire/sapphire.htm | doi = | accessdate =26 March 2012}}
11. ^{{cite web | last = Allin | first = Jack| authorlink = | title = Juniper Crescent – The Sapphire Claw| work = | publisher = Adventure Gamers| date = 28 April 2005 | url = http://www.adventuregamers.com/article/id,519 | format = | doi = | accessdate =26 March 2012}}
12. ^{{cite web | last = Schneider| first =Jan | authorlink = | title = Steve Ince| work = | publisher = Adventure-Treff | date = 4 May 2005| url = http://www.adventure-treff.de/artikel/interviews.php?id=35&lang=eng | format = | doi = | accessdate =26 March 2012}}
13. ^{{cite web | last = Cadenas | first = J.| authorlink = | last2 = García | first2= P. |last3 = Martínez | first3 = V. | title = Interview with Steve Ince| work = | publisher = Aventura y CÍA| date = August 2007| url = http://www.aventuraycia.com/entrevistas/en/steve-ince/page-3/ | format = | doi = | accessdate =26 March 2012}}
14. ^{{cite web| last =Broekhuis| first =Erwin| authorlink =| title =A word with Steve Ince| work =| publisher =Adventure Developers (undated)| date =| url =http://www.adventuredevelopers.com/featuredetail.php?action=view&featureid=36&showpage=1| format =| doi =| accessdate =26 March 2012| deadurl =yes| archiveurl =https://web.archive.org/web/20120204225210/http://www.adventuredevelopers.com/featuredetail.php?action=view&featureid=36&showpage=1| archivedate =4 February 2012| df =dmy-all}}
15. ^{{cite web | last = | first = | authorlink = | title = INceSIGHT Press Release | work = | publisher = Steve Ince's blog Writing and Design | date = 26 August 2005| url = http://www.steve-ince.co.uk/blog/2005/08/incesight-press-release.html | doi = | accessdate =26 March 2012}}
16. ^{{cite web | last = | first = | authorlink = | title = Juniper Games site re-design and two new games announced! | work = | publisher = Steve Ince's blog Writing and Design | date = 16 November 2005| url = http://www.steve-ince.co.uk/blog/?p=360 | format = | doi = | accessdate =26 March 2012}}
17. ^{{cite web | last = Danyboy| first = | authorlink = | last2 = Trudysgarden | title = Mr. Smoozles Goes Nutso – An Interview with Steve Ince| work = | publisher = Mystery Manor | date = 14 November 2006| url = http://mysterymanor.net/libintvmrsnoozles.htm| doi = | accessdate =26 March 2012}}
18. ^{{cite web | last = | first = | authorlink = | title = Mr. Smoozles | work = | publisher = Steve Ince's website| date = | url = http://www.steve-ince.co.uk/smoozles/smoozles.htm | doi = | accessdate =26 March 2012}}
19. ^{{cite web | last = | first = | authorlink = | title = Mr. Smoozles Goes Nutso | work = | publisher = Juniper Games| date = | url = http://www.juniper-games.com/smoozles/smoozles.htm | doi = | accessdate =26 March 2012}}
20. ^{{cite web|last=Ince |first=Steve |authorlink= |title=My fingers are blistered and bleeding: writing for games |work= |publisher=Gignews at WayBack Machine |date=July 2004 |url=http://www.gignews.com/careerfeatures/gamewriter.htm |doi= |accessdate=26 March 2012 |deadurl=yes |archiveurl=https://web.archive.org/web/20040703025531/http://www.gignews.com/careerfeatures/gamewriter.htm |archivedate=3 July 2004 }}
21. ^{{cite web|last=Ince |first=Steve |authorlink= |title=Interaction Density: Has the Player Got Plenty to Do? |work= |publisher=GameDaily at WayBack Machine |date=15 March 2005 |url=http://www.gamedaily.com/articles/features/interaction-density-has-the-player-got-plenty-to-do/67606/?biz=1 |format= |doi= |accessdate=26 March 2012 |deadurl=yes |archiveurl=https://web.archive.org/web/20081224220548/http://www.gamedaily.com/articles/features/interaction-density-has-the-player-got-plenty-to-do/67606/?biz=1 |archivedate=24 December 2008 }}
22. ^{{cite web | last = | first = | authorlink = | title = Developing Thoughts | work = | publisher = Steve Ince's blog Writing and Design | date = | url = http://www.steve-ince.co.uk/blog/?s=developing+thought | format = | doi = | accessdate =26 March 2012}}
23. ^{{cite web | last = Ince| first =Steve | authorlink = | title = The Conversation| work = | publisher = Develop | date = 16 June 2010| url = http://www.develop-online.net/features/905/The-Conversation | format = | doi = | accessdate =26 March 2012}}
24. ^{{cite web | last = Ince| first =Steve | authorlink = | title = Designing Puzzles Backwards (Part I)| work = | publisher = Game Design Aspect of the Month | date = 21 October 2010| url = http://gamedesignaspect.blogspot.com/2010/10/designing-puzzles-backwards-part-i.html | doi = | accessdate =26 March 2012}}
25. ^{{cite web | last = Ince| first =Steve | authorlink = | title = Designing Puzzles Backwards (Part II)| work = | publisher = Game Design Aspect of the Month | date = 29 October 2010| url = http://gamedesignaspect.blogspot.com/2010/10/designing-puzzles-backwards-part-ii.html| doi = | accessdate =26 March 2012}}
26. ^{{cite web| last =Ince| first =Steve| authorlink =| title =Projects| work =| publisher =Steve Ince's website| date =| url =http://www.steve-ince.co.uk/projects.htm| doi =| accessdate =26 March 2012| deadurl =yes| archiveurl =https://web.archive.org/web/20120326044950/http://www.steve-ince.co.uk/projects.htm| archivedate =26 March 2012| df =dmy-all}}
27. ^{{cite web | last = Clausen| first = Peter | authorlink = | title = Interview with Steve Ince | work = | publisher = G Wie Gorilla| year = 2008| url = http://www.g-wie-gorilla.de/component/option,com_alphacontent/section,13/cat,18/task,view/id,777/Itemid,23/| format = | doi = | accessdate =26 March 2012}}
28. ^{{cite web | last = Carter| first =Vanessa | authorlink = | title = A smart mystery where the detectives are better seen than heard. | work = | publisher = GameZebo | date =27 May 2010 | url = http://www.gamezebo.com/games/special-enquiry-detail/review | format = | doi = | accessdate =26 March 2012}}
29. ^{{cite web | last = | first =| authorlink = | title = G5 Entertainment brings Special Enquiry Detail: the Hand that Feeds to Mac on January 5| work = | publisher = Gamasutra | date =21 December 2011| url = http://www.gamasutra.com/view/pressreleases/81335/G5_Entertainment_brings_Special_Enquiry_Detail_the_Hand_thatFeeds_to_Mac_on_January_5.php | format = | doi = | accessdate =26 March 2012}}
30. ^{{cite web | last = | first = | authorlink = | title = Special Enquiry Detail: Engaged to Kill Launch Trailer| work = | publisher = GameSpot | date =| url = http://www.gamespot.com/special-enquiry-detail-engaged-to-kill/videos/special-enquiry-detail-engaged-to-kill-launch-trailer-6366193/ | format = | doi = | accessdate =26 March 2012}}
31. ^{{cite web | last =| first =| authorlink = | title = Captain Morgane website| work = | publisher = Captain Morgane website | date =| url = http://www.captainmorgane.com/ | format = | doi = | accessdate =26 March 2012}}
32. ^{{cite web | last = | first = | authorlink = | title =Steve Ince Captain Morgane Interview| work = | publisher =Reef Entertainment Ltd.| date =| url = https://www.youtube.com/watch?v=taLnzdq9PDI| format = | doi = | accessdate =26 March 2012}}
33. ^{{cite web | last =| first = | authorlink = | title = Captain Morgane and the Golden Turtle -Steve Ince Interview Trailer| work = | publisher = GameReactor| date =1 March 2012| url = http://www.gamereactor.eu/grtv/?id=24471 | format = | doi = | accessdate =26 March 2012}}
34. ^{{cite web | last = | first = | authorlink = | title = Agency representation Smart Talent| work = | publisher = Steve Ince's blog Writing and Design | date = 23 February 2012 | url = http://www.steve-ince.co.uk/blog/ | format = | doi = | accessdate =26 March 2012}}
35. ^{{cite web | last = | first = | authorlink = | title = 4th Annual Game Developers Choice Awards| work = | publisher = Game Developers Choice Awards | year = 2004 | url = http://www.gamechoiceawards.com/archive/gdca_4th.html | doi = | accessdate =26 March 2012}}
36. ^{{cite web | last = | first = | authorlink = | title = Writer's Guild Awards 2008 Shortlists Announced| work = | publisher = The Writers' Guild blog | date =20 September 2008| url = http://writersguild.blogspot.com/2008/09/writers-guild-awards-2008-shortlist.html | doi = | accessdate =26 March 2012}}
37. ^{{cite web| last =Noon| first =Gemma| authorlink =| title =An Interview with Steve Ince| work =| publisher =The Literary Project| date =9 April 2010| url =http://theliteraryproject.blogspot.com/2010/04/interview-with-steve-ince.html| doi =| accessdate =26 March 2012| deadurl =yes| archiveurl =https://web.archive.org/web/20120313102432/http://theliteraryproject.blogspot.com/2010/04/interview-with-steve-ince.html| archivedate =13 March 2012| df =dmy-all}}
38. ^{{cite web | last = | first = | authorlink = | title = It Happened So Fast| work = | publisher =WordPress | date = | url =http://ithappenedsofast.wordpress.com/| format = | doi = | accessdate =26 March 2012}}
39. ^{{cite web| last =| first =| authorlink =| title =About Steve Ince| work =| publisher =Steve Ince's website| date =| url =http://www.steve-ince.co.uk/info.htm| doi =| accessdate =26 March 2012| deadurl =yes| archiveurl =https://web.archive.org/web/20120326175309/http://www.steve-ince.co.uk/info.htm| archivedate =26 March 2012| df =dmy-all}}

External links

  • Website Steve Ince, Writer, Game Designer
  • Steve Ince's blog Writing and Design
  • Game Nostalgia Steve Ince biography
  • Moby Games Steve Ince
{{Revolution Software}}{{DEFAULTSORT:Ince, Steve}}

4 : 1958 births|British video game designers|Living people|People from York

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