词条 | The Revenge of Shinobi |
释义 |
| title = The Revenge of Shinobi | image = The Revenge of Shinobi Coverart.png | caption = Sega Genesis cover | developer = Sega | publisher = Sega | series = Shinobi | producer = Keiichi Yamamoto | programmer = Matsuhide Mizoguchi | designer = {{ubl|Taro Shizuoka|Takashi Yuda|Atsushi Seimiya}} | director = Noriyoshi Ohba | composer = Yuzo Koshiro | released = {{vgrelease|JP|December 2, 1989|NA|December 2, 1989|PAL|March 22, 1990}} | genre = Platform, hack and slash | modes = Single-player | platforms=Sega Genesis, Mega-Tech mobile}} The Revenge of Shinobi, released in Japan as {{nihongo|The Super Shinobi|ザ・スーパー忍|Za Sūpā Shinobi}}, is a video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech. Alongside Shadow Dancer, the game is a sequel to Shinobi, and features an original score by Yuzo Koshiro. The game was included in the compilations: Mega Games 2, Mega Drive 6 Pak, Sega Classics Arcade Collection (for the Sega CD), and Sega Smash Pack (for the PC and Dreamcast). It was also re-released for the Wii Virtual Console in 2009, on the PlayStation 3 via PlayStation Network and Xbox 360 via Xbox Live Arcade download services in 2012, and for iOS and Android devices in 2017 via Sega Forever.[1] PlotTaking place three years after the first game, the criminal organization Zeed from the original game has since reformed and have renamed themselves "Neo Zeed". They decide to have their revenge on the Oboro Ninja clan and Joe Musashi by killing his master and kidnapping Joe's bride. Joe, having reached the clan too late, manages to learn about Neo Zeed's plot by his dying master. Joe decides to travel the world to gain his revenge on Neo Zeed as well as try to save his bride before it's too late. GameplayThe game is a traditional side-scrolling platform game. The player controls Joe Musashi and must complete eight districts before the final confrontation with the head of Neo Zeed. Each district consists of three scenes, two of which are platforming levels and the third being a battle against a unique boss-character. The directional pad moves Joe around while the A, B, and C buttons are used to perform ninjitsu techniques, attack, and jump respectively. A key move in The Revenge of Shinobi is the somersault, which maximizes Joe's jumping height and enables him to throw eight shuriken at once in mid-air. Additionally, some stages consist of multiple layers, such as the first scene of the Military Base and the freeway in Area Code 818. Switching between layer (outdoor/indoor, or on-the-highway/next-to-it) is also done with the somersault move. Although his standard ability of moves and attacks, Joe has the ability to do four special ninjutsu techniques. Only one can be performed in each level, unless a ninjitsu item was picked up, or the ninjutsu of Mijin was used. A variety of bonus crates can be found in each level, some hidden in the scenery. These include simple powerups such as extra shuriken or health packs, as well as special items to gain lives or extra ninjutsu attacks. Besides powerups, some crates may contain time bombs: explosives that detonate when their fuse runs out or if Joe comes too close (though he can walk out of the blast radius if the player is quick enough). The game is divided into four difficulties. As difficulty increases, more enemies appear per stage; on Hardest, Musashi takes twice as much damage and the amount of starting lives decreases from 10 to 1. From the options menu, the player can also choose the amount of starting shuriken from 0 to 90 (though a technique does exist that allows infinite shuriken). DevelopmentThe game's director Noriyoshi Ohba intended Revenge of Shinobi to be a showcase for the then-new Genesis hardware as well as to adapt the series to something better suited for a home console. As a result, the game is more story-driven with Joe Musashi not rescuing multiple hostages in each level as in the original game, but a single hostage at the end. A life bar was introduced as being more appropriate for a console game of that scope. Ohba intended Revenge of Shinobi to have a high level of difficulty to get the player to think about how they could best beat the game. The game's ninja magic was intended to be helpful in particular situations or boss encounters, making certain parts of the game much easier if the player knew which ninja magic to use at what time. Some of the game's enemies are notably to similar to various characters from film and comic books, a fact that Ohba attributes to his own lack of creativity. He made rough sketches of these characters based on what he had in mind at the time, expecting that the character designer would modify them and add their own creative touches for the final game. However, they did not and the result were some enemy characters who were similar to the likes of Sylvester Stallone, Batman, Spider-Man and Godzilla.[2] ReleaseBecause of copyright issues regarding certain enemy characters (many of which were based on cultural icons) there were at least four versions of the game in Japan and North America, with the later two also appearing in Europe.
The credit roll, shown when achieving a "good" ending, was removed from the non-Japanese versions of the game. In versions 1.00 and 1.01, "©SEGA 1989 / MUSIC ©1989 YUZO KOSHIRO" would be shown at the bottom of the title screen like normal; when the Spider-Man copyright notice was added to the game, all copyright bylines were moved to a screen displayed before the intro. Sega Smash PackThe version included in volume 1 of the PC Smash Pack collection appears to be a prototype version. The internal ROM date says March 1989, and the product number is filled with zeroes. In the notes section of the ROM header (at 0x1C8), there is the string, "A0115 Sega_Channel", whereas all other releases have that area filled with ASCII space characters. The header also is only marked as being a Japanese release, while all other versions are marked as Japanese, US, and European. The title screen always uses The Super Shinobi regardless of the console region. The game has an invincibility mode in the options screen, and a level select at the main menu. Enabling invincibility also gives infinite lives from falling off screen, out open doors, and using Mijin (it also prevents the player from gaining lives). There are other changes found in the options menu: the shuriken option is spelled "syurikin" (in other versions, it is spelled "shurikin"), and the sound test option lacks music titles, showing only a hex number (in other versions, sound effects are numbered in decimal). There is no copyright screen. The introduction uses the final version Round 1 music (The Shinobi) instead of its own theme. The sound effect when Musashi changes his grip does not play, and the sparks when the shuriken hit the sword stay on screen longer. There are no demos other than the opening animation (i.e. no plot text or gameplay demos). Using Mijin uses up ninjitsu; in other versions ninjitsu is still available after using Mijin. Mijin also remains selected after it has been used, instead of switching to Ikazuchi. There is also no shouting sound effect when ninjutsu are activated. The final game has 19 music tracks, but this version only has the first seven (the order of music in the sound test is unchanged). Because of this, there are differences in what music is used for what round, but even when the music is in all versions, different tracks are used. The music used in 1-1 is China Beat, and 1-2's music is "Make Me Dance" while in the final, both stages use The Shinobi. The game over screen has no music and is missing Zeed's laughter. The drum samples used throughout the game are also different. For the most part, the enemies resemble the REV00 versions with the exception of Spider-Man, which is red and blue instead of red and black. However, he is still missing the eye mask. Some bosses appear incomplete. The Godzilla boss of Round 7 seems to be invincible, and the fight ends after the boss goes through a few attacks. The Round 3 and 8 bosses appear to be missing completely (although the maps themselves are there); the game switches to the end of level screen shortly after starting. There is no ending either: the game loops back to Round 1 after 8-3.[4] Reception{{Video game reviews| GR = SMD: 79%[5] GBA: 48%[6] | MC = GBA: 51/100[7] | rev1 = MegaTech | rev1Score = 94%[8] | rev2 = Mega | rev2Score = 91%[9] | rev3 = Wizard | rev3Score = C-[10] | award1Pub = MegaTech | award1 = Hyper Game }} The game received 5 out of 5 stars in Dragon; the final boss battle was criticised, however, for being too difficult.[10] MegaTech magazine praised the "smart gameplay, graphics and sound". Mega placed the game at #18 in their Top Mega Drive Games of All Time.[11] Reviewing the game's appearance in Sega Arcade Classics, Glenn Rubenstein said it "was one of the first Genesis games released, and it shows how far Sega has come since then."[12] SequelA sequel to The Revenge of Shinobi, titled Return of the Ninja Master, was released in 1993.[13] LegacyA suite of music from the game was performed live by an orchestra at the Fourth Symphonic Game Music Concert in 2006 at the Gewandhaus zu Leipzig, Germany. The arrangement was done by original composer Yuzo Koshiro. Music from The Revenge of Shinobi was also performed at two concerts of PLAY! A Video Game Symphony in Stockholm, Sweden in 2007. It was also played during the encore as the most voted song when PLAY! A Video Game Symphony was performing in Singapore (June 2007).{{cn|date=June 2018}} Sound effects from the game were also used in the Heavy Shinobi fight in Sonic Mania. References1. ^{{cite web|url=http://www.computerandvideogames.com/348349/lots-of-sega-classics-confirmed-for-xbla-psn/|title=Lots of Sega classics confirmed for XBLA, PSN|publisher=Computerandvideogames.com|accessdate=18 December 2014}} 2. ^{{cite article|title=The Making of the Revenge of Shinobi|date=October 20, 2014|work=Retro Gamer|issue=96|url=https://www.retrogamer.net/retro_games90/the-making-of-the-revenge-of-shinobi/}} 3. ^{{cite web|url=http://vc.nintendolife.com/news/2009/08/revenge_of_shinobi_spidey_goes_pink|title=Spidey goes pink in The Revenge of Shinobi|author=Nintendo Life|work=Nintendo Life|accessdate=18 December 2014}} 4. ^{{cite web|title=The Revenge of Shinobi – The Cutting Room Floor|url=http://tcrf.net/index.php?title=The_Revenge_of_Shinobi&oldid=78940#Smash_Pack|publisher=Tcrf.net|accessdate=2013-07-26}} 5. ^{{cite web |url=https://www.gamerankings.com/genesis/519117-the-revenge-of-shinobi/index.html |title=The Revenge of Shinobi for Genesis |website=GameRankings |publisher=CBS Interactive |accessdate=2018-10-29}} 6. ^{{cite web |url=https://www.gamerankings.com/gba/561404-the-revenge-of-shinobi/index.html |title=The Revenge of Shinobi for Game Boy Advance |website=GameRankings |publisher=CBS Interactive |accessdate=2018-10-29}} 7. ^{{cite web |url=https://www.metacritic.com/game/game-boy-advance/the-revenge-of-shinobi |title=The Revenge of Shinobi for Game Boy Advance Reviews |website=Metacritic |publisher=CBS Interactive |accessdate=2018-10-29}} 8. ^MegaTech rating, EMAP, issue 5, page 78, May 1992 9. ^Mega rating, issue 9, page 23, Future Publishing, June 1993 10. ^{{cite journal|title=The Role of Computers|last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk|journal=Dragon|issue=163|date=November 1990|pages=47–50}} 11. ^Mega magazine issue 1, page 76, Future Publishing, Oct 1992 12. ^1 {{cite journal |last=Rubenstein |first=Glenn |date=January 1993 |title=At the Controls |journal=Wizard |volume= |issue=17 |pages=21-24 |publisher=Wizard Entertainment}} 13. ^{{cite web|first=Kurt|last=Kalata|title=Shinobi III|url=http://www.hardcoregaming101.net/shinobi-iii/|website=Hardcore Gaming 101|date=2017-09-27|accessdate=2018-05-27|deadurl=no|quote=What is rather confusing is the naming convention. In Japan, the title is The Super Shinobi II, clearly showing that it is the sequel to the first Mega Drive / Genesis game, and that the gameplay should be different to the arcade titles. }} External links
16 : 1989 video games|Overworks games|Platform games|PlayStation Network games|Sega video games|Sega CD games|Sega Genesis games|Shinobi games|Single-player video games|Video game sequels|Video games developed in Japan|Video games scored by Yuzo Koshiro|Video games set in New York City|Video games set in Tokyo|Virtual Console games|Xbox 360 Live Arcade games |
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