词条 | The Yellow Clearance Black Box Blues |
释义 |
The Yellow Clearance Black Box Blues was one of the first true missions for the Paranoia role-playing game. It was written by John M. Ford and won the H. G. Wells Award for Best Role-Playing Adventure of 1985. Plot summaryThe Yellow Clearance Black Box Blues is a four-part scenario in which the troubleshooters repeatedly try to get hold of a mysterious black box. Their quest pits them against the various secret societies of Alpha Complex (including the Death Leopards and the Sierra Club) and eventually leads them to the Outside and an ancient rock 'n' roll cult.[1]The Yellow Clearance Black Box Blues consists of 4 sub-missions that aren't related at all, save for the constant appearance of a mysterious Black Box. Each of the PC Troubleshooters have orders to capture the box for their secret society. Unfortunately, everyone else they meet has the same orders. This leads to a constant, massive brawl for the box, despite no one really knowing what is inside. LegacyWhat makes this adventure significant is that several concepts used in it have become Paranoia staples:
Publication historyThe Yellow Clearance Black Box Blues was written by John M. Ford, with art by Jim Holloway, and was first published by West End Games in 1985 as a 48-page book with an outer folder.[1]Ford's award-winning adventure The Yellow Clearance Black Box Blues was one of a number of early supplements for Paranoia, along with Warren Spector and Allen Varney's Send in the Clones (1985).[2]{{rp|189}} ReceptionThe Yellow Clearance Black Box Blues won the H.G. Wells Award for Best Role-playing Adventure of 1985.[3]Reviews:
References1. ^1 {{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |pages=356}} {{DEFAULTSORT:Yellow Clearance Black Box Blues}}2. ^{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}} 3. ^{{cite web|url=http://www.originsgamefair.com/awards/1985/list-of-winners| title=Origins Award/H.G. Wells Award Winners (1985) | accessdate=2007-09-28 |archiveurl = https://web.archive.org/web/20080307101410/http://www.originsgamefair.com/awards/1985/list-of-winners |archivedate = 2008-03-07}} 3 : Origins Award winners|Paranoia (role-playing game)|Science fiction role-playing game adventures |
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