词条 | Telarium |
释义 |
| name = Telarium | logo = | logo_caption = | image = | image_caption = | trading_name = | native_name = | native_name_lang = | romanized_name = | former_name = Trillium | former type = | type = | traded_as = | industry = | genre = | fate = | predecessor = | successor = | foundation = ({{Start date|1984}}) | founder = C. David Seuss | defunct = {{End date|1987}} | location_city = Cambridge, Massachusetts | location_country = USA | locations = | area_served = | key_people = | products = Video Games | brands = | production = | services = | revenue = | operating_income = | net_income = | aum = | assets = | equity = | owner = | num_employees = | parent = Spinnaker Software | divisions = | subsid = | homepage = | footnotes = | intl = | bodystyle = }} Telarium Corporation (formerly Trillium) was a brand owned by Spinnaker Software. The brand was launched in 1984 and Spinnaker was sold in 1994.[1] The headquarters were located in Cambridge, Massachusetts, USA. The President of Telarium was C. David Seuss,[2] the founder and CEO of Spinnaker Software. HistoryC. David Seuss founded Trillium Corporation as a subsidiary of Spinnaker Software, the company that he was already the CEO and founder of. Within the first year of its foundation the original name, Trillium, was changed to Telarium due to legal issues presented by a book publisher. Telarium exclusively released adventure games with the exception of Shadowkeep, which was a role-playing game. The games were based on books, and the development of each game led to cooperation between the software developers and the authors. The first author who was consulted was the famous science fiction novelist, Michael Crichton, who collaborated on the development of Telarium's Amazon game, which was loosely based on Crichton's book Congo.[3][4] Adventure gamesTelarium published eight adventure games. The games belonged to the genre of interactive fiction with graphics. One game (Shadowkeep) was also a role-playing video game. They were based on works of literature in the literary genres of science fiction, fantasy, crime fiction and legal drama. Often they were developed in cooperation with established writers.[5] The game development was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Adventure games by Telarium were targeted at grown-up players, while those by Windham Classics–another Spinnaker subsidiary–were targeted at children.[6] The development was managed by Seth Godin.[7]
Two more adventure games were announced, but not published (Starman Jones, based on a science fiction novel by Robert A. Heinlein, and The Great Adventure, based on a science fiction novel by Philip Jose Farmer).[9] ReceptionThe Telarium adventures received critical acclaim. They were praised for the prime quality text, the detailed graphics and the interactive opportunities.[10] The cooperation with famous writers like Ray Bradbury, Arthur C. Clarke and Michael Crichton was accentuated as a special feature of Telarium.[11] External links
Notes1. ^[https://www.mobygames.com/company/softkey-international-inc/history] 2. ^C. David Seuss: Welcome to Telarium, Fall 1984 (Telarium-Newsletter) at The Interactive Fiction Collector´s Guide – Telarium by Manuel Schulz. 3. ^{{cite web|last=Maher|first=Jimmy|title=Michael Crichton|url=http://www.filfre.net/tag/telarium/|publisher=The Digital Antiquarian|accessdate=22 May 2014}} 4. ^{{cite web|title=Telarium Corp|url=http://www.mobygames.com/company/telarium-corp|publisher=Moby Games|accessdate=22 May 2014}} 5. ^Selby Bateman: Is A Picture Worth A Thousand Words?, Compute!, Issue 53, October 1984, p. 32. 6. ^Marguerite Zientara: Inside Spinnaker Software, InfoWorld volume 6, issue 33, August 1984, {{ISSN|0199-6649}}, p.43-48 7. ^Shay Addams: if yr cmptr cn rd ths..., Computer Entertainment, August 1985, p. 24-27, 76–77; Selby Bateman: Is a Picture worth a thousand words?, Compute!, Issue 53, October 1984, {{ISSN|0194-357X}}, p. 32 8. ^Telarium at Adventureland by Hans Persson and Stefan Meier 9. ^Telarium at Adventureland by Hans Persson and Stefan Meier 10. ^e.g. Gil Merciez: Fahrenheit 451, Antic Amiga Magazine, Vol. 5 Nr.1, 05/1985, p.81; David Cuciz: Gamespy Interviews – Alan Dean Foster. The Writing Game, August 2000 {{Webarchive|url=https://web.archive.org/web/20080103042257/http://archive.gamespy.com/legacy/interviews/afoster_a.shtm |date=January 3, 2008 }} 11. ^William V. Costanzo: The electronic Text: Learning to write, read and reason with computers. Educational Technology Publications 1989, Chapter A brief History of Interactive Fiction, p.67f. 2 : Defunct software companies of the United States|Defunct software companies |
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