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词条 The Divide: Enemies Within
释义

  1. Development

  2. Reception

  3. References

  4. External links

{{refimprove|date=January 2017}}{{Infobox video game|title=The Divide: Enemies Within
|developer=Radical Entertainment
|publisher=Viacom New Media
|released={{vgrelease|NA|1996}}
|designer=Ian Verchere
|genre=Action-adventure, Metroidvania[1]
|modes=Single-player
|platforms=PlayStation, Windows
}}

The Divide: Enemies Within is a 1996 action-adventure video game for the PlayStation and Windows.

Development

Director/designer Ian Verchere was a devout Metroid fan. He purposely designed The Divide to be a Metroid clone, knowing there could never be an official Metroid game for the PlayStation because it was a Nintendo series.[2]

Reception

{{Video game reviews
| EGM = 5.5/10 (PS1)[3]
| rev1 = The Electric Playground
| rev1Score = 9/10 (PS1)[4]
| NGen = {{rating|2|5}} (PS1)[5]
}}The Divide: Enemies Within received mostly negative reviews. Scary Larry of GamePro, reviewing the PlayStation version, wrote, "If you do the math, you'll find that the Divide comes up short in all areas." He cited the blocky graphics, dull level design, and shaky controls which make the player's mech often aim incorrectly.[6] Dan Hsu of Electronic Gaming Monthly said the story is "deep and involving", but that this does not matter in an action game. He and his three co-reviewers found the game generally average due to the low frame rate, uninspired graphics, and inaccurate aiming.[3] A reviewer for Next Generation criticized the dark, grainy graphics, last generation gameplay, and difficulty with moving diagonally. He concluded that "The Divide: Enemies Within plays just well enough to avoid being insulting, but leaves the distinct impression it was thrown together using a recipe from some 'How to Make a Videogame' book. It's uninspired and lacking."[5] In contrast, Victor Lucas of The Electric Playground called it "one of those consummate gamer's games. You know, the kind that will be talked about (and played) for a long, long time." While he agreed that the gameplay is last generation, he found it excellent due to the level design, massive length, and ongoing exploration of new and hidden areas. He also praised the game's cinematic intro, graphic design, and music.[4]

References

1. ^{{cite news|last=Szczepaniak |first=John |title=Backtracking: The History of Metroidvania|work=GamesTM|issue=116|publisher=Imagine Publishing|pages=148–53}}
2. ^{{cite magazine |title=The Divide: Enemies Within: Sc-Fi Platform Action in Full 3-D |magazine=Electronic Gaming Monthly|issue=94|publisher=Ziff Davis |date=May 1997|page=110}}
3. ^{{cite magazine |title=Review Crew: The Divide: Enemies Within |magazine=Electronic Gaming Monthly|issue=94|publisher=Ziff Davis|date=May 1997|page=60}}
4. ^{{cite web|last=Lucas|first=Victor|title=The Divide: Enemies Within Review|url=http://www.elecplay.com:80/reviewfull_285.html |website=The Electric Playground|archiveurl=https://web.archive.org/web/20010501030744/http://www.elecplay.com/reviewfull_285.html|archivedate=May 1, 2001|date=November 15, 1996|deadurl=yes|df=}}
5. ^{{cite magazine |title=The Divide: Enemies Within |magazine=Next Generation|issue=28|publisher=Imagine Media |date=April 1997|page=118}}
6. ^{{cite magazine|title=ProReview PlayStation: The Divide: Enemies Within|magazine=GamePro |issue=100|publisher=IDG|date=January 1997 |page=104}}

External links

  • {{moby game|id=/divide-enemies-within|name=The Divide: Enemies Within}}
  • The Divide: Enemies Within at GameFAQs
  • The Divide: Enemies Within at Hardcore Gaming 101
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9 : 1996 video games|Action-adventure games|Windows games|Science fiction video games|North America-exclusive video games|PlayStation (console) games|Video games developed in Canada|Video games featuring female protagonists|Metroidvania games

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