释义 |
- 1960s
- 1970s
- 1980s
- 1990s
- 2000s
- See also
- References
- External links
{{see also|History of computer animation}}This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer animation. 1960s Film | Year | Notes |
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Rendering of a planned highway | 1960 | In 1960, a 49-second vector animation of a car traveling down a planned highway at 110 km/h was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961 on national television.[1][2] | Hummingbird | 1967 | A ten-minute computer animated film by Charles Csuri and James Shaffer. This was awarded a prize at the 4th annual International Experimental Film Competition in Brussels, Belgium and in the collection of The Museum of Modern Art, New York City. The subject was a line drawing of a hummingbird for which a sequence of movements appropriate to the bird were programmed. Over 30,000 images comprising some 25 motion sequences were generated by the computer.[3][4] | Kitty | 1968 | A group of Soviet mathematicians and physicists headed by N. Konstantinov created a mathematically computable model of the physics of a moving cat. The algorithms were programmed on the BESM-4 computer. The computer then printed hundreds of frames to be later converted to film.[5][6][7] An accompanying scientific paper describes the foundation of the employed physics simulation techniques that nowadays are commonly applied to animation films and computer games.[8] |
1970s Film | Year | Notes |
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Metadata | 1971 | This is an experimental 2D animated short drawn on a data tablet by Peter Foldes, who used the world's first key frame animation software, invented by Nestor Burtnyk and Marceli Wein.[9][10][11][12] | A Computer Animated Hand | 1972 | Produced by Ed Catmull, the short demonstrates a computer animated hand, as well as human faces. Added to the United States National Film Registry in 2011. | Westworld | 1973 | First use of 2D computer animation in a significant entertainment feature film. The point of view of Yul Brynner's gunslinger was achieved with raster graphics.[13][14] | Faces (Faces & Body Parts) | 1974 | Fred Parke's thesis film on facial modeling at the University of Utah.[15] | Great | 1975 | The Oscar-winning 1975 short animated film about the life of the Victorian engineer Isambard Kingdom Brunel contains a brief sequence of a rotating wire-frame model of Brunel's final project, the iron steam ship SS Great Eastern. | Futureworld | 1976 | First use of 3D computer graphics for animated hand and face. Used 2D digital compositing to materialize characters over a background.[14] | Star Wars | 1977 | Used an animated 3D wire-frame graphic for the trench run briefing sequence. Added to the United States National Film Registry in 1989. | The Black Hole | | Film | Year | Notes |
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Looker | 1981 | First CGI human character, Cindy. Also, first use of 3D-shaded CGI.[16][17] | The Works | 1982 | The New York Institute of Technology Computer Graphics Lab premiered a trailer at SIGGRAPH for their CGI project. This would have been the first feature-length CGI film, but it was never completed. | The Wrath of Khan | ILM computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film.[18] Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called "Particle Systems". | Tron | First extensive use (15 minutes fully computer generated) of 3D CGI including the famous Light Cycle sequence.[19] Also includes very early facial animation (for the Master Control Program). | Golgo 13 | 1983 | First animated film to incorporate CGI sequences.[20] Entirely digital models of revolvers, skeletons, helicopters, and skyscrapers (created by Toyo Links Corporation and Osaka University's CG division) are used in the film's title sequence and part of the climax; the remainder of the film is traditionally animated by Tokyo Movie Shinsha. | Dream Flight | First 3D generated film telling a story, shown in Electronic Theater in SIGGRAPH ‘83 | Rock & Rule | First Western animated film to use computer graphics.[21] | The Last Starfighter | 1984 | Uses CGI for all spaceship shots, replacing traditional models. First use of "integrated CGI" where the effects are supposed to represent real world objects.[21] | Secret of The Lens | Uses CGI for spaceships and other scenes. | The Adventures of André and Wally B. | Lucasfilm's computer animation division creates an all-CGI-animated short. The first CGI animation with motion blur effects and squash and stretch motion. | The Year We Make Contact | Jupiter's turbulent atmosphere is CGI-rendered, mostly during the black spot shots. | Tony de Peltrie | 1985 | First CGI-animated human character to express emotion through his face and body language.[22] | Young Sherlock Holmes | Lucasfilm creates the first photorealistic CGI character, "stained glass knight" with 10 seconds of screentime.[23][21] | "Money for Nothing" | The first computer-generated music video.[21] The animators would go on to found Mainframe Entertainment. | Flight of the Navigator | 1986 | The first use of reflection mapping in a feature film, used for the flying alien spacecraft.[21] | Labyrinth | First realistic CGI animal.[21] | The Voyage Home | First use of the Cyberware 3D scanner, first 3D morphing.[21] | Luxo Jr. | First use of shadows in CGI, made with the specially developed software Photorealistic Renderman. First Pixar film, and first CGI film to be nominated for an Academy Award. Added to the United States National Film Registry in 2014. | The Golden Child | First use of primitive photorealistic morphing.[24] | Captain Power and the Soldiers of the Future | 1987 | First TV series to include characters modeled entirely with computers. | Knightmare | First game show with interaction between humans and computer-generated surroundings. | Rendez-vous in Montreal | First 3D generated film involving virtual actors Marilyn Monroe and Humphrey Bogart | Willow | 1988 | First extensive photorealistic use of morphing effect in a feature film.[25] | Akira | CGI is used to animate the pattern indicator, and to plot the paths of falling objects, model parallax effects on backgrounds, and tweak lighting and lens flares.[20] | Tin Toy | First computer-animated short film to win an Oscar. Added to the United States National Film Registry in 2003. | The Abyss | 1989 | First digital 3D water effect.[26] | The Jim Henson Hour | TV series with real-time and rendered CGI featuring digitally puppeteered CG character "Waldo." | Indiana Jones and the Last Crusade | First all-digital composite.[26] | Les Fables géométriques | First broadcast series of animated CGI shorts. |
1990sFilm | Year | Notes |
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Die Hard 2 | 1990 | First digitally-manipulated matte painting.[26] | RoboCop 2 | An early use of real-time computer graphics or "digital puppetry" to create a character in a motion picture.[27] | Backdraft | 1991 | First use of photorealistic CGI fire in a motion picture.[27] | Judgment Day | First realistic human movements on a CGI character.[26] The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects.[28] First use of a personal computer to create major movie 3D effects. | Death Becomes Her | 1992 | First human skin CGI software.[26] | The Lawnmower Man | First feature film to use computer animation to explore the subject of virtual reality. First virtual reality sex.[29] | Jurassic Park | 1993 | First photorealistic CG creatures.[26] | The Incredible Crash Dummies | First fully CG animated TV "Special". It filled a half hour time slot and ran repeatedly on Fox Kids during their Saturday morning lineup. It was later repacked as a video to be sold with action figures of the same branding. | Live & Kicking | First TV program to feature a live computer-generated character as part of its cast. | VeggieTales | First completely computer animated direct-to-video release. | Babylon 5 | First television series to use CGI as the primary method for its visual effects. First TV use of virtual sets. | Insektors[30] | First fully computer animated TV series. First use of character animation in a computer animated television series. | Radioland Murders | 1994 | First use of virtual CGI sets with live actors.[31] | ReBoot | First half-hour computer animated TV series.[32] | The Flintstones | First CGI-rendered fur.[26] | The Crow | First deceased actor (Brandon Lee) to be re-created through CGI. | Waterworld | 1995 | First realistic CG water.[26] | Casper | First CGI lead character in a feature-length live-action film, and first CGI characters to interact realistically with live actors. | Toy Story | First CGI feature-length animation. Added to the United States National Film Registry in 2005. | Cassiopeia | 1996 | A Brazilian CGI animated feature film produced and released by NDR Filmes in Brazil on April 1, 1996. First CGI feature-length animation that did not use scanned models for heads. | The Island of Dr. Moreau | First film to use motion capture CGI to portray a character. | DragonHeart | First 2D all-CGI backgrounds with live actors. First film to use ILM's Caricature software (created during the film's production). | Transformers | First CGI Transformers animated series produced by Mainframe Entertainment. Sequel to the original Transformers. | Star Wars (Episodes IV, V and VI Special Editions) | 1997 | First re-release of a film to incorporate CGI characters and elements. | Marvin the Martian in 3D | First CG film created for viewing with 3D glasses. | Titanic | First wide-release feature film with major elements rendered under the open-source Linux operating system.[33] Also included a number of advances, specifically in the rendering of flowing water. | A Bug's Life | 1998 | First CG anamorphic widescreen film. First all-digital transfer to DVD. First film to be reframed for home video releases. | Invasion: Earth | First major use of digital effects in a British TV series | What Dreams May Come | First use of 3D CGI in combination with 3D location scanning (Lidar) and motion-analysis based 3D camera tracking in a feature film. | Fight Club | 1999 | First photogrammetry based virtual cinematography scenes, including the first bullet time sex scene with fully naked body renderings of famous actors in leading roles (Helena Bonham Carter, Brad Pitt); renderings of different settings with both extreme close-ups and wide shots; and the first very photorealistic close-up rendering of a human face - which also belongs to a famous actor in a leading role (Edward Norton) - with detailed facial deformation and extreme close-ups (starting at the cell-level of the brain, flying through the different layers of tissues, a follicle and the skin with sweat droplets). | The Matrix | First use of CG interpolation with bullet time effects. Added to the National Film Registry in 2012. | Episode I – The Phantom Menace | First film to use CG extensively for thousands of shots, including backgrounds, environmental effects, vehicles, and crowds. Several CG characters stood alongside real actors in dozens of shots, making them the first CG "supporting" cast members. |
2000sFilm | Year | Notes |
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The Spirits Within | 2001 | First feature-length digital film to be made based on photorealism and live action principles. The first theatrically released feature film to utilize performance capture (motion capture) for all of its characters actions.[34] | Jimmy Neutron: Boy Genius | First CGI feature-length movie made using off-the-shelf hardware and software. | The Fellowship of the Ring | First use of AI for digital actors (using the Massive software developed by Weta Digital). | The Two Towers | 2002 | First virtual actor to win an award (Critics' Choice Movie Awards by Andy Serkis playing Gollum), in the newly created category Best Digital Acting Performance | Ice Age | First full-length feature animated film exclusively rendered with a ray tracer (CGI Studio).[35] | The Matrix Reloaded | 2003 | The Burly Brawl - the first use of "Universal Capture", the combination of dense (rather than point-based) motion capture, per-frame texture capture and optical flow of pixels over the data from 7 camera setup bought into a shared UV space by projection onto a neutral expression geometry leading to the introduction of realistic digital look-alikes, last missing piece into puzzle to make fully virtual cinematography possible. | Able Edwards | 2004 | First movie shot completely on a green screen using digitally scanned images as backgrounds. | Sky Captain and the World of Tomorrow | First movie with all-CGI backgrounds and live actors.[36] | The Polar Express | First computer-animated 3D film to be created with motion capture. | Elephants Dream | 2006 | First CGI short movie released as completely open source. Made with open-source software, theatrical and DVD release under Creative Commons License.[37] Unique that all 3D models, animatics and software are included on the DVD free for any use. | Flatland | 2007 | First CGI feature film to be animated by one person. Made with Lightwave 3D and Adobe After Effects.[38] | Plumíferos | 2009 | First CGI feature-length movie made using Open Source/Free Software for all 3D models, animation, lighting and render process, under GNU/Linux operating system. | Avatar | First full-length movie made using performance capture to create photorealistic 3D characters and to feature a fully CG 3D photorealistic world. The first virtual art department and complete virtual production pipeline was developed by director James Cameron and team to create the film in real-time. | Up | First computer-animated feature to be nominated for Academy Award for Best Picture. | |
See also - Animation
- List of computer-animated films
- List of computer-animated television series
References1. ^{{cite web |url= https://www.tekniskamuseet.se/lar-dig-mer/kommunikation-och-media/datorhistoriska-nedslag/svensk-datorhistoria-1960-talet/ |title= Svensk datorhistoria – 1960-talet |last= Du Rietz |first= Peter |date= 20 December 2016 |website= Tekniska museet |publisher= Tekniska museet |access-date= 17 January 2017 |quote= In front of the oscilloscope mounted a 35 mm camera with extended magazine on a custom-made stand. The camera was controlled automatically by computer, which sent a signal to the camera when a new image has been fed on the oscilloscope. In the Nordic ADB, who counted a lot and release data stewed, they had realized that they had all the coordinates to draw perspective from the driver's seat. They took as an example of this in the future how the then nyprojekterade motorway towards Nacka, outside Stockholm, would look like. With the camera in front of the oscilloscope, they could snap a picture every twenty meters of the virtual road. The result was a 30 second fictitious trip in the virtual highway at a speed of 110 km/h. The film was transferred to 16 mm format and made in 100 copies. Technical Museum is the only known surviving copy of the film in the collections. On the film roll box says that it is the first computer-drawn film in the world. There is little other evidence that this is actually true, and that this is the world's first computer animation. The film aired on the best time in the TV November 9, 1961 in news program News. |language= Swedish |trans-title= Swedish computer history - 1960s}} 2. ^{{YouTube|XhNT501DsJI|"Världens äldsta datoranimation?"}} 3. ^{{cite web |url= http://www.siggraph.org/artdesign/profile/csuri/artworks/plot/plot9.html |title= Hummingbird, 1967 |last= Csuir |first= Charles |date= |website= ACM SIGGRAPH |publisher= ACM SIGGRAPH |access-date= 17 January 2017 |quote= We completed a ten minute computer animated film entitled Hummingbird. The subject was a line drawing of a hummingbird for which a sequence of movements appropriate to the bird were outlined. Over 30,000 images comprising some 25 motion sequences were generated by the computer. For these, selected sequences were used for the film. A micro-film plotter recorded the images directly to film. To facilitate control over the motion of some sequences, the programs were written to read all the controlling parameters from cards, one card for each frame. Curve fit or other date generating programs were used to punch the parameter decks. We also built a windowing option into our plot subroutine. }} [] 4. ^{{youtube|awvQp1TdBqc|Charles Csuri, Fragmentation Animations, 1968 - 1970: Hummingbird (1968)}} 5. ^{{cite web |url= http://www.etudes.ru/ru/mov/kittie/ |title= Кошечка |last= |first= |date= |website= Mathematical Etudes |publisher= Mathematical Etudes Foundation |access-date= 17 January 2017 |quote= More than 40 years ago in 1968... A team led by Nikolai Nikolaevich Konstantinov created a mathematical model of the motion of the animal (a cat). The computer BESM-4 carried out the computation of an ordinary written program (in the mathematical sense) differential equations, drawing cartoon "Kitty" showing even by modern standards one of the most amazing animation movements of a cat ever created by computer. |language= Russian |trans-title= Kitty}} 6. ^{{cite web |url= http://www.themarysue.com/kitty-computer-animation-russia-1968-video/ |title= "Kitty": One of the First-Ever Computer Animations |last= Quigley |first= Robert |date= 22 March 2010 |website= The Mary Sue |publisher= The Mary Sue, LLC |access-date= 19 January 2017 |quote= “Kitty” is one of the first computer animations ever made: It was produced in Russia in 1968 under the direction of one N.Konstantinov, who led a team of physicists and mathematicians to produce something that looks a bit like an ASCII art flipbook today, but must have been remarkable at the time given the state of computing technology. }} 7. ^{{YouTube|0O4mm3hXNgA|"Kitty. - N.Konstantinov."}} 8. ^{{cite journal |last1= Konstantinov |first2= N.N. |last2= Minachin |first1= V.V. |last3= Ponomarenko |first3= V.Y. |date= 1974 |title= Программа, моделирующая механизм и рисующая мультфильм о нем |trans-title= The program that simulates the mechanism and draws a cartoon about it |url= http://www.etudes.ru/data/localdocs/koshechka.djvu |language= Russian |journal= Проблемы кибернетики |location= Moscow, USSR | publisher= Наука |access-date= 6 October 2016 | issue= 28 | pages= 193–209 }} 9. ^ 10. ^ 11. ^ 12. ^ 13. ^{{cite news| url=https://www.usatoday.com/life/movies/news/2004-09-14-sky-captain-cgi_x.htm | work=USA Today | title='Sky Captain' takes CGI to limit | first1=Scott | last1=Bowles | date=2004-09-15 | accessdate=2010-05-25}} 14. ^1 2 {{cite web|url=http://www.filmsite.org/visualeffects9.html|title=Visual and Special Effects Film Milestones|author=|date=|website=www.filmsite.org}} 15. ^{{cite web |url=http://www.popularmechanics.com/technology/design/a16205/these-early-computer-animations-show-how-far-weve-come/ |title=These Early Computer Animations Show How Far We've Come |last1=Wenz |first1=John |last2= |first2= |date=Jun 25, 2015 |website=popularmechanics.com |publisher= |access-date=March 19, 2016 |quote=}} 16. ^1 {{cite web|url=http://www.filmsite.org/visualeffects10.html|title=Visual and Special Effects Film Milestones|author=|date=|website=www.filmsite.org}} 17. ^Netzley, pg. 49. 18. ^{{cite news|author=Pegoraro, Rob|date=June 29, 2008|title=Incredibles, Inc; The story of how computer programmers transformed the art of movie animation|work=The Washington Post|page=W8}} 19. ^Tron - The 1982 movie 20. ^1 {{cite book |last=Hughes |first=David |title=Comic Book Movies |publisher=Virgin Books |isbn=0-7535-0767-6 |date=2003|page=27}} 21. ^1 2 3 4 5 6 {{cite web|url=http://www.filmsite.org/visualeffects11.html|title=Visual and Special Effects Film Milestones|author=|date=|website=www.filmsite.org}} 22. ^{{cite web|url=http://www.awn.com/mag/issue3.12/3.12pages/townsendcanada.php3|title=Along the Banks of the St. Lawrence|author=|date=|website=awn.com}} 23. ^Netzley, 246. 24. ^{{cite web|last1=Dirks|first1=Tim|title=Visual and Special Effects Film Milestones|url=http://www.filmsite.org/visualeffects13.html|website=Filmsite|publisher=AMC Networks International|accessdate=5 June 2016}} 25. ^Netzley, 239. 26. ^1 2 3 4 5 6 7 Netzley, 50. 27. ^1 {{cite web|url=http://www.filmsite.org/visualeffects14.html|title=Visual and Special Effects Film Milestones|author=|date=|website=www.filmsite.org}} 28. ^{{cite web | url=http://www.filmsite.org/visualeffects14.html | title=Visual and Special Effects Film Milestones | publisher=Filmsite.org | accessdate=October 3, 2012}} 29. ^{{cite web|url=http://www.filmsite.org/visualeffects15.html|title=Visual and Special Effects Film Milestones|author=|date=|website=www.filmsite.org}} 30. ^Created in 1993. 2nd Prize for the category 3D Animation Imagina in 1993 for the episode "Some Flowers for Bakrakra" 31. ^{{cite book | author= Marcus Hearn | title = The Cinema of George Lucas | publisher =Harry N. Abrams, Inc. | year =2005 | pages =79–80 | isbn = 0-8109-4968-7 | location = New York City}} 32. ^{{cite news|title= 'Reboot' Is First Series to Be Fully Computerized |publisher= LA Times|date=1994-11-10|url= http://articles.latimes.com/1994-11-10/entertainment/ca-61086_1_computer-animation|accessdate=2010-08-23 | first=Sharon | last=Bernstein}} 33. ^{{cite web | url=http://www.linuxjournal.com/article/6339 | publisher=Linux Journal | title=Linux and Star Trek | author=Rowe, Robin | date=2003-01-01}} 34. ^{{cite news| url=http://www.time.com/time/magazine/article/0,9171,997597,00.html | work=Time | title=Cinema: A Painstaking Fantasy | date=2000-07-31}} 35. ^{{Cite web|url=http://www.awn.com/animationworld/ray-tracers-blue-sky-studios|title=Ray Tracers: Blue Sky Studios|access-date=2016-06-30}} 36. ^{{cite news| url=https://www.wired.com/wired/archive/12.05/conran.html | work=Wired | title=Kid Robot and the World of Tomorrow}} 37. ^{{cite web|url=http://www.elephantsdream.org/|title=Elephants Dream|author=|date=|website=www.elephantsdream.org}} 38. ^{{Cite web|url=http://www.flatlandthefilm.com/news.php?CurrentPage=15|title=Flatland director Ladd Ehlinger Jr. starts column Filmmaker's Perspective for GreenCine.com|publisher=Flatland}}
- Netzley, Patricia D. Encyclopedia of Movie Special Effects. Checkmark Books, 2001.
External links- CG101: A Computer Graphics Industry Reference {{ISBN|073570046X}} Unique and personal histories of early computer graphics production, plus a comprehensive foundation of the industry for all reading levels.
- CG production companies and [https://web.archive.org/web/20070517144718/http://accad.osu.edu/~waynec/history/lesson14.html CGI in the movies] - detailed historical information
- Milestones in Film History: Greatest Visual and Special Effects
{{Animation}} 4 : Visual effects|Computing timelines|Film|Television technology |