词条 | TinyBuild | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
| name = tinyBuild LLC | logo = tinyBuild.svg | type = Private | industry = Video game industry | founded = {{Start date and age|2011}} | founders = {{Unbulleted list | Alex Nichiporchik | Tom Brien }} | hq_location_city = Bothell, Washington | hq_location_country = U.S. | num_locations = 2 offices | num_locations_year = 2017 | area_served = Worldwide | key_people = Alex Nichiporchik (CEO) | num_employees = 20 | num_employees_year = 2017 | website = {{URL|http://www.tinybuild.com/|tinybuild.com}} }} tinyBuild LLC is an American video game publisher and developer. Based in Bothell, Washington, with a development studio in Utrecht, Netherlands, the company was founded by Alex Nichiporchik, Luke Burtis and Tom Brien. Having found success with digital games No Time to Explain and SpeedRunners, the latter of which was developed by DoubleDutch Games, the company has moved into video game publishing, and has helped third-party studios release titles across PC, mobile and video game consoles. Following the success of No Time to Explain,[1] the company began working with DoubleDutch Games on SpeedRunners. This co-development experiment proved fruitful,[2] and since March 2015, SpeedRunners has sold over 600,000 copies.[3] As a result, tinyBuild made the decision to begin publishing titles from third-party developers, starting with Not the Robots in 2013.[4] tinyBuild has continued to work with third-party studios and has published titles across Steam, iOS, Android and various video game consoles.[5][6] tinyBuild has also worked with student teams to help bring their first games to market.[7][8] Games developed
Games published
References1. ^{{cite web |url=http://kotaku.com/5785190/this-game-is-from-the-future-theres-no-time-to-explain |title=This Game Is From The Future. THERE'S NO TIME TO EXPLAIN. |first=Luke|last=Plunkett |work=Kotaku |accessdate=July 1, 2015}} 2. ^{{cite web |url=http://www.kotaku.co.uk/2015/05/22/speedrunners-is-the-competitive-multiplayer-mario-that-nintendo-shouldve-made |title=Speedrunners is the Competitive Multiplayer Mario That Nintendo Should've Made |first=Alex|last=Jones |work=Kotaku |accessdate=July 1, 2015}} 3. ^{{cite web |url=http://www.eurogamer.net/articles/2015-03-23-speedrunners-has-sold-600k-copies-on-steam-early-access |title=SpeedRunners shifts 600K copies on Steam Early Access |first=Jeffrey|last=Matulef |work=Eurogamer |accessdate=July 1, 2015}} 4. ^{{cite web |url=http://www.rockpapershotgun.com/2013/12/07/not-the-robots-procedural-stealth-out-this-month/ |title=Not The Robots’ Procedural Stealth Out This Month |first=Nathan|last=Grayson |work=Rock Paper Shotgun |accessdate=July 1, 2015}} 5. ^{{cite web |url=http://www.digitalspy.co.uk/gaming/news/a613563/no-time-to-explain-developer-tinybuild-to-expand-publishing-strategy.html#~phaS3JV7Q3NP0h |title=No Time to Explain developer tinyBuild to expand publishing strategy |first=Matthew|last=Reynolds |work=Digital Spy |accessdate=July 1, 2015}} 6. ^{{cite web |url=http://www.gamesindustry.biz/articles/2014-12-01-tinybuild-hires-mike-rose |title=tinyBuild hires Mike Rose |first=Brendan|last=Sinclair |work=Gamesindustry.biz |accessdate=July 1, 2015}} 7. ^{{cite web |url=http://www.gamesindustry.biz/articles/2014-12-05-tinybuild-games-signs-student-developers |title=tinyBuild Games signs student developers |first=Rachel|last=Weber |work=Gamesindustry.biz |accessdate=July 1, 2015}} 8. ^{{cite web |url=https://www.theverge.com/2015/3/5/8147831/check-in-knock-out-is-super-smash-bros-and-towerfall |title=If Super Smash Bros. was about an overbooked pixelated hotel...|first=Ross|last=Miller |work=The Verge |accessdate=July 1, 2015}} External links
5 : American companies established in 2011|Companies based in Bothell, Washington|Privately held companies of the United States|Video game companies of the United States|Video game development companies |
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