词条 | To Challenge Tomorrow |
释义 |
To Challenge Tomorrow is a role-playing game published by Ragnarok Enterprises in 1983. DescriptionTo Challenge Tomorrow is a universal system for historical, contemporary, or future settings.[1] The rules are general such that they include many possibilities; it is a skill-based system, with skill scores heavily modified by a character's basic statistics.[1] The set consists of three books: "Past, Present & Future SF & Historical Rules" (32 pages), with rules for character creation, skills, psychic skills, and combat; "Worlds of Adventure" (32 pages), which describes 12 time periods, from the 15th century to the 30th; and "Adventures" (20 pages), four miniscenarios.[1]Publication historyTo Challenge Tomorrow was designed by David F. Nalle, and published by Ragnarok Enterprises in 1983 as a digest-sized box containing a 32-page book, a 32-page book, and a 20-page book, and a sample character sheet.[1]ReceptionWilliam A. Barton reviewed To Challenge Tomorrow in Space Gamer No. 72.[2] Barton commented that "if you can look beyond its production limitations, I think you'll find To Challenge Tomorrow a worthwhile purchase, even if for nothing else than several good gaming concepts."[2] Reviews
References1. ^1 2 3 {{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=398}} 2. ^1 {{cite journal|last=Barton |first=William A. |date=Jan–Feb 1985 |title=Capsule Reviews|journal=Space Gamer|publisher=Steve Jackson Games|issue=72|pages=34}} 2 : Role-playing games introduced in 1983|Universal role-playing games |
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