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词条 Toru Iwatani
释义

  1. Early life

  2. Career

  3. Works

  4. Writings

  5. References

  6. External links

{{Japanese name|Iwatani}}{{Infobox person
| name = Toru Iwatani
| image =Toru Iwatani, creator of Pac-Man, at GDC 2011.jpg
| caption =Iwatani at the Game Developers Conference in 2011
| native_name = 岩谷徹
| native_name_lang = jp
| birth_name = Toru Iwatani
| birth_date = {{birth date and age|1955|1|25}}
| birth_place = Meguro, Tokyo, Japan
| death_date =
| death_place =
| death_cause =
| residence =
| nationality = Japanese
| other_names =
| occupation = Video game designer
| known_for = Pac-Man
Pole Position
}}{{nihongo|Toru Iwatani|岩谷 徹|Iwatani Tōru|born January 25, 1955}} is a Japanese video game designer, best known as the creator of the arcade games Pac-Man (1980) and Pole Position (1982).

Early life

Iwatani was born in Meguro ward of Tokyo, Japan. He was self-taught, without any formal training in computers, visual arts, or graphic design.[1] For example, he filled his school textbooks with scattered manga, which went on to influence the character designs in his video games.[2]

Career

He joined the computer software company Namco in 1977.[1] This was where he started his career in the video game business. There, he came up with the idea for a game called "Pakku-Man" and in 1980, he, along with programmer Shigeo Funaki (舟木 茂雄), a hardware engineer, a cabinet designer and Toshio Kai (甲斐 敏夫) for sound and music, finished the game. It was released to the Japanese public on May 22 of that year, where it became a huge success. It caught the attention of arcade-game manufacturer Midway, who bought the United States rights for the game and released the game in the U.S. as Pac-Man. Due to its innovative concept and continuing international popularity, it is regarded as one of the all-time classic video games. Iwatani returned to his Pac-Man roots in 2007 when he developed Pac-Man Championship Edition for the Xbox 360, which he states is the final game he will develop.[3]

Iwatani went on to create a few other video games, including Libble Rabble, but none of them reached the amount of success that Pac-Man did. He was promoted within the ranks of Namco, eventually being responsible for overseeing the administration of the company. In a VH-1 Game Break interview, Iwatani said he did not personally profit from the creation of Pac-Man, saying, "The truth of the matter is, there were no rewards per se for the success of Pac-Man. I was just an employee. There was no change in my salary, no bonus, no official citation of any kind."[4]

Iwatani's greatest success after Pac-Man was Pole Position (1982), which became a major arcade hit and is considered the most influential racing video game of all time.[5]

From April 2005, he taught the subject of Character Design Studies at Osaka University of Arts as visiting professor. Iwatani left Namco in March 2007 to become a full-time lecturer at Tokyo Polytechnic University.[6]

On June 2, 2010, just before visiting an event called the Festival of Games in the Netherlands, Iwatani was photographed showing the original sketches of Pac-Man, making it the first public appearance of these designs.[7][8]

The next day, June 3, 2010, at the Festival of Games, Iwatani received a certificate from Guinness World Records for Pac-Man having the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005, and recorded in the Guinness World Records: Gamer's Edition 2008.[9]

Iwatani made a cameo appearance in the film Pixels, which prominently features Pac-Man as an antagonist. A fictionalized version of Iwatani, portrayed by Denis Akiyama, also appears in the film.

Works

Title Year released Role
Gee Bee1978Designer
Cutie Q1979Designer
Pac-Man1980Designer
Pole Position1982Designer
Pole Position II1983Designer
Libble Rabble1983Designer
Pac-Mania1987Director
Quester[10]1987Producer
Pac-Man Championship Edition2007Project Supervisor

Writings

  • {{cite book|last=Iwatani|first=Toru|title=Pakkuman no Gēmu Gaku Nyūmon|trans-title={{sic|Pacman's Methods}}|isbn=978-4757717527|date=2005-09-17|publisher=Enter Brain}}
  • {{cite book|last=Iwatani|first=Toru|title=Gēmu no Ryūgi|trans-title={{sic|The style of game}}|isbn=978-4778313265|date=2012-06-21|publisher=Ohta Books}}

References

1. ^{{cite web | url = https://programmersatwork.wordpress.com/toru-iwatani-1986-pacman-designer/ | title = Toru Iwatani, 1986 PacMan Designer | Programmers At Work | accessdate = 2015-07-25}}
2. ^{{cite book|last=Kohler|first=Chris|title=How Japanese Video Games Gave the World an Extra Life|year=2016|page=[https://www.scribd.com/read/327139764/Power-Up-How-Japanese-Video-Games-Gave-the-World-an-Extra-Life 52]}}
3. ^{{cite web | url = http://www.joystiq.com/2007/06/07/chasing-pellets-pac-man-tries-to-make-history-again/ | title = Chasing pellets: Pac-Man tries to make history again | author = Ransom-Wiley, James | publisher = Joystiq | date = 2007-06-07 }}
4. ^{{cite web | url = http://vh1.blogs.com/vh1_games//2007/06/exclusive_pacma.html | title = Exclusive: Pac-Man Creator Speaks! | last = Pfeffer | first=Helen | publisher = VH-1 | date = 2007-06-06 | accessdate = 2007-06-07 }}
5. ^{{cite web|url=http://ign.com/articles/2015/04/03/the-top-10-most-influential-racing-games-ever?page=2|title=The Top 10 Most Influential Racing Games Ever|date=3 April 2015|publisher=}}
6. ^{{cite web|url=http://www.gamespot.com/news/6153732.html |title=Pac-Man creator leaves Namco Bandai for school |author=Wyman, Walt |publisher=GameSpot |date=2006-07-10 |accessdate=2006-07-31 |deadurl=yes |archiveurl=https://web.archive.org/web/20060713034959/http://www.gamespot.com/news/6153732.html |archivedate=July 13, 2006 }}
7. ^{{cite web|url=http://www.controlmagazine.net/2010/06/22/prof-toru-iwatani-this-is-how-i-made-pac-man/|title=Prof. Toru Iwatani: "This is how I made Pac-Man!"|date=June 22, 2010|accessdate=31 December 2012|last=Dierckx|first=Matthijs|publisher=Control Magazine|deadurl=yes|archiveurl=https://web.archive.org/web/20130114081724/http://www.controlmagazine.net/2010/06/22/prof-toru-iwatani-this-is-how-i-made-pac-man/|archivedate=14 January 2013|df=}}
8. ^{{cite news| url=http://www.dailymail.co.uk/sciencetech/article-1289239/Japanese-inventor-Pac-Man-reveals-original-sketches-iconic-video-game.html | location=London | work=Daily Mail | title=Japanese inventor of Pac-Man reveals his original sketches of the iconic video game | first=Niall | last=Firth | date=June 24, 2010}}
9. ^{{cite web|first=Martijn |last=Müller |title=Pac-Man wereldrecord beklonken en het hele verhaal |url=http://www.ng-gamer.nl/game-nieuws/11117_pacman-wereldrecord-beklonken-en-het-hele-verhaal/ |language=dutch |publisher=NG-Gamer |date=June 3, 2010 |deadurl=yes |archiveurl=https://web.archive.org/web/20110723013453/http://www.ng-gamer.nl/game-nieuws/11117_pacman-wereldrecord-beklonken-en-het-hele-verhaal/ |archivedate=July 23, 2011 }}
10. ^{{cite web|title=Quester|url=https://www.arcade-history.com/?n=quester&page=detail&id=2104|website=Gaming History}}

External links

  • {{IMDb name|id=1136565}}
  • [https://web.archive.org/web/20100524002433/http://pacmanmuseum.com/history/Toru-Iwatani.php Detailed Toru Iwatani biography] at PAC-MAN Museum
  • [https://www.wired.com/gamelife/2010/05/pac-man-30-years/ Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating] at Wired.com
{{Namco Bandai}}{{Pac-Man series}}{{Authority control}}{{DEFAULTSORT:Iwatani, Toru}}

6 : 1955 births|People from Meguro|Living people|Japanese video game designers|Namco|Pac-Man

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