词条 | Voxel Space |
释义 |
| logo = | developer = NovaLogic, Kyle Freeman | latest release version = | latest release date = {{release date and age|1992}} | platform = | programming language = | genre = 3D graphics engine | license = | website = http://www.novalogic.com/ }}Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman.[1][2] The company was issued a patent for the technology in early 2000.[3][4] HistoryThe original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill. The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2),[5] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2. Based on Kyle Freeman's experience with voxels in medical-imaging technologies used in CT scan[6] and MRI scanners, similar technology was used in games such as Outcast. With the advance of computation power in modern computers there do exist browser-based versions of similar technology based on the Voxel Space terrain rendering used in Comanche.[7] The version of the engine used in the Comanche series utilized ray-tracing every pixel of the volumetric terrain data.{{cn|date=January 2019}} Versions
List of gamesThe technology was used in a number of commercial game titles.[9]
References1. ^{{cite web|url=http://www.thefreelibrary.com/NovaLogic+Awarded+Patent+for+Unique+3-D+Graphics+Engine%3B+Voxel+Space...-a059539908|title=NovaLogic Awarded Patent for Unique 3-D Graphics Engine; Voxel Space 2 Becomes Game Publisher's Third Patented Invention. - Free Online Library|publisher=thefreelibrary.com|accessdate=2015-08-13}} {{Video game engines}}{{DEFAULTSORT:Voxel Space}}VoxelSpace2. ^{{cite web|url=http://maverick.inria.fr/Publications/2009/CNLSE09/GigaVoxels_Siggraph09_Slides.pdf|date=17 August 2009|title= Beyond Triangles – GigaVoxels Effects in Video Games |accessdate=2015-08-13}} 3. ^{{cite web|url=http://www.ign.com/articles/2000/02/19/voxels-unite-in-graphic-glory-as-novalogic-is-issued-patent|title=Voxel's Unite in Graphic Glory as NovaLogic is Issued Patent - IGN|publisher=ign.com|accessdate=2015-08-13}} 4. ^{{cite web|url=http://www.gamasutra.com/view/news/93685/Nova_Logic_Patented.php|title=Gamasutra - Nova Logic Patented|publisher=gamasutra.com|accessdate=2015-08-13}} 5. ^{{cite magazine |last=|first= |title=NG Alphas: NovaLogic |magazine=Next Generation|issue=20|publisher=Imagine Media |date=August 1996 |pages=62-63}} 6. ^{{Cite magazine |last=Schuytema |first=Paul |author= |last2= |first2= |date=July 1994 |title=The Wizard of Voxels |department=Hex, Bugs & Rock 'N Roll |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=120 |magazine=Computer Gaming World |pages=140-144 |type=}} 7. ^{{cite web|url=https://github.com/s-macke/VoxelSpace|title=Voxel Space in the game Comanche|publisher=GitHub|accessdate=2017-09-24}} 8. ^{{cite web|url=http://www.flightsim.com/vbfs/content.php?2994-NovaLogic-Awarded-Patent-For-Voxel-Space-Graphics-Engine|title=FlightSim.Com - NovaLogic Awarded Patent For Voxel Space Graphics Engine|publisher=flightsim.com|accessdate=2015-08-13}} 9. ^{{cite web|url=http://www.novalogic.com/novaworld/legal.htm|title=NovaLogic: Legal Information|publisher=novalogic.com|accessdate=2015-08-13}} 2 : 2000 software|Video game engines |
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