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词条 WWE SuperCard
释义

  1. Gameplay

     Modes  Wild Mode  King of the Ring  People's Champion Challenge (discontinued)  Road to Glory  Ring Domination  Team People's Champion Challenge (discontinued)  Season 2  Season 3   Season 4    Season 5  

  2. Reception

  3. See also

  4. References

{{Infobox video game
| image =
| platforms = Android
iOS
| released = Android
{{Start date|2014|8|14}}
iOS
{{Start date|2014|8|14}}}}

WWE SuperCard is a 2014 video game for iOS and Android, and a mobile installment in the WWE video game series, developed by Cat Daddy Games[1] and published by 2K Games. It is a collectible card game featuring WWE superstars.

Gameplay

Modes

The game has several game modes: Wild (introduced in Season 3 as a name change for Exhibition), King of the Ring, Road to Glory, People's Champion Challenge (retired after Season 2), Ring Domination (introduced in Season 2), Money in the Bank (introduced in Season 2), Team Battleground (introduced in Season 3), Royal Rumble (introduced in Season 3), Ranked which will have its name changed to "War" mode with the launch of Season 4 on November 15,{{when|date=February 2018}}, Elimination Chamber (introduced in Season 4), Women's Royal Rumble (introduced in Season 4) and Last Man Standing (introduced in Season 4). Another mode will be added soon this coming December. (Introduced along with Season 5.)

Wild Mode

In a wild match, the player has to set up a group of four superstars, two female superstars, and two support cards. You get to pick from any card that you unlocked between seasons 1, 2, 3, and 4. The player gets to choose from three opponents, which are similar to your tier. It also provides the number of matches won and lost by your opponent. After selecting the opponent, the player heads towards a match with his or her opponent's deck. All games of wild are set inside the NXT[2] arena in season 4. In season 3, they would be held in a gym or a bar with WWE logos throughout the venue. Each wild match features a variety of matches in which the player selects one or two cards with or without a support card suiting to the one or two stats to be compared in the match and that the match is for the male superstars, female superstars, or tag teams. In such a game, there are usually three matches, each carrying one point, which goes to the winning player. Although, a match might end up as a tie and both players earn one point each, which might further lead to a tie among the players. In such a case, there is an extra match and the winner of the latter wins the whole match. Each win awards the player two picks whereas a loss provides only one pick and a perfect 3-0 victory provides an extra pick which makes a total of three picks. You are also able to watch an ad for an extra 4 bonus picks.

King of the Ring

In KOTR, matches are simulated. The player builds a deck of 8 superstars, 2 divas, and 2 support cards to determine his tier and rewards. Then the AI matches up the player with 14 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. Half of the players of the deck is active and loses stamina (8 per match) and the other inactive half gains stamina (40 per match). With decrease in stamina the stats of a card decrease as well, so the player might use energy cards obtained from the card picks to fill a card's energy bar (you can gather up to 40) and the player might also use one or more of the stat boosts to increase the particular stat(s) of each card in the active part of the deck by 15 percent (you can gather 5 of each boost) for the next match only. After playing 45 matches the top 8 players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Each player can receive his/her KoTr rewards as per the position 45 minutes after his/her last match.

In season 2, KoTr was changed. Now the deck consists of 7 superstars, 3 divas and two support cards. Then the AI matches up the player with 15 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. The full deck is in play, unlike Season 1. Stamina system is same as Season 1, Except the total number of Energy cards that can be accumulated increased to 25 from 10. After playing 45 matches the top 8 players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Each player can receive his/her KoTr rewards as per the position 45 minutes after his/her last match.

In season 4, KoTr will change again. KoTr in season 4 will split a total of 32 players into 4 teams of 8 people each with 2 sets of 16 people starting in either a 205 Live or NXT bracket. In season 4 KoTr, there are no more qualifying matches and everybody is instead put straight into a contender's bracket where all 4 groups will be displayed. Every time you and/or some of your group members win, you get rewarded for moving onto the next stage in the bracket and you move up to either the Raw or Smackdown bracket depending on which bracket you advanced from! If you came from the 205 Live bracket, you will move up to the Smackdown bracket where those in the NXT bracket will move up to the Raw bracket! However, if you lose, you are knocked out of the bracket and KoTr ends! KoTr in Season 4 will take just over a full day to complete compared to the 2+ days it took to complete in seasons 1-3! Rewards are giving according to the player's KoTr tier.

People's Champion Challenge (discontinued)

In a PCC, the player chose one of the two sides available and played to add wins to the superstar's side chosen by him/her to earn points. PCC matches were just like Wild Mode matches, but here, the player got only three opponents to choose from with wins awarding points that could be earned by defeating the opponent chosen. Also, one could earn title matches through card picks earned from PCC matches, which, upon use, doubled the points that could be earned by winning against any of the three opponents, but these cards reset the board of cards available for picking once one such card is found. The player earned points to move up in the rankings and, at the end of the event, players were awarded cards on the basis of the winning side and the player's ranking. This mode has now been retired.

Road to Glory

In Road to Glory, the player must construct a team of 16 superstars, 4 female superstars, and 2 support cards. Before playing, the player chooses his or her opponent like they would with People's Champion Challenge to earn points. This mode works just like exhibition but with more matches. The mode is split in 4 rounds where each player is given 4 random cards. Play works like Wild Mode. After 4 rounds, the person who wins the most matches is the winner. Depending on the results of the match, the player can earn 3 to 9 draft picks on the board with a rare card or higher or a title match card resetting the board. After earning a certain amount of points, the player can earn a card starting with Legendary and work their way up to earn a special card that can only be obtained from the event. Like some other modes (i.e Royal Rumble), this mode uses a bout system in which you can play 5 matches in a row. The player can earn a free match every 15 minutes or pay for bouts with credits.

Ring Domination

This mode consists of a deck made of 10 Superstars and 2 Support cards (no females). The mode is played on a 3x3 grid (9 tiles), and the aim is to own the most number of tiles at the end of bout. The player starts with a hand of six cards (and 2 support cards), dealt randomly from his deck. Placing a card in a tile controls the tile for the player, and the opponent may use the cards' alignment to challenge for a tile. The challenge is a single match between the two cards based on randomly selected attributes, and the winner of the match controls the loser's tile. This goes on until all nine tiles are filled with cards. The player with the most tiles is the winner. This mode is contested player vs AI; the winner receives four picks, and the loser receives two. The picks go towards unveiling a special card - once the card is fully revealed, the player receives that card. There is a special "Pick Doubler" boost that can be found that doubles the picks received from the next bout (win or lose). There are five free bout slots to start, and a new free bout is available every 15 minutes if a slot is open.

Team People's Champion Challenge (discontinued)

This is an extension of the normal PK. A team is to be created consisting of 4 or more members to be eligible in the team PCC. Then there is a pool created of cards from each member. Each Soweto Te two superstars, one female superstar and one support card. Enhancements may or may not be contributed. When a Team CC starts, Everybody has to choose a side, and the team will play for the side which has been chosen the most. But as in PCC, the winning superstar/diva is the reward, irrespective of the team's choice.

The matchlock is like exhibition but each player gets three opponents to choose from with the points that can be earned by defeating the opponent instead of their tiers to determine the opponent's deck's difficulty level. Each deck will be randomly selected from the previously made pool of cards. Also one can earn title matches through card picks earned from PIC matches which upon use, triple the points that can be earned by winning against any of the three opponents but these cards reset the set of cards available for picking once one such card is found. The player earns points to move the team up in the rankings and at the end of the event is awarded cards on the basis of the winning side and the team's ranking.

Season 2

Season 2 introduced tokens and multi-charge enhancements to the cards. Additionally, the cards will level up skills with a feature called Play Levels. After Season 2 was introduced, season 1 cards were made ineligible to play against Season 2 cards, additionally, the Fusion Chamber is used to convert higher-leveld Season 1 cards into season 2 cards.[3]

Season 3

In season 3, several new modes were introduced. A Royal Rumble game mode is introduced, with players battling 15 cards against each other. New card tiers and a ranked player vs. player mode were added.[4] An emoji feature, referred to as Attitudes, was added to the game as well.[5]

Season 4

New Events added to Season 4 include an all-female Elimination Chamber and Women's Royal Rumble events.[6] Live Player vs. Player modes have been merged into weekly leagues, where players can earn points and upgrades heading into the next week's league. New card tiers were made available as well.

Another new mode, Last Man Standing, launched on April 18, 2018. The mode features increasingly challenging Arenas, and players compete to place on the leaderboard against others.[7]

Season 5

Season 5 has brought a completely new layout of the game, with the addition of being able to use multiple fusion chambers at once. In addition to this, 3 new tiers were added: Gothic, Neon and Shattered. In December, they have announced that a new event will be coming. The event that was added was Over The Limit. It debuted on December 11, 2018 with an Elias event card.

Reception

The game has a Metacritic score of 85 based on 7 critic reviews.[8]

TouchArcade wrote "For a new IP, WWE SuperCard manages to hang with the best of them. Even without purchasing cards left and right you can still enjoy yourself, which is great news for skeptics or WWE fans".[9]

148Apps said "It's easy to scoff at, but it turns out WWE SuperCard is a surprisingly engaging digital trading card game".[10] Gamezebo wrote "WWE SuperCard is a very decent card-battling game that's more concerned about engaging players than bleeding them dry with in-app purchases".[11] PocketGamer UK said "WWE SuperCard is an unexpectedly strategic and fun collectible card game".[12] ArcadeSushi said "For a free game, and despite the weird micro-transaction pricing, WWE SuperCard has a lot to offer, and it's definitely worth a download for those looking for quick fun".[13] Game Revolution said "In the end, though, its lack of depth makes it hard to recommend to anyone who's not a fan of WWE in the first place. Lucky for the game's makers, that's one group of people there's definitely no shortage of".[14]

See also

  • List of licensed wrestling video games
  • List of fighting games

References

1. ^http://www.businesswire.com/news/home/20161019005033/en/2K-Announces-WWE%C2%AE-SuperCard-%E2%80%93-Season-3
2. ^https://en.wikipedia.org/wiki/NXT_(WWE_brand)
3. ^{{Cite web|url=https://www.wwesupercardgame.com/s2/|title=Introducing Season 2 of WWE SuperCard {{!}} WWE SuperCard|website=www.wwesupercardgame.com|language=en-US|access-date=2017-11-04}}
4. ^{{Cite news|url=http://www.wwe.com/article/wwe-supercard-season-3-announced|title=Get ready for WWE SuperCard Season 3!|work=WWE|access-date=2017-11-04|language=en}}
5. ^{{Cite news|url=http://www.wwe.com/inside/2k/article/wwe-supercard-season-three-attitudes-update-new-cards-ios-android|title=WWE SuperCard update adds Attitudes system, new cards|work=WWE|access-date=2017-11-04|language=en}}
6. ^s4 deatils
7. ^[https://uproxx.com/prowrestling/wwe-supercard-update-last-man-standing/ Last man standing]
8. ^{{cite web|url=http://www.metacritic.com/game/ios/wwe-supercard|title=WWE Supercard for iOS reviews|work=Metacritic|publisher=CBS Interactive|accessdate=2015-01-28}}
9. ^{{cite web|url=http://toucharcade.com/2014/09/22/wwe-supercard-review/|title=WWE SuperCard review: Playing Cards 3:6|author=Chris Carter|work=Touch Arcade|date=2014-09-22|accessdate=2015-01-28}}
10. ^{{cite web|url=http://www.148apps.com/reviews/wwe-supercard-review/|title=WWE SuperCard Review|author=George Fagundes|work=148apps|date=2014-08-14|accessdate=2015-01-28}}
11. ^{{cite web|url=http://www.gamezebo.com/2014/08/22/wwe-supercard-review-put-wwe-favorites-palm-hand/|title=WWE SuperCard Review: Deck of Champions|author=Nadia Oxford|work=GameZebo|date=2014-08-22|accessdate=2015-01-28}}
12. ^{{cite web|url=http://www.pocketgamer.co.uk/r/iPad/WWE+SuperCard/review.asp?c=61089|title=WWE SuperCard|author=Rob Rich |work=Pocket Gamer|accessdate=2015-01-28}}
13. ^{{cite web|url=http://arcadesushi.com/wwe-supercard-review-ios/|title=WWE SuperCard review (iOS)|author=Jason Fanelli|work=Arcade Sushi|date=2014-08-15|accessdate=2015-01-28}}
14. ^{{cite web|url=http://www.gamerevolution.com/review/wwe-supercard|title=WWE SuperCard Review|author=Griffin_Vacheron|work=Game Revolution|date=2014-08-14|accessdate=2015-01-28}}
{{WWE video games}}

7 : 2014 video games|Android (operating system) games|Take-Two Interactive games|IOS games|Card battle video games|Video games developed in the United States|WWE video games

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