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词条 Xeno (series)
释义

  1. Games

  2. Themes

  3. Development

      Overseas release  

  4. In other media

  5. Reception

      Sales  

  6. See also

  7. Notes

  8. References

{{Infobox video game series
|title = Xeno
|image = Xenoblade Chronicles logo.png
|caption = The logo for the Xenoblade Chronicles franchise. Each Xeno franchise has a stylistically distinct logo.
|platforms = PlayStation, PlayStation 2, Mobile, Nintendo DS, New Nintendo 3DS, Wii, Wii U, Nintendo Switch
|developer = Square, Monolith Soft
|publisher = Square, Bandai Namco, Nintendo
|genre = Role-playing video game
|creator = Tetsuya Takahashi, Soraya Saga
|first release version = Xenogears
|first release date = February 11, 1998
|latest release version = Torna – The Golden Country
|latest release date = September 21, 2018
}}

Xeno{{efn|{{nihongo|Xeno|ゼノ|Zeno}}}} is a Japanese science fiction video game series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological and religious themes.

The first title, Xenogears, was originally proposed as a storyline for Final Fantasy VII, but was allowed to be developed as its own project. After Square shifted its focus onto the Final Fantasy series, Takahashi and several other Xenogears staff founded Monolith Soft and began work on the Xenosaga games. Both Xenogears and Xenosaga were intended to be six-part series, but differing circumstances caused plans to be cut down. After the premature end of the Xenosaga series, Monolith Soft began developing Xenoblade Chronicles, initially intended to be an original title. The games of the Xeno franchise have generally sold well and received positive press worldwide.

Games

{{VG timeline
| range1 = 1998 -
| range1_color = #8C8C8C #E6E6E6
| 1998 = Xenogears
| 2002 = Xenosaga Episode I
| 2004a = Xenosaga Freaks
| 2004b = Xenosaga Episode II
| 2004c = Pied Piper
| 2006a = Xenosaga I & II
| 2006b = Xenosaga Episode III
| 2010 = Xenoblade Chronicles
| 2015a = Xenoblade Chronicles 3D
| 2015b = Xenoblade Chronicles X
| 2017 = Xenoblade Chronicles 2
| 2018 = Torna – The Golden Country
}}

Xenogears released for the PlayStation in 1998 in Japan and North America.[1][2] Set in an alien world with warring rival human empires, the protagonist Fei Fong Wong is drawn into the battle against Deus, an ancient machine weapon worshiped as a god.[3] The gameplay features turn-based combat on foot and inside large bipedal mechs called "Gears".[2][5] Originally planned as part of a six-episode story, Xenogears represented the fifth episode in the saga.[3] Xenogears is owned by Square Enix.

The Xenosaga series is formed from a main trilogy of role-playing games for the PlayStation 2, alongside spin-off titles that form part of the main narrative. The games were released between 2002 and 2006.[2] The Xenosaga trilogy boast similar gameplay to Xenogears, although the balance of story and gameplay underwent drastic revisions for the second game.[2][9] As with Xenogears, Xenosaga was planned as a six-episode story, but was cut down to a trilogy due to various factors.[10] Xenosaga is not a direct continuation or prequel to Xenogears despite similarities, instead being a spiritual successor.[11] The Xenosaga series is owned by Bandai Namco Entertainment.

Xenoblade Chronicles currently spans three games: the original game (2010), spiritual successor Xenoblade Chronicles X (2015),[4][13] Xenoblade Chronicles 2 (2017),[5][6] and DLC Torna – The Golden Country (2018).[7] The games employ an action-based battle system, incorporating cooldown abilities and quick-time commands. Xenoblade Chronicles X also incorporates traversal using giant mechs known as Skells.[8][9] While Xenoblade Chronicles adopts a story-driven design, Xenoblade Chronicles X uses a non-linear structure within an open world.[10] No direct story connection exist between Xenoblade Chronicles and Xenoblade Chronicles X. The Skells were also a deliberate callback to the Gears of Xenogears.[11][21] The Xenoblade series is owned by Nintendo.

Themes

The "Xeno" prefix, which means something strange or foreign to a group, was used in connection with the game's themes.[12] The Xeno title has been repeated throughout the series: in an interview concerning Xenoblade Chronicles, director Tetsuya Takahashi said that the prefix had become a symbol referencing the previous works of Monolith Soft.[13] Later still, the Xeno title was described as a means of distinguishing Takahashi's work, phrased by the interviewer as a "director's signature".[14] All of the games in the series have made use of a science fiction premise, although this has sometimes been placed in the background within settings more common to the fantasy genre.[15][16]

According to Takahashi, each game in the series revolves around different themes.[14] Xenogears and the Xenosaga series make extensive use of various religious and philosophical themes. Xenogears incorporated concepts from the works of Friedrich Nietzsche, Sigmund Freud and Carl Jung. A particular reference is protagonist Fei, whose personality is split into multiple parts, one of which is a violent persona known as "Id".[17][18] In addition, Xenogears uses motifs and references to abrahamic belief systems, along with other concepts such as reincarnation.[19][17][20] During the development stage, main antagonist Deus' Japanese name was to have been "Yahweh", but the team were convinced by localization lead Richard Honeywood not to use it, and instead made the name a pun on a piece of Japanese slang.[33]

The Xenosaga series made heavy use of biblical elements, particularly the New Testament. There are also extensive references to Gnosticism, Judaism and Jungian psychology.[18][21][36] The games' principal writer said that the themes also paralleled many other world religions.[18] The works of Nietzsche were also referenced in the Xenosaga games: the first Xenosaga drew its main theme from the "Will to power", a concept coined by Nietzsche to describe the driving motivation of humanity.[22] The subtitles of each main Xenosaga also reference the ideas and works of Nietzsche.[23][22][24]

The themes of Xenoblade Chronicles focused on the main characters overcoming a pre-determined fate, along with what Takahashi described as "contrasting the realms of the micro and the macro".[25][26] Xenoblade Chronicles X was a deliberate move away from this style of storytelling and the incorporation of philosophical themes: according to Takahashi, the concept was to create a solid gameplay foundation on which to base a future work which would feature a stronger story. Despite this, it covered similar thematic ground to Xenoblade Chronicles.[11][27]

Development

Xenogears, the first entry in what would become the Xeno series, was first proposed to Square by Tetsuya Takahashi and his wife, known under the pseudonym Soraya Saga, as a potential storyline for Final Fantasy VII. While it was considered too mature for the Final Fantasy series, Takahashi was given the go-ahead to create an original work based on the premise.[18] After initially attempting to create a sequel to Chrono Trigger, Takahashi made the project entirely unique, beginning development approximately two years prior to its release.[28][29] While a second Xenogears game was being planned, Square decided to focus on the Final Fantasy series, a decision that Takahashi did not agree with. Leaving Square, he established Monolith Soft in 1999 along with multiple other Xenogears staff. Monolith Soft was founded so that Takahashi could continue developing the concepts of Xenogears, and with funding from Namco, the team began development on the first Xenosaga.[30][31][32]

The development cycle of the Xenosaga games was troubled: after the first game commercially underperformed, the development staff was changed, the proposed six-part series was cut down by half, and the second installment shifted focus from its story to its gameplay. After outcry, the third game shifted again in an attempt to balance story and gameplay while bringing the Xenosaga story to a close.[33][34] After the failure of Xenosaga, staff at Monolith Soft were in a state of low morale.[35] During the development of Day of Crisis, Takahashi was struck with the idea of setting a game on the bodies of two frozen gods. After constructing a concept model for it with another member of staff, Monolith Soft began development.[26][36] While originally intended to be an original title called Monado: The Beginning of the World, Nintendo's then-CEO Satoru Iwata had the title changed to reflect Takahashi's previous games and hard work on the title, bringing the new game into the Xeno series.[37] Working within deliberate restrictions and moving away from the previous cutscene-heavy style of Xenogears, Monolith Soft worked hard to make the game a balance between gameplay and story.[26][38] For Xenoblade Chronicles X, the developers focused on the gameplay aspect, in particular creating an open world and online elements within a new set of self-imposed restrictions.[38][39]

Near the release date of Xenoblade Chronicles X, Takahashi stated that, if he were given the opportunity to make another game in the Xenoblade series, he would hope to create another traditional JRPG-style video game similar to Xenoblade Chronicles.[40] He stated that he hoped to continue the series by exploring many different settings instead of being confined to a specific genre.[40] He also stated that he would like to use the core system set up in Xenoblade Chronicles X to further expand on the story and thematic elements for their next project.[41] Two years later, Xenoblade Chronicles 2 was released which returned to the story-driven JRPG style found in Xenoblade Chronicles.[42]

Overseas release

At the time of its development, Square said that Xenogears would likely not release in the west due to the religious content.[43] The localization proved especially challenging, with the original translators either quitting the project or requesting transferral to other projects. This meant that Honeywood was under heavy pressure to render the game into English while both keeping it faithful to the original and stepping round some of the sensitive religious issues the title evoked.[44][45] Although all three main Xenosaga released in Japan and North America, the third game did not release in Europe, and the spin-offs remained exclusive to Japan.[33] Xenoblade Chronicles was originally not announced for an overseas release, and despite being announced for release in Europe, its North American release was doubtful enough that a fan campaign dubbed Operation Rainfall began working to have the game, along with two other Wii role-playing games, released overseas.[46][47] Later, during the run-up to the release of Xenoblade Chronicles X, Takahashi stated that Xenoblade Chronicles was designed with an international audience in mind, and that he was pleased Xenoblade Chronicles X was receiving a western release in the same year as Japan.[10]

The games have also undergone censorship. A sexually explicit scene featured in Xenogears in the game was also toned down for its western release.[48] The first and third Xenosaga games also received changes for their western release: in the first game, a scene between main antagonist Albedo and the character MOMO was toned down significantly; and the third game had all visible blood removed, which ended up making some scenes confusing.[48][49] Xenoblade Chronicles X also received censorship in the form of the character Lin, who had her clothing made less sexually provocative.[50]

In other media

In 2004, an official Japanese manga adaptation for the Xenosaga series was written by Atsushi Baba and serialized in Monthly Comic Zero Sum.{{Citation needed|date=December 2016}} An anime based on Xenosaga, titled The Animation, premiered on TV Asahi in Japan on January 5, 2005.{{Citation needed|date=December 2016}} The anime itself follows the story of Xenosaga closely, albeit removing several scenes and adding others. Some scenes were entirely re-written for the show's purposes. The pacing has the viewer running through the first ten to fifteen hours of gameplay of Episode I in the first five episodes. The series was licensed by ADV Films in June 2007 for $120,000.[51] The first volume was released on September 11, 2007.{{Citation needed|date=December 2016}}

A web series titled A Missing Year was started by Monolith Soft to bridge the one year story gap between Episode II and Episode III, or appropriately between Xenosaga I&II and Episode III. The series has been put on indefinite hold.{{Citation needed|date=December 2016}} Soundtrack albums for each of the three Xenosaga games have been released; two versions of the soundtrack album were released for Episodes I and II as well as a single for the theme song of Episode I.{{Citation needed|date=December 2016}} Xenosaga Freaks and Xenosaga: The Animation have also sparked a soundtrack album each.{{Citation needed|date=December 2016}}

Several characters from the Xeno series have been featured in the Project X Zone games, namely KOS-MOS and T-elos from the Xenosaga series and Fiora and Metal Face from the Xenoblade series.[52]

Shulk, the main protagonist of Xenoblade Chronicles is a playable character in Super Smash Bros. for Nintendo 3DS and Wii U, an entry in Nintendo's crossover fighting game series Super Smash Bros..[53] He later returned in the sequel Super Smash Bros. Ultimate. Additionally, Shulk is available as a Mystery Mushroom costume in Super Mario Maker.

The outfit of Xenoblade Chronicles 2's protagonist, Rex, is available as an extra costume for Link in Breath of the Wild.

Reception

{{VG series reviews
| game1 = Xenogears
| mc1 = (PS1) 84[54]
| game2 = Xenosaga Episode I
| mc2 = (PS2) 83[55]
| game3 = Xenosaga Episode II
| mc3 = (PS2) 73[56]
| game4 = Xenosaga Episode III
| mc4 = (PS2) 81[57]
| game5 = Xenoblade Chronicles
| mc5 = (Wii) 92[58]
(3DS) 86[59]
| game6 = Xenoblade Chronicles X
| mc6 = (WIIU) 84[60]
| game7 = Xenoblade Chronicles 2
| mc7 = (NS) 83[61]
| game8 = Torna - The Golden Country
| mc8 = (NS) 80[62]
}}{{expand section|date=January 2015}}

Sales

Xenogears shipped over one million copies worldwide by March 2003, with 910,000 being shipped in Japan and 280,000 overseas.[63] The first Xenosaga was a commercial success in Japan, selling 450,000 units. It was also reported by Namco as one of their better-selling games overseas.[64][65] The second Xenosaga sold over 256,000 copies in Japan by the end of 2004, and like its predecessor was considered commercially successful overseas.[66][67] The third Xenosaga sold 343,000 units in all territories by the third quarter of 2006.[68] Ultimately, the Xenosaga series was considered a commercial disappointment for Namco.[33] Xenoblade Chronicles met with strong sales in Japan despite being released near to the end of its console's life cycle, and was commercially successful in the UK and North America.[69][70][71] Despite low sales compared to other console titles, Xenoblade Chronicles X was also successful, with the majority of its sales coming from outside of Japan.[72][73] Xenoblade Chronicles 2 would become one of the highest selling games for the Nintendo Switch for 2017[74] and the highest selling Xeno series title of all time, with 1.53 million units[75] sold by 2018.

See also

  • {{Books-inline|Xeno series}}

Notes

{{notelist}}

References

1. ^{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6469|script-title=ja:ゼノギアス (PS)|publisher=Famitsu|accessdate=20 January 2016|archiveurl=https://web.archive.org/web/20150706150348/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6469|archivedate=6 July 2015|deadurl=no}}
2. ^{{cite web|url=http://www.square-enix-usa.com/games/xenogears/features.html|archiveurl=https://web.archive.org/web/20090515105952/http://www.square-enix-usa.com/games/xenogears/features.html|archivedate=15 May 2009|title=Xenogears Features|publisher=Square Enix|accessdate=3 September 2008|deadurl=yes}}
3. ^{{cite book |title=Xenogears Perfect Works |publisher=Digital Cube |isbn=4-9250-7532-2|language=Japanese |pages=2–3|year=1998}}
4. ^{{cite web|url=http://www.andriasang.com/e/blog/2010/04/08/xenoblade_site_update|title=Date Set for Xenoblade|date=8 April 2010|accessdate=8 April 2010|publisher=Andriasang|last=Gantayat|first=Anoop|archiveurl=https://web.archive.org/web/20100411210438/http://www.andriasang.com/e/blog/2010/04/08/xenoblade_site_update|archivedate=11 April 2010|deadurl=yes}}
5. ^http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch
6. ^{{cite web|url=http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch|title=Xenoblade 2 coming to Nintendo Switch|date=12 January 2017|accessdate=13 January 2017|publisher=Polygon|last=McWhertor|first=Michael|archiveurl=https://web.archive.org/web/20170113135322/http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch|archivedate=13 January 2017|deadurl=yes}}
7. ^{{cite web|url=https://www.polygon.com/2018/6/12/17452968/xenoblade-chronicles-2-torna-golden-country-e3-2018-trailer|title=Xenoblade Chronicles 2: Torna — The Golden Country expansion releases in fall|date=12 June 2018|accessdate=3 August 2018|publisher=Polygon|last=Lee|first=Julia|archiveurl=https://web.archive.org/web/20180804011905/https://www.polygon.com/2018/6/12/17452968/xenoblade-chronicles-2-torna-golden-country-e3-2018-trailer|archivedate=4 August 2018|deadurl=yes}}
8. ^{{cite web|url=https://www.nintendo.com/consumer/gameslist/manuals/Wii_Xenoblade.pdf|title=Xenoblade Chronicles European Manual|publisher=Nintendo|date=2011|accessdate=9 December 2015|archiveurl=https://web.archive.org/web/20150908030136/http://www.nintendo.com/consumer/gameslist/manuals/Wii_Xenoblade.pdf|archivedate=8 September 2015|deadurl=no}}
9. ^{{cite web|url=https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/xenoblade_chronicles_x/ElectronicManual_WiiU_XenobladeChroniclesX_EN.pdf|title=Xenoblade Chronicles X European Manual|publisher=Nintendo|date=2015|accessdate=21 January 2016}}
10. ^{{cite web|url=http://www.gamespot.com/articles/xenoblade-chronicles-x-will-have-different-play-fe/1100-6426561/|title=Xenoblade Chronicles X Will Have "Different Play Feel" Compared to First Xenoblade|last=Haywald|first=Justin|publisher=GameSpot|date=10 April 2015|accessdate=10 December 2015|archiveurl=https://web.archive.org/web/20150907235206/http://www.gamespot.com/articles/xenoblade-chronicles-x-will-have-different-play-fe/1100-6426561/|archivedate=7 September 2015|deadurl=no}}
11. ^{{cite web|url=http://www.siliconera.com/2014/06/13/xenoblade-chronicles-x-sequel-xenoblade/|title=Xenoblade Chronicles X Is Not A Sequel To Xenoblade|last=Sahdev|first=Ishaan|publisher=Siliconera|date=13 June 2014|accessdate=13 October 2014|archiveurl=https://web.archive.org/web/20151013204542/http://www.siliconera.com/2014/06/13/xenoblade-chronicles-x-sequel-xenoblade/|archivedate=13 October 2015|deadurl=no}}
12. ^{{cite journal|date=|script-title=ja:『ゼノギアス』を作った男たち - Interview with Xenogears Staff|trans-title=The Men who made "Xenogears" - Interview with Xenogears Staff|journal=Famitsu PS|issue=20 February 1998|pages=109–111|publisher=Enterbrain|language=Japanese}}
13. ^{{cite web|last=Gantayat|first=Anoop|title=Xenoblade Detailed: The director of Wii's new RPG details the unique story and world settings|url=http://www.ign.com/articles/2010/02/17/xenoblade-detailed|publisher=IGN|accessdate=16 October 2011|date=17 February 2010|archiveurl=https://web.archive.org/web/20141202200008/http://www.ign.com/articles/2010/02/17/xenoblade-detailed|archivedate=2 December 2014|deadurl=no}}
14. ^{{cite web|url=https://venturebeat.com/2015/06/22/xenoblade-chronicles-xs-director-on-building-an-rpg-for-multiple-audiences/view-all/|title=Xenoblade Chronicles X's director on building an RPG for multiple audiences|last=Minotti|first=Mike|publisher=VentureBeat|date=22 June 2015|accessdate=21 January 2016|archiveurl=https://web.archive.org/web/20150913201423/http://venturebeat.com/2015/06/22/xenoblade-chronicles-xs-director-on-building-an-rpg-for-multiple-audiences/view-all/|archivedate=13 September 2015|deadurl=no}}
15. ^{{cite book|last=Tringham|first=Neal Roger|title=Science Fiction Video Games|publisher=Bloomsbury Academic|isbn=1-4822-0388-X|pages=208–210|date=10 October 2014}} [https://books.google.com/books?id=0o5qBAAAQBAJ&q=Xenoblade#v=snippet&q=Xenoblade&f=false Scans]
16. ^{{cite book|date=24 July 2010|script-title=ja:ゼノブレイド ザ・コンプリートガイド|trans-title=Xenoblade: The Complete Guide|publisher=ASCII Media Works|page=285|isbn=978-4-04-868841-3}}
17. ^{{cite web|url=http://www.edge-online.com/features/time-extend-xenogears/|title=Time Extend: Xenogears|publisher=Edge|date=23 June 2009|accessdate=20 January 2016|archiveurl=https://web.archive.org/web/20141110155021/http://www.edge-online.com/features/time-extend-xenogears/|archivedate=10 November 2014|deadurl=yes}}
18. ^{{cite web |url=http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|title=Soraya Saga On Xenogears And Xenosaga|last=Yip|first=Spencer|publisher=Siliconera|date=11 June 2010|accessdate=27 May 2011|archiveurl=https://web.archive.org/web/20151222161735/http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|archivedate=22 December 2015|deadurl=no}}
19. ^{{cite journal| journal = Electronic Gaming Monthly| publisher = Ziff Davis Media| issue = 221|date=November 2007| title = Retronauts Presents: WTFiction!?| first = Jeremy| last = Parish| pages = 132–133}}
20. ^{{cite web|url=http://www.1up.com/features/top-5-religions-offended-video|title=Top 5 Religions Offended by Games|last=Sharkey|first=Scott|publisher=1UP.com|date=21 October 2008|accessdate=21 January 2016|archiveurl=https://www.webcitation.org/6ehkDrg6P?url=http://www.1up.com/features/top-5-religions-offended-video|archivedate=21 January 2016|deadurl=no|df=}}
21. ^{{cite book|last=Evans|first=Eri|chapter=23: The Struggle with Gnosis - Ancient Religion and Future Technology in the Xenosaga Series|title=Playing with the Past - Digital Games and the Simulation of History|publisher=Bloomsbury Academic|isbn=1-6235-6728-9|pages=343–356|date=19 December 2013}}
22. ^{{cite web|url=http://www.gamespot.com/articles/xenosaga-preview/1100-2771884/|title=Xenosaga Preview|last=Sato|first=Ike|publisher=GameSpot|date=8 June 2001|accessdate=21 January 2016|archiveurl=https://web.archive.org/web/20160121153754/http://www.gamespot.com/articles/xenosaga-preview/1100-2771884/|archivedate=21 January 2016|deadurl=no}}
23. ^{{cite web|url=http://www.1up.com/previews/xenosaga-episode-ii_3|title=Preview: Xenosaga Episode II|publisher=1UP.com|date=2004|accessdate=21 January 2016|archiveurl=https://www.webcitation.org/6ehzF9jZS?url=http://www.1up.com/previews/xenosaga-episode-ii_3|archivedate=21 January 2016|deadurl=yes|df=}}
24. ^{{cite web|url=http://uk.ign.com/articles/2006/04/13/xenosaga-iii-to-north-america|title=Xenosaga III To North America|last=Dunham|first=Jeremy|publisher=IGN|date=13 April 2006|accessdate=21 January 2016|archiveurl=https://web.archive.org/web/20160121191827/http://www.ign.com/articles/2006/04/13/xenosaga-iii-to-north-america|archivedate=21 January 2016|deadurl=no}}
25. ^{{cite web|url=http://www.gameinformer.com/b/features/archive/2015/04/15/interview-inside-the-development-of-xenoblade-chronicles-3ds.aspx|title=Interview: Inside The Development Of Xenoblade Chronicles 3DS|last1=Helgeson|first1=Matt|last2=Wallace|first2=Kimberley|publisher=Game Informer|date=15 April 2015|accessdate=15 December 2015|archiveurl=https://web.archive.org/web/20151020200105/http://www.gameinformer.com/b/features/archive/2015/04/15/interview-inside-the-development-of-xenoblade-chronicles-3ds.aspx|archivedate=20 October 2015|deadurl=no}}
26. ^{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles/Vol-2-Story/1-Playing-a-Game-of-Catch/1-Playing-a-Game-of-Catch-206701.html|title=Iwata Asks: Xenoblade Chronicles for Wii - Vol 2: Story|publisher=Nintendo UK|date=2011|accessdate=8 December 2015|archiveurl=https://www.webcitation.org/6ddIpjO0R?url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles/Vol-2-Story/1-Playing-a-Game-of-Catch/1-Playing-a-Game-of-Catch-206701.html|archivedate=8 December 2015|deadurl=no|df=}}
27. ^{{cite web|url=http://time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/|title=5 Things Xenoblade Chronicles X Director Tetsuya Takahashi Told Us|last=Peckham|first=Mike|publisher=Time|date=16 December 2015|accessdate=21 January 2016|archiveurl=https://web.archive.org/web/20160121011107/http://time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/|archivedate=21 January 2016|deadurl=no}}
28. ^{{cite book |title=Xenogears Perfect Works |publisher=Digital Cube |isbn=4-9250-7532-2|language=Japanese |pages=288–294|year=1998}}
29. ^{{cite web|url=http://www.playstation.jp/psstyle/talk/02/01.html|title=Creator's Talk - Tetsuya Takahashi|language=Japanese|publisher=Sony|date=2002|accessdate=20 December 2015|archiveurl=https://web.archive.org/web/20050205173819/http://www.playstation.jp/psstyle/talk/02/01.html|archivedate=5 February 2005|deadurl=yes}}
30. ^{{cite web|last=Sato|first=Ike|title=Xenosaga Interview |url=http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ |publisher=GameSpot|date=8 November 2001|accessdate=31 August 2008|archiveurl=https://web.archive.org/web/20151205032858/http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/|archivedate=5 December 2015|deadurl=no}}
31. ^{{cite web|url=http://www.rpgfan.com/news/1999/668.html|title=A New Xenogears Game?|publisher=RPGFan|date=22 October 1999|accessdate=20 December 2015|archiveurl=https://web.archive.org/web/20150905231859/http://www.rpgfan.com/news/1999/668.html|archivedate=5 September 2015|deadurl=no}}
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{{Xenosaga}}{{Monolith Soft}}

7 : Role-playing video games|Japanese role-playing video games|Xeno (series)|Nintendo franchises|Namco franchises|Video game franchises|Video game franchises introduced in 1998

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