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词条 User Datagram Protocol
释义

  1. Attributes

  2. Ports

  3. Packet structure

  4. Checksum computation

     IPv4 Pseudo Header  IPv6 Pseudo Header 

  5. Reliability and congestion control solutions

  6. Applications

  7. Comparison of UDP and TCP

  8. See also

  9. Notes and references

     Notes  RFC references 

  10. External links

{{use dmy dates|date=January 2012}}{{IPstack}}

In computer networking, the User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite. The protocol was designed by David P. Reed in 1980 and formally defined in {{IETF RFC|768}}. With UDP, computer applications can send messages, in this case referred to as datagrams, to other hosts on an Internet Protocol (IP) network. Prior communications are not required in order to set up communication channels or data paths.

UDP uses a simple connectionless communication model with a minimum of protocol mechanism. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this purpose.

UDP is suitable for purposes where error checking and correction are either not necessary or are performed in the application; UDP avoids the overhead of such processing in the protocol stack. Time-sensitive applications often use UDP because dropping packets is preferable to waiting for packets delayed due to retransmission, which may not be an option in a real-time system.[1]

Attributes

UDP is a simple message-oriented transport layer protocol that is documented in {{IETF RFC|768}}. Although UDP provides integrity verification (via checksum) of the header and payload,[2] it provides no guarantees to the upper layer protocol for message delivery and the UDP layer retains no state of UDP messages once sent. For this reason, UDP sometimes is referred to as Unreliable Datagram Protocol.[3] If transmission reliability is desired, it must be implemented in the user's application.

A number of UDP's attributes make it especially suited for certain applications.

  • It is transaction-oriented, suitable for simple query-response protocols such as the Domain Name System or the Network Time Protocol.
  • It provides datagrams, suitable for modeling other protocols such as IP tunneling or remote procedure call and the Network File System.
  • It is simple, suitable for bootstrapping or other purposes without a full protocol stack, such as the DHCP and Trivial File Transfer Protocol.
  • It is stateless, suitable for very large numbers of clients, such as in streaming media applications such as IPTV.
  • The lack of retransmission delays makes it suitable for real-time applications such as Voice over IP, online games, and many protocols using Real Time Streaming Protocol.
  • Because it supports multicast, it is suitable for broadcast information such as in many kinds of service discovery and shared information such as Precision Time Protocol and Routing Information Protocol.

Ports

Applications can use datagram sockets to establish host-to-host communications. An application binds a socket to its endpoint of data transmission, which is a combination of an IP address and a port. In this way, UDP provides application multiplexing. A port is a software structure that is identified by the port number, a 16 bit integer value, allowing for port numbers between 0 and 65535. Port 0 is reserved, but is a permissible source port value if the sending process does not expect messages in response.

The Internet Assigned Numbers Authority (IANA) has divided port numbers into three ranges.[4] Port numbers 0 through 1023 are used for common, well-known services. On Unix-like operating systems, using one of these ports requires superuser operating permission. Port numbers 1024 through 49151 are the registered ports used for IANA-registered services. Ports 49152 through 65535 are dynamic ports that are not officially designated for any specific service, and may be used for any purpose. These may also be used as ephemeral ports, which software running on the host may use to dynamically create communications endpoints as needed.[4]

Packet structure

UDP Header
OffsetsOctet0123
OctetBit 0 1 2 3 4 5 6 7 8 910111213141516171819202122232425262728293031
0 0Source portDestination port
432LengthChecksum

The UDP header consists of 4 fields, each of which is 2 bytes (16 bits).[1] The use of the checksum and source port fields is optional in IPv4 (pink background in table). In IPv6 only the source port field is optional.

Source port number

This field identifies the sender's port, when used, and should be assumed to be the port to reply to if needed. If not used, it should be zero. If the source host is the client, the port number is likely to be an ephemeral port number. If the source host is the server, the port number is likely to be a well-known port number.[4]

Destination port number

This field identifies the receiver's port and is required. Similar to source port number, if the client is the destination host then the port number will likely be an ephemeral port number and if the destination host is the server then the port number will likely be a well-known port number.[4]

Length

This field that specifies the length in bytes of the UDP header and UDP data. The minimum length is 8 bytes, the length of the header. The field size sets a theoretical limit of 65,535 bytes (8 byte header + 65,527 bytes of data) for a UDP datagram. However the actual limit for the data length, which is imposed by the underlying IPv4 protocol, is 65,507 bytes (65,535 − 8 byte UDP header − 20 byte IP header).[4]

Using IPv6 jumbograms it is possible to have UDP packets of size greater than 65,535 bytes.[5] {{IETF RFC|2675}} specifies that the length field is set to zero if the length of the UDP header plus UDP data is greater than 65,535.

Checksum

The checksum field may be used for error-checking of the header and data. This field is optional in IPv4, and mandatory in IPv6.[11] The field carries all-zeros if unused.[12]

Checksum computation

The method used to compute the checksum is defined in {{IETF RFC|768}}:

{{quote|Checksum is the 16-bit one's complement of the one's complement sum of a pseudo header of information from the IP header, the UDP header, and the data, padded with zero octets at the end (if necessary) to make a multiple of two octets.[6]}}

In other words, all 16-bit words are summed using one's complement arithmetic. Add the 16-bit values up. On each addition, if a carry-out (17th bit) is produced, swing that 17th carry bit around and add it to the least significant bit of the running total.[7] Finally, the sum is then one's complemented to yield the value of the UDP checksum field.

If the checksum calculation results in the value zero (all 16 bits 0) it should be sent as the one's complement (all 1s) as a zero-value checksum indicates no checksum has been calculated.[6]

The difference between IPv4 and IPv6 is in the pseudo header used to compute the checksum and the checksum is not optional in IPv6.[8]

{{anchor|IPv4PH}}

IPv4 Pseudo Header

When UDP runs over IPv4, the checksum is computed using a "pseudo header"[9] that contains some of the same information from the real IPv4 header. The pseudo header is not the real IPv4 header used to send an IP packet, it is used only for the checksum calculation.

IPv4 Pseudo Header Format
OffsetsOctet0123
Octet Bit012345678910111213141516171819202122232425262728293031
0 0Source IPv4 Address
4 32Destination IPv4 Address
8 64ZeroesProtocolUDP Length
12 96Source PortDestination Port
16 128LengthChecksum
20 160+Data

The source and destination addresses are those in the IPv4 header. The protocol is that for UDP (see List of IP protocol numbers): 17 (0x11). The UDP length field is the length of the UDP header and data. The field data stands for the transmitted data.

UDP checksum computation is optional for IPv4. If a checksum is not used it should be set to the value zero.

{{anchor|IPv6PH}}

IPv6 Pseudo Header

When UDP runs over IPv6, the checksum is mandatory. The method used to compute it is changed as documented in {{IETF RFC|2460}}:

{{quote|Any transport or other upper-layer protocol that includes the addresses from the IP header in its checksum computation must be modified for use over IPv6 to include the 128-bit IPv6 addresses.[10]}}

When computing the checksum, again a pseudo header is used that mimics the real IPv6 header:

IPv6 Pseudo Header Format
OffsetsOctet0123
Octet Bit012345678910111213141516171819202122232425262728293031
0 0Source IPv6 Address
4 32
8 64
12 96
16 128Destination IPv6 Address
20 160
24 192
28 224
32 256UDP Length
36 288ZeroesNext Header
40 320Source PortDestination Port
44 352LengthChecksum
48 384+Data

The source address is the one in the IPv6 header. The destination address is the final destination; if the IPv6 packet does not contain a Routing header, that will be the destination address in the IPv6 header; otherwise, at the originating node, it will be the address in the last element of the Routing header, and, at the receiving node, it will be the destination address in the IPv6 header. The value of the Next Header field is the protocol value for UDP: 17. The UDP length field is the length of the UDP header and data.

Reliability and congestion control solutions

Lacking reliability, UDP applications must generally be willing to accept some loss, errors or duplication. Some applications, such as TFTP, may add rudimentary reliability mechanisms into the application layer as needed.[4]

Most often, UDP applications do not employ reliability mechanisms and may even be hindered by them. Streaming media, real-time multiplayer games and voice over IP (VoIP) are examples of applications that often use UDP. In these particular applications, loss of packets is not usually a fatal problem. If an application requires a high degree of reliability, a protocol such as the Transmission Control Protocol may be used instead.

In VoIP, for example, latency and jitter are the primary concerns. The use of TCP would cause jitter if any packets were lost as TCP does not provide subsequent data to the application while it is requesting re-sending of the missing data. If using UDP the end user applications must provide any necessary handshaking such as real time confirmation that the message has been received.

Applications

Numerous key Internet applications use UDP, including: the Domain Name System (DNS), where queries must be fast and only consist of a single request followed by a single reply packet, the Simple Network Management Protocol (SNMP), the Routing Information Protocol (RIP)[1] and the Dynamic Host Configuration Protocol (DHCP).

Voice and video traffic is generally transmitted using UDP. Real-time video and audio streaming protocols are designed to handle occasional lost packets, so only slight degradation in quality occurs, rather than large delays if lost packets were retransmitted. Because both TCP and UDP run over the same network, many businesses are finding that a recent increase in UDP traffic from these real-time applications is hindering the performance of applications using TCP, such as point of sale, accounting, and database systems. When TCP detects packet loss, it will throttle back its data rate usage. Since both real-time and business applications are important to businesses, developing quality of service solutions is seen as crucial by some.[11]

Some VPN systems such as OpenVPN may use UDP while implementing reliable connections and error checking at the application level.

Comparison of UDP and TCP

{{See also|Transport layer}}

Transmission Control Protocol is a connection-oriented protocol, which means that it requires handshaking to set up end-to-end communications. Once a connection is set up, user data may be sent bi-directionally over the connection.

  • Reliable – Strictly only at transport layer, TCP manages message acknowledgment, retransmission and timeout. Multiple attempts to deliver the message are made. If it gets lost along the way, the server will re-request the lost part. In TCP, there's either no missing data, or, in case of multiple timeouts, the connection is dropped. (This reliability however does not cover application layer, at which a separate acknowledgement flow control is still necessary)
  • Ordered – If two messages are sent over a connection in sequence, the first message will reach the receiving application first. When data segments arrive in the wrong order, TCP buffers delay the out-of-order data until all data can be properly re-ordered and delivered to the application.
  • Heavyweight – TCP requires three packets to set up a socket connection, before any user data can be sent. TCP handles reliability and congestion control.
  • Streaming – Data is read as a byte stream, no distinguishing indications are transmitted to signal message (segment) boundaries.

User Datagram Protocol is a simpler message-based connectionless protocol. Connectionless protocols do not set up a dedicated end-to-end connection. Communication is achieved by transmitting information in one direction from source to destination without verifying the readiness or state of the receiver.

  • Unreliable – When a UDP message is sent, it cannot be known if it will reach its destination; it could get lost along the way. There is no concept of acknowledgment, retransmission, or timeout.
  • Not ordered – If two messages are sent to the same recipient, the order in which they arrive cannot be predicted.
  • Lightweight – There is no ordering of messages, no tracking connections, etc. It is a small transport layer designed on top of IP.
  • Datagrams – Packets are sent individually and are checked for integrity only if they arrive. Packets have definite boundaries which are honored upon receipt, meaning a read operation at the receiver socket will yield an entire message as it was originally sent.
  • No congestion control – UDP itself does not avoid congestion. Congestion control measures must be implemented at the application level.
  • Broadcasts – being connectionless, UDP can broadcast - sent packets can be addressed to be receivable by all devices on the subnet.
  • Multicast – a multicast mode of operation is supported whereby a single datagram packet can be automatically routed without duplication to very large numbers of subscribers.

See also

{{Portal|Computer networking}}{{Div col|colwidth=25em}}
  • List of TCP and UDP port numbers
  • Reliable User Datagram Protocol (RUDP)
  • Reliable Data Protocol (RDP)
  • Comparison of transport layer protocols
  • UDP flood attack
  • UDP Data Transport
  • UDP-Lite – a variant that will deliver packets even if they are malformed
  • UDP Helper Address
  • Micro Transport Protocol (µTP)
{{Div col end}}

Notes and references

Notes

1. ^{{cite book|last=Kurose |first=J. F.|last2=Ross |first2=K. W. |year=2010|title=Computer Networking: A Top-Down Approach|edition=5th |location=Boston, MA|publisher=Pearson Education|isbn=978-0-13-136548-3}}
2. ^Clark, M.P. (2003). Data Networks IP and the Internet, 1st ed. West Sussex, England: John Wiley & Sons Ltd.
3. ^{{cite web|author=content@ipv6.com |url=http://ipv6.com/articles/general/User-Datagram-Protocol.htm |title=UDP Protocol Overview |publisher=Ipv6.com |date= |accessdate=17 August 2011}}
4. ^Forouzan, B.A. (2000). TCP/IP: Protocol Suite, 1st ed. New Delhi, India: Tata McGraw-Hill Publishing Company Limited.
5. ^{{IETF RFC|2675}}
6. ^{{cite IETF |title=User Datagram Protocol |rfc=768 |publisher=Internet Engineering Task Force |author=Postel, J. |date=August 1980}}
7. ^{{cite web |url=http://mathforum.org/library/drmath/view/54379.html |title=Compute 16-bit One's Complement Sum |author= |date=2002-03-20 |website=mathforum.org |publisher=John |accessdate=2014-11-05 |format=email}}
8. ^{{cite IETF |rfc=8200 |title=Internet Protocol, Version 6 (IPv6) Specification |page=27-28}}
9. ^{{IETF RFC|768}}, p2
10. ^{{cite web |url=https://tools.ietf.org/html/rfc2460 |title=Internet Protocol, Version 6 (IPv6) Specification |rfc=2460 |author=Deering S. & Hinden R. |date=December 1998 |work=Internet Engineering Task Force}}
11. ^{{cite web |url=http://www.networkperformancedaily.com/2007/08/whiteboard_series_nice_guys_fi.html |title=The impact of UDP on Data Applications |publisher=Networkperformancedaily.com |date= |accessdate=17 August 2011 |deadurl=yes |archiveurl=https://archive.is/20070731124008/http://www.networkperformancedaily.com/2007/08/whiteboard_series_nice_guys_fi.html |archivedate=31 July 2007 |df=dmy-all }}

RFC references

  • {{IETF RFC|768}} – User Datagram Protocol
  • {{IETF RFC|2460}} – Internet Protocol, Version 6 (IPv6) Specification
  • {{IETF RFC|2675}} – IPv6 Jumbograms
  • {{IETF RFC|4113}} – Management Information Base for the UDP
  • {{IETF RFC|5405}} – Unicast UDP Usage Guidelines for Application Designers

External links

{{Wikiversity | User Datagram Protocol}}
  • IANA Port Assignments
  • The Trouble with UDP Scanning (PDF)
  • Breakdown of UDP frame
  • UDP on MSDN Magazine Sockets and WCF
  • UDP connections
{{Authority control}}

3 : Internet protocols|Internet Standards|Transport layer protocols

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