词条 | Video game publisher | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
释义 |
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising. They often finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality. Because the publisher often finances development, it usually tries to manage development risk with a staff of producers or project managers to monitor the progress of the developer, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones. Business risksVideo game publishing is associated with high risk:
Investor interestNumerous video game publishers are traded publicly on stock markets. As a group, they have had mixed performance. At present, Electronic Arts is the only third-party publisher present in the S&P 500 diversified list of large U.S. corporations; in April 2010, it entered the Fortune 500 for the first time.[11] Hype over video game publisher stocks has been breathless at two points:
RankingsMajor publishersBelow are the largest publishers in general according to their revenue in billions of dollars {{as ofc2017|lc=y}}.[12]
Below are the largest publishers in general according to their revenue in billions of euros {{as of|2015|lc=y}}.[13]
In 2016, the largest public companies by game revenue were Tencent, with {{USD|10.2 billion}}, followed by Sony, with {{USD|7.8 billion}}, and Activision Blizzard, with {{USD|6.6 billion}}, according to Newzoo.[14] Mid-size publishersBelow are the top AA (midsize) video game publishers, ranked by Metacritic in January 2014 based on game quality according to reviews.[15] These lists are based on the ranking by best to worst publishers according to metacritic's website. Note that two major publishers, Take-Two Interactive and Sega fell to mid-size and one, Square Enix, jumped from mid-size to major. Three mid-size publishers ranked in 2013 were dropped from 2014 chart, namely Xseed Games and Kalypso Media. Note also that iOS games were not included in the figures.
1. ^{{cite web|url=http://www.joystiq.com/2007/10/09/months-late-spider-man-3-goes-to-psp-with-new-content/?onswipe_redirect=no&oswrr=3&oswrtu=EaWxSr0ebYbcwjlOfV24Ww==|title=Months late, Spider-Man 3 goes to PSP with new content|website=Joystiq.com|accessdate=17 September 2017}} 2. ^{{Cite web |url=http://www.gamasutra.com/view/news/168547/Has_video_game_retail_become_an_entirely_hits_driven_industry.php |title=Has video game retail become an entirely 'hits driven' industry? |date=19 April 2012 |first=Matt |last=Matthews |accessdate=12 August 2013}} 3. ^{{Cite web |url=https://venturebeat.com/2013/08/12/white-space-helps-us-understand-the-strategic-direction-of-gaming-mergers-and-acquisitions/ |title='White space' helps us understand the strategic direction of gaming mergers and acquisitions |accessdate=12 August 2013}} 4. ^{{Cite web |url=http://www.crainsnewyork.com/article/20130731/TECHNOLOGY/130739971 |title=Color Zen throws spotlight on city's games scene |first=Judith |last=Messina |date=31 July 2013 |accessdate=12 August 2013}} 5. ^{{cite web|url=http://www.thesixthaxis.com/2012/06/28/activision-reduces-prototype-devs-to-support-role-significantly-reduces-staff-levels/ |title=Activision Reduces Prototype Devs To "Support" Role, Significantly Reduces Staff Levels |publisher=TheSixthAxis |date=2012-06-28 |accessdate=2012-08-17}} 6. ^{{cite web|url=http://content.usatoday.com/communities/gamehunters/post/2012/06/prototype-studio-staff-trimmed-/1 |title=Activision cuts staff at 'Prototype' video game studio |publisher=Content.usatoday.com |date=2012-06-28 |accessdate=2012-08-17}} 7. ^{{Cite web |url=http://voices.yahoo.com/are-video-games-getting-more-expensive-than-they-re-6466616.html |title=Are Video Games Getting More Expensive Than They're Worth? |last=Zee |first=Mike |date=25 July 2013 |accessdate=12 August 2013 |publisher=Yahoo Voices }}{{Dead link|date=August 2018 |bot=InternetArchiveBot |fix-attempted=yes }} 8. ^"Activision exec prices PS3 games" from GameSpot 9. ^{{cite web|url=http://ru.playstation.com/ps3/|title=PlayStation® Official Site – PlayStation Console, Games, Accessories|website=Playstation|accessdate=17 September 2017}} 10. ^{{cite web |url=http://www.xbox.com/ru-RU/xbox-360/why-xbox-360 |title=Archived copy |accessdate=2013-12-20 |deadurl=yes |archiveurl=https://web.archive.org/web/20131221025605/http://www.xbox.com/ru-RU/xbox-360/why-xbox-360 |archivedate=2013-12-21 |df= }} 11. ^"Electronic Arts Breaks Into Fortune 500", Leigh Alexander, April 26, 2010, gamasutra.com. Fetched from Web on April 26, 2010. 12. ^{{cite web|url=https://venturebeat.com/2018/05/09/newzoo-top-25-game-companies-captured-77-of-121-7-billion-market/|title=Newzoo: Top 25 game companies captured 77% of $121.7 billion market|date=May 9, 2018|accessdate=March 26, 2019}} 13. ^{{cite web|url=http://www.statista.com/statistics/273838/revenue-of-the-largest-video-game-publishers-worldwide/#|title=Revenue of the largest video game publishers worldwide 2015 - Statistic|website=Statista.com|accessdate=17 September 2017}} 14. ^{{cite web |url= http://technode.com/2017/07/03/worlds-top-grossing-mobile-game-debunks-gender-stereotype-honor-of-kings/|title= World's top grossing mobile game debunks gender stereotype|author= Rita Liao|date=2017-07-03|accessdate= 2017-07-07|work= technode}} 15. ^{{Citation | last= | first= | author-link=Jason Dietz | publication-date=January 30, 2014 | date= | year= | title= Metacritic's 5th Annual Game Publisher Rankings | periodical=metacritic.com | series= | publication-place= | place= | publisher=CBS Interactive Inc. | volume= | issue= | pages= | url= http://www.metacritic.com/feature/game-publisher-rankings-for-2014-releases | issn= | doi= | oclc=}} 16. ^Was #1 as a major publisher 17. ^Was #7 as a major publisher
References{{Reflist}} 2 : Video game development|Video game publishers |
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