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词条 Animal-computer interaction
释义

  1. References

Animal-computer interaction (ACI) is a field of research which studies the design and use of technology with, for and by animals. ACI emerged from, and is heavily influenced by, the discipline of human-computer interaction (HCI).

In an ACI Manifesto (2011), Mancini defines one aim of ACI as understanding "the interaction between animals and computing technology within the contexts in which animals habitually live, are active, and socialize with members of the same or other species, including humans".[1] Mancini's ACI Manifesto additionally proposes three core design goals for the field: enhancing animals' quality of life and wellbeing; supporting animals in the functions assigned to them by humans; and supporting human-animal relationships. Accordingly, ACI research gives considerable attention to questions of animal ethics,[2] welfare,[3] consent and power.[4]

A central theme of ACI research lies in establishing how user-centred design approaches and HCI methods can be adapted to designing with and for animals.[1][5][6][7][8] Accordingly, many ACI studies seek to adopt 'animal-centred' approaches to design and research.[9][10][12]

Much ACI endeavour focuses on technologies to support communication and relationships between animals and humans. A number of researchers have investigated digital technologies for dogs, including systems for remote communication with dogs left at home,[11][12] wearable interactive devices for dogs,[13][14][15] and interfaces for working dogs.[16][17][18] ACI researchers have also explored technology to foster interactions with other domestic animals, including cats.[19][20]

References

1. ^{{Cite journal|last=Mancini|first=Clara|date=July 2011|title=Animal-computer Interaction: A Manifesto|journal=Interactions|volume=18|issue=4|pages=69–73|doi=10.1145/1978822.1978836|issn=1072-5520|url=http://oro.open.ac.uk/28857/1/ACI-Manifesto-OpenResearchOnline.pdf}}
2. ^{{Cite journal|last=Mancini|first=Clara|title=Towards an animal-centred ethics for Animal–Computer Interaction|url=http://linkinghub.elsevier.com/retrieve/pii/S1071581916300180|journal=International Journal of Human-Computer Studies|volume=98|pages=221–233|doi=10.1016/j.ijhcs.2016.04.008|year=2017}}
3. ^{{Cite book|last=Mancini|first=Clara|last2=van der Linden|first2=Janet|last3=Kortuem|first3=Gerd|last4=Dewsbury|first4=Guy|last5=Mills|first5=Daniel|last6=Boyden|first6=Paula|date=2014|title=UbiComp for Animal Welfare: Envisioning Smart Environments for Kenneled Dogs|journal=Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing|series=UbiComp '14|location=New York, NY, USA|publisher=ACM|pages=117–128|doi=10.1145/2632048.2632073|isbn=9781450329682|url=http://oro.open.ac.uk/41242/1/ubicomp%202014%20p117-mancini%20animal%20welfare%20in%20kennels.pdf}}
4. ^{{Cite news|url=http://interactions.acm.org/archive/view/july-august-2016/power-participation-and-the-dog-internet|title=Power, Participation, and the Dog Internet|last=Lawson|first=Shaun|date=August 2016|work=Interactions|access-date=23 Nov 2017|archive-url=|archive-date=|dead-url=|last2=Kirman|first2=Ben|pages=37|last3=Linehan|first3=Conor}}
5. ^{{Cite book|last=Westerlaken|first=Michelle|last2=Gualeni|first2=Stefano|date=2016|title=Becoming with: Towards the Inclusion of Animals As Participants in Design Processes|journal=Proceedings of the Third International Conference on Animal-Computer Interaction|series=ACI '16|location=New York, NY, USA|publisher=ACM|pages=1:1–1:10|doi=10.1145/2995257.2995392|isbn=9781450347587}}
6. ^{{Cite book|last=Zamansky|first=Anna|last2=Roshier|first2=Amanda|last3=Mancini|first3=Clara|last4=Collins|first4=Emily C.|last5=Hall|first5=Carol|last6=Grillaert|first6=Katie|last7=Morrison|first7=Ann|last8=North|first8=Steve|last9=Wirman|first9=Hanna|date=2017|title=A Report on the First International Workshop on Research Methods in Animal-Computer Interaction|journal=Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems|series=CHI EA '17|location=New York, NY, USA|publisher=ACM|pages=806–815|doi=10.1145/3027063.3052759|isbn=9781450346566|url=http://oro.open.ac.uk/48586/1/main-11.02-CM.pdf}}
7. ^{{Cite journal|last=Mancini|first=Clara|last2=Lawson|first2=Shaun|last3=Juhlin|first3=Oskar|title=Animal-Computer Interaction: The emergence of a discipline|url=http://linkinghub.elsevier.com/retrieve/pii/S1071581916301355|journal=International Journal of Human-Computer Studies|volume=98|pages=129–134|doi=10.1016/j.ijhcs.2016.10.003|year=2017}}
8. ^{{Cite journal|last=North|first=Steve|last2=Mancini|first2=Clara|date=June 2016|title=Frameworks for ACI: animals as stakeholders in the design process|journal=Interactions|volume=23|issue=4|pages=34–36|doi=10.1145/2946043|issn=1072-5520}}
9. ^{{Cite journal|last=Hirskyj-Douglas|first=I.|last2=Read|first2=J.C.|last3=Cassidy|first3=B.|title=A dog centred approach to the analysis of dogs' interactions with media on TV screens|url=http://linkinghub.elsevier.com/retrieve/pii/S1071581916300611|journal=International Journal of Human-Computer Studies|volume=98|pages=208–220|doi=10.1016/j.ijhcs.2016.05.007|year=2017}}
10. ^{{Cite book|last=Westerlaken|first=Michelle|last2=Gualeni|first2=Stefano|date=2014|title=Grounded Zoomorphism: An Evaluation Methodology for ACI Design|journal=Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference|series=ACE '14 Workshops|location=New York, NY, USA|publisher=ACM|pages=5:1–5:6|doi=10.1145/2693787.2693796|isbn=9781450333146}}
11. ^{{Cite book|last=Mankoff|first=Demi|last2=Dey|first2=Anind|last3=Mankoff|first3=Jennifer|last4=Mankoff|first4=Ken|date=2005|title=Supporting Interspecies Social Awareness: Using Peripheral Displays for Distributed Pack Awareness|journal=Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology|series=UIST '05|location=New York, NY, USA|publisher=ACM|pages=253–258|doi=10.1145/1095034.1095076|isbn=978-1595932716}}
12. ^{{Cite book|title=Rover@Home: Computer Mediated Remote Interaction Between Humans and Dogs (MSc Thesis)|last=Resner|first=Benjamin Ishak|publisher=Massachusetts Institute of Technology|year=2001|isbn=|location=|pages=}}
13. ^{{Cite book|last=Jackson|first=Melody Moore|last2=Zeagler|first2=Clint|last3=Valentin|first3=Giancarlo|last4=Martin|first4=Alex|last5=Martin|first5=Vincent|last6=Delawalla|first6=Adil|last7=Blount|first7=Wendy|last8=Eiring|first8=Sarah|last9=Hollis|first9=Ryan|date=2013|title=FIDO - Facilitating Interactions for Dogs with Occupations: Wearable Dog-activated Interfaces|journal=Proceedings of the 2013 International Symposium on Wearable Computers|series=ISWC '13|location=New York, NY, USA|publisher=ACM|pages=81–88|doi=10.1145/2493988.2494334|isbn=9781450321273}}
14. ^{{Cite journal|last=Byrne|first=Ceara|last2=Freil|first2=Larry|last3=Starner|first3=Thad|last4=Jackson|first4=Melody Moore|title=A method to evaluate haptic interfaces for working dogs|url=http://linkinghub.elsevier.com/retrieve/pii/S1071581916300143|journal=International Journal of Human-Computer Studies|volume=98|pages=196–207|doi=10.1016/j.ijhcs.2016.04.004|year=2017}}
15. ^{{Cite book|last=Morrison|first=Ann|last2=Møller|first2=Rune Heide|last3=Manresa-Yee|first3=Cristina|last4=Eshraghi|first4=Neda|date=2016|title=The Impact of Training Approaches on Experimental Setup and Design of Wearable Vibrotactiles for Hunting Dogs|journal=Proceedings of the Third International Conference on Animal-Computer Interaction|series=ACI '16|location=New York, NY, USA|publisher=ACM|volume=|pages=4:1–4:10|doi=10.1145/2995257.2995391|isbn=9781450347587}}
16. ^{{Cite book|last=Zeagler|first=Clint|last2=Gilliland|first2=Scott|last3=Freil|first3=Larry|last4=Starner|first4=Thad|last5=Jackson|first5=Melody|date=2014|title=Going to the Dogs: Towards an Interactive Touchscreen Interface for Working Dogs|journal=Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology|series=UIST '14|location=New York, NY, USA|publisher=ACM|pages=497–507|doi=10.1145/2642918.2647364|isbn=9781450330695}}
17. ^{{Cite book|last=Mancini|first=Clara|last2=Harris|first2=Rob|last3=Aengenheister|first3=Brendan|last4=Guest|first4=Claire|date=2015|title=Re-Centering Multispecies Practices: A Canine Interface for Cancer Detection Dogs|journal=Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems|series=CHI '15|location=New York, NY, USA|publisher=ACM|pages=2673–2682|doi=10.1145/2702123.2702562|isbn=9781450331456|url=http://oro.open.ac.uk/42640/1/pn2412-mancini.pdf}}
18. ^{{Cite book|last=Robinson|first=Charlotte L.|last2=Mancini|first2=Clara|last3=van der Linden|first3=Janet|last4=Guest|first4=Claire|last5=Harris|first5=Robert|date=2014|title=Canine-centered Interface Design: Supporting the Work of Diabetes Alert Dogs|journal=Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems|series=CHI '14|location=New York, NY, USA|publisher=ACM|pages=3757–3766|doi=10.1145/2556288.2557396|isbn=9781450324731}}
19. ^{{Cite book|title=More Playful User Interfaces|last=Pons|first=Patricia|last2=Jaen|first2=Javier|last3=Catala|first3=Alejandro|date=2015|publisher=Springer, Singapore|isbn=9789812875457|series=Gaming Media and Social Effects|pages=121–150|language=en|doi=10.1007/978-981-287-546-4_6|hdl = 10251/69598}}
20. ^{{Cite book|last=Trindade|first=Rui|last2=Sousa|first2=Micaela|last3=Hart|first3=Cristina|last4=Vieira|first4=Nádia|last5=Rodrigues|first5=Roberto|last6=França|first6=João|date=2015|title=Purrfect Crime: Exploring Animal Computer Interaction Through a Digital Game for Humans and Cats|journal=Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems|series=CHI EA '15|location=New York, NY, USA|publisher=ACM|pages=93–96|doi=10.1145/2702613.2728660|isbn=9781450331463}}

2 : Areas of computer science|Animal intelligence

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