词条 | Beneath Two Suns |
释义 |
|module_image = File:Beneath Two Suns.jpg |module_code = |ISBN = |module_rules = |module_character_levels = |module_campaign = |module_authors = Troy Denning |module_first_published = 1986 |series = }} Beneath Two Suns is an adventure for fantasy role-playing games published by Mayfair Games in 1986. Plot summaryBeneath Two Suns is a scenario for character levels 6 – 8 located on the planet Kregen, setting for the "Dray Prescott" science-fantasy novels written by Alan Burt Akers. The adventure takes place in a port similar to Italian cities of the Renaissance. The adventurers are embroiled in intrigues between several noble houses as they try to recover a kidnapped princess. It includes statistics for the "Dray Prescott" characters and rules for Florentine fighting (i.e., with sword in right hand and dagger in left).[1]In this adventure, the player characters are supplied, from a variety of backgrounds including Victorian London. The adventure begins with characters flung into a sort of limbo, and they wake up in chains breaking rocks in a quarry on the world of Kregen. The adventure includes some notes on local culture and wildlife, taken from the novels. Much of the adventure is laid out similarly to a gamebook.[2] Publication historyBeneath Two Suns was written by Troy Denning, with a cover by Ken Kelly and illustrations by Todd Hamilton, and was published by Mayfair Games in 1986 as a 32-page book.[1]ReceptionGraeme Davis reviewed Beneath Two Suns for White Dwarf #90.[2] He admitted that he had read a couple of the Prescott books, but "wasn't particularly struck by them; hardened fans may well get more out of this adventure than I did".[2] He calls the adventure "a complicated piece of skullduggery, as can be seen from the daunting-looking flowchart at the front".[2] He found that the gamebook-like format "may restrict the party's possible actions uncomfortably. Having said that, though, there is a nice balance between fighting and role-playing [...] especially if the GM is prepared to put in a bit of preparation work and wing it if the party get away from the expected plot."[2]References1. ^1 {{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=87}} 2. ^1 2 3 4 {{cite journal | last =Davis | first =Graeme | authorlink = Graeme Davis (game designer) | title =Open Box | journal =White Dwarf | issue = 90 | pages =4 | publisher =Games Workshop |date=June 1987 }} 2 : Fantasy role-playing game adventures|Role Aids |
随便看 |
|
开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。