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词条 Caves of Fear
释义

  1. Gameplay

  2. History

  3. Release

  4. References

{{Infobox video game
|title = Caves of Fear
|image = Caves of Fear splash screen.png
|caption = Splash screen
|developer = Atari Corporation
|publisher = Original release{{vgrelease|NA/EU|Atari Corporation}} Relaunch{{vgrelease|WW|B&C Computervisions}}
|producer = David M. Schwartz
|engine = GameFilm
|platforms = Atari Jaguar CD
|released = Original release{{vgrelease|NA/EU|Unreleased}} Relaunch{{vgrelease|WW|August {{vgy|2002}}}}
|genre = Interactive movie
|modes = Single-player
}}Caves of Fear is an unreleased interactive movie video game developed by Atari Corporation in {{vgy|1995}} exclusively for the Atari Jaguar CD. It served as technology demonstration of the GameFilm, a then-newly developed in-house interactive movie format conceived by former Atari Corp. employee David Schwartz during his time at the company.[1][2][3]

Set in Montevideo, Uruguay in the year 1996, players assume the role of CIA agent Jack Armstrong tasked with stopping the terrorist organization World White Order before their chemical weapon is released into the world and "purifies" all of humanity. The players interact with the demo by performing actions highlighted with text messages appearing at the bottom of the screen, along with a subliminal voice in the background that queues to their possible decisions which can affect the narrative such as leading the main character in getting killed, and certain actions may lead to alternative scenes and endings.

Despite Caves of Fear never being intended to be officially released into the public by Atari, a playable prototype build of the game was eventually recovered from being destroyed by Atari historian and video game collector Glenn Bruner along with a colleague.[2] It has since been released and sold online by independent groups such as B&C Computervisions.[4][5]

Gameplay

Caves of Fear is a interactive movie game demo that uses full motion video (FMV) to present the story and gameplay, similar to Digital Pictures' Sewer Shark and Netflix's Bandersnatch, where players are instructed by the in-game text messages or a subliminal voice heard on the background to make CIA agent Jack Armstrong perform a choice under quick time events by pressing the A button on the controller, which can alter the course of the narrative and create a branching storyline, leading to different outcomes on each playthrough such as having the main character killed by World White Order agents.[1][2] Due to its use of the GameFilm technology, scenes play and alter between each other without visible pausing, streamlining the experience and giving them a smooth narrative flow as a result, unlike most FMV titles released at the time. After reaching the end, players are ranked depending on their decisions and scoring is also based upon their actions.[1][2]

History

Caves of Fear served as an demonstration of the then-newly developed in-house interactive movie format conceived by former Atari employee David M. Schwartz named GameFilm, which allowed for data arranged in clips representing video film having multiple segments, matching another one other in order to make the splice seamlessly when played in series as a result.[1][2] Internal documents from Atari also revealed that several production houses were involved in the creation of the project such as Man Made Films, The Music Annex, Apple & Honey Film, and Rimon.[6]

Release

Sometime in the 2000s, a playable prototype build of the game was found and recovered by Atari historian and video game collector Glenn Bruner along with an anonymus colleague from being destroyed, with homebrew programmer Scott Walters writing a CD booting program to run the title.[2] After being rediscovered, it was showcased across fan festivals such as E-JagFest 2001 under burned a CD-R,[7][8] in addition of being sold at Classic Gaming Expo 2002 by B&C Computervisions including case and a professionally printed CD for US$25.[4][9][10] It has since been leaked online and can be played by either using Jaguar CD Bypass cartridge from B&C Computervisions or other methods of running unencrypted CD-Rs, as the game was not encrypted to run on standard Jaguar CD systems.[5]

References

1. ^{{cite web|last=M. Schwartz|first=David|url=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5,607,356.PN.&OS=PN/5,607,356&RS=PN/5,607,356|title=Interactive game film|publisher=United States Patent and Trademark Office|date=March 4, 1997|accessdate=2019-03-29}}
2. ^{{cite web|last=Reutter|first=Hans|url=http://www.cyberroach.com/jaguarcd/html/cavefear.htm|title=Unreleased Or Unfinished Jaguar Games - Caves Of Fear CD|website=cyberroach.com|date=November 26, 2000|accessdate=2019-03-29|archive-url=https://web.archive.org/web/20171001053158/http://www.cyberroach.com/jaguarcd/html/cavefear.htm|archive-date=October 1, 2017|dead-url=no|df=mdy-all}}
3. ^{{cite web|url=https://www.linkedin.com/in/david-schwartz-7962b41a/|title=David Schwartz|website=LinkedIn|accessdate=2019-03-29}}
4. ^{{cite magazine|last=Reutter|first=Hans|url=http://www.cyberroach.com/cyromag/14/cge2k24p.htm|title=Classic Gaming Expo 2K2 Part IV - New Releases|magazine=CyberRoach Magazine|issue=14.4|publisher=cyberroach.com|date=2002|accessdate=2019-03-29|archive-url=https://web.archive.org/web/20120129182636/http://www.cyberroach.com/cyromag/14/cge2k24p.htm|archive-date=2012-01-29|dead-url=no|df=}}
5. ^{{cite web|last=Charnock|first=Tom|url=http://www.atarijaguar.co.uk/2014/11/guest-article-jacks-last-word.html|title=Guest Article: Jack's Last Word|website=atarijaguar.co.uk|date=November 2014|accessdate=2019-03-29|archive-url=https://web.archive.org/web/20190329152816/http://www.atarijaguar.co.uk/2014/11/guest-article-jacks-last-word.html|archive-date=2019-03-29|dead-url=no|df=}}
6. ^{{cite web|last=Vendel|first=Curt|url=http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|title=Payment Schedule for Jaguar games to Developers|website=atarimuseum.com|format=PDF|date=August 26, 1995|accessdate=2019-03-29|archive-url=https://web.archive.org/web/20141211091716/http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|archive-date=2014-12-11|dead-url=no|df=}}
7. ^{{cite magazine|last=Hannig|first=Lars|url=http://www.atarihq.com/jeo/jeo_0501.htm#EJAGFEST|title=EuroJagFest 2001: Die Nachmahd - JagFest takes Europe - Lars ("Starcat") Hannig's Report|magazine=Jaguar Explorer Online|volume=5|issue=1|publisher=White Space Publishers|date=December 31, 2001|accessdate=2019-03-29|archive-url=https://web.archive.org/web/20140102220542/http://www.atarihq.com/jeo/jeo_0501.htm#EJAGFEST|archive-date=January 2, 2014|dead-url=no|df=mdy-all}}
8. ^{{cite web|last=Baranski|first=Björn|url=http://ejagfest.de/european-atari-jaguar-festival-in-2001/?lang=en|title=European Atari Jaguar Festival in 2001|website=ejagfest.de|date=March 25, 2015|accessdate=2019-03-29|archive-url=https://web.archive.org/web/20180618075710/http://ejagfest.de/european-atari-jaguar-festival-in-2001/?lang=en|archive-date=June 18, 2018|dead-url=no|df=mdy-all}}
9. ^{{cite web|author=Pocket Magazine|url=https://www.yaronet.com/topics/16087-caves-of-fear-chez-bc|title=Caves of Fear chez B&C !|website=yaronet.com|date=July 8, 2002|accessdate=2019-03-29|language=fr|archive-url=https://web.archive.org/web/20190329145412/https://www.yaronet.com/topics/16087-caves-of-fear-chez-bc|archive-date=March 29, 2019|dead-url=no|df=mdy-all}}
10. ^{{cite web|last=Smith|first=Jason|url=http://www.jaysmith2000.com:80/Jagpriceguide.htm|title=Jaguar Sector II Atari Jaguar Software Price and Rarity Guide|website=jaysmith2000.com|accessdate=2019-03-29|archiveurl=https://web.archive.org/web/20131117222232/http://www.jaysmith2000.com/Jagpriceguide.htm|archivedate=2013-11-17|deadurl=yes|df=}}
{{Portal bar|1990s|USA|Video games}}{{DEFAULTSORT:Caves of Fear}}

10 : 1995 video games|Atari games|Cancelled Atari Jaguar games|Full motion video based games|Interactive movie video games|Terrorism in fiction|Video games developed in the United States|Video games set in 1996|Video games set in Uruguay|Video games with alternate endings

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