请输入您要查询的百科知识:

 

词条 COBRA (consumer theory)
释义

  1. References

COBRA (consumer's online brand related activities) is a theoretical framework related to understanding consumer's behavioural engagement with brands on social media.[1][2] COBRA in literature is defined as “ set of brand-related online activities on the part of the consumer that vary in the degree to which the consumer interacts with social media and engages in the consumption, contribution, and creation of media content.”(Schivinski, Christodoulides, & Dabrowski, 2016, p. 66) [3]

Conceptually, the COBRAs concept draws from the work of Shao (2009).[4] The author explored boundaries, in which consumers engage with user-generated media. Shao (2009) suggested that people engage with such media in three ways: by consuming, by participating, and by producing brand-related media.

The concept was further investigated in a qualitative research conducted by Muntinga, Moorman, and Smit in 2011.[2] In their study, the researchers had analyzed data from 20 consumers and suggested three dimensions of analysis: consumption, contribution, and creation.

To validate the COBRAs framework, Schivinski, Christodoulides, and Dabrowski (2016) [3] developed a survey instrument to measure the consumer’s engagement with brand-related social-media content, based on three dimensions (i.e., consumption, contribution, and creation) established by Muntinga, Moorman, and Smit (2011). Examples of the application of COBRAs follows:[3]

Consumption: when consumers see a picture or watch a YouTube video displaying a specific brand e.g., Harley Davidson or Coca-Cola. Doing so, consumers are consuming brand-related media;

Contribution: when consumers engage with online brand-related media by commenting on a post or “Liking” a piece of content, they are moving from the stage of “observer” to a “media contributor”;

Creation: when consumers decide to upload a picture of a brand or product on Facebook, they are creating brand-related content.

References

1. ^{{Cite journal|last=Shao|first=Guosong|date=2009|title=Understanding the appeal of user-generated media: a uses and gratification perspective|journal=Internet Research|language=en|volume=19|issue=1|pages=7–25|doi= 10.1108/10662240910927795|issn=1066-2243}}
2. ^{{Cite journal|last=Muntinga|first=Daniël G.|last2=Moorman|first2=Marjolein|last3=Smit|first3=Edith G.|date=2011|title=Introducing COBRAs: Exploring motivations for brand-related social media use|journal=International Journal of Advertising|language=en|volume=30|issue=1|pages=13–46|doi= 10.2501/IJA-30-1-013-046|issn=1759-3948}}
3. ^{{Cite journal|last=Schivinski|first=Bruno|last2=Christodoulides|first2=George|last3=Dabrowski|first3=Dariusz|date=2016-03-01|title=Measuring Consumers' Engagement With Brand-Related Social-Media Content|url=http://www.journalofadvertisingresearch.com/content/56/1/64|journal=Journal of Advertising Research|language=en|volume=56|issue=1|pages=64–80|doi=10.2501/JAR-2016-004|issn=0021-8499}}
4. ^{{Cite journal|last=Shao|first=Guosong|date=2009-01-30|title=Understanding the appeal of user‐generated media: a uses and gratification perspective|journal=Internet Research|volume=19|issue=1|pages=7–25|doi=10.1108/10662240910927795|issn=1066-2243}}
{{marketing-stub}}

4 : Consumer behaviour|Social media|Brand management|Brands

随便看

 

开放百科全书收录14589846条英语、德语、日语等多语种百科知识,基本涵盖了大多数领域的百科知识,是一部内容自由、开放的电子版国际百科全书。

 

Copyright © 2023 OENC.NET All Rights Reserved
京ICP备2021023879号 更新时间:2024/9/30 22:37:41