词条 | Decima (game engine) | |||||||||||||||||||||
释义 |
| title = Decima | name = Decima | logo = Decima_Artwork.jpg | screenshot = Horizon Zero Dawn gameplay.jpg | caption = Decima in action on Horizon Zero Dawn: graphic quality exhibited by the game engine was among the most praised elements of Horizon. | developer = {{unbulleted list|Guerrilla Games|Kojima Productions[1]}} | released = {{start date and age|2013|11|}} | platform = PlayStation 4 | genre = Game engine | license = Proprietary }} Decima is a proprietary game engine launched in November 2013. It houses tools and features like artificial intelligence and game physics. The engine has a compatibility with 4K resolution and high-dynamic-range imaging used for PlayStation 4 games. HistoryThe first game the engine was used for was Killzone Shadow Fall.[2] In June 2015, Guerrilla Games announced that Horizon Zero Dawn was using the engine for development.[3] In August 2015, Until Dawn was announced to be using the engine along with Havok physics.[4][5] In December 2015, Rush of Blood used the engine along with PlayStation VR.[6][7] In June 2016, Hideo Kojima announced preparation for Kojima Productions' independent game Death Stranding, inspecting two engine candidates, of which the latter had been used to create the first teaser that was unveiled at the Electronic Entertainment Expo 2016 conference.[8][9] After receiving the Industry Icon award at The Game Awards 2016, Kojima premiered a trailer for the game with the engine's logo.[10][11] At PlayStation Experience, Kojima had announced that he had partnered with Guerrilla Games, using the engine for development, and had been given the source code with no contractual obligation.[12][13] According to executive producer Angie Smets, they had simply called it "the engine", until Kojima said he wanted to work with it and had to spontaneously come up with a name: Dejima, the island where a Dutch trading post appeared in the 17th century and once symbolized the strong Dutch-Japanese trade relations.[14][15] For a long time, the Netherlands was the only foreign country allowed to trade with Japan.[16] Features and namingDuring PlayStation Experience on December 2016, it was revealed that the engine has artificial intelligence, game physics and logics tools, featuring resources for creating entire worlds.[17] It is compatible with 4K resolution and high-dynamic-range imaging.[18] Games
References1. ^{{cite web|url=https://blog.us.playstation.com/2017/02/23/the-hideo-kojima-death-stranding-interview-strands-decima-and-guerrilla-games/|title=The Hideo Kojima Death Stranding interview: Strands, Decima and Guerrilla Games|last=Renardson|first=Adam|date=February 23, 2017|publisher=PlayStation.Blog|accessdate=July 15, 2017}} {{portal bar|2010s|Computer graphics|Information technology|Video games}}{{Guerrilla Games}}{{Video game engines}}2. ^{{Cite news|url=http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall|title=The technology of Killzone Shadow Fall|last=Leadbetter|first=Richard|date=November 24, 2013|work=Eurogamer|access-date=December 3, 2016|via=}} 3. ^{{Cite news|url=http://gamingbolt.com/horizon-zero-dawn-is-1080p30fps-and-uses-modified-killzone-shadowfall-engine|title=Horizon: Zero Dawn Is 1080p/30fps And Uses Modified KIllzone: Shadowfall Engine|last=VanDervoot|first=Oliver|date=June 19, 2015|work=GamingBolt|access-date=December 3, 2016|via=}} 4. ^{{Cite news|url=http://gearnuke.com/ps4-exclusive-dawn-shows-power-killzone-shadow-fall-engine-direct-feed-screenshots/|title=PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots|last=Imtiaz|first=Khurram|date=August 24, 2015|work=GearNuke|access-date=December 3, 2016|via=}} 5. ^{{cite web|url=http://www.vg247.com/2014/08/12/until-dawn-has-been-refocused-rewritten-rebuilt-for-ps4-and-dualshock-4/|title=Until Dawn has been "refocused, rewritten, rebuilt" for PS4 and DualShock 4|last=Nunneley|first=Stephany|date=August 12, 2014|publisher=VG247|accessdate=December 3, 2016}} 6. ^{{Cite news|url=http://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|title=Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood|last=Shea|first=Brian|date=December 11, 2015|work=Game Informer|access-date=December 4, 2016|via=GameStop}} 7. ^{{Cite news|url=http://www.gameinformer.com/b/features/archive/2015/12/11/until-dawn-rush-of-blood-supermassive-interview-january-2016.aspx|title=Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood|last=Shea|first=Brian|date=11 December 2015|work=GameInformer|access-date=4 December 2016|via=}} 8. ^{{cite web|url=http://www.polygon.com/e3/2016/6/15/11948540/death-stranding-teaser-playable-hideo-kojima|title=Death Stranding's teaser probably won't be playable, Hideo Kojima says|last=McWhertor|first=Michael|date=June 15, 2016|website=Polygon|publisher=Vox Media|accessdate=December 3, 2016}} 9. ^{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx|title=An Interview With Hideo Kojima|last=Reiner|first=Andrew|date=June 15, 2016|website=Game Informer|publisher=GameSpot|accessdate=December 3, 2016}} 10. ^{{Cite news|url=http://www.polygon.com/2016/12/2/13819540/what-is-decima-death-stranding-engine|title=Is Decima the name of Death Stranding’s engine?|last=Frank|first=Allegra|date=December 2, 2016|work=Polygon|access-date=December 3, 2016|via=Vox Media}} 11. ^{{Cite news|url=https://www.theverge.com/2016/12/1/13814578/death-stranding-trailer-mads-mikkelsen-hideo-kojima|title=Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro|last=Gartenberg|first=Chaim|date=December 1, 2016|work=The Verge|access-date=December 3, 2016|via=Vox Media}} 12. ^{{Cite news|url=http://www.dualshockers.com/2016/12/03/death-stranding-hideo-kojima-playstation-experience-trailer/|title=Death Stranding’s "Decima" Engine Revealed by Hideo Kojima; it’s Guerrilla Games’ Engine|last=|first=|date=December 3, 2016|work=DualShockers|access-date=December 3, 2016|via=}} 13. ^{{Cite news|url=http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|title=PSX 201: Death Stranding WIll Run on Guerrilla Games' Decima Engine|last=Rad|first=Chloi|date=December 3, 2016|work=IGN|access-date=December 3, 2016|via=Ziff Davis}} 14. ^{{cite web|url=https://www.ad.nl/digitaal/guerrilla-games-is-niet-bang-de-lat-hoog-te-leggen~a16a8969/|title=Guerilla Games is niet bang de lat hoog te leggen|language=Dutch|website=Algemeen Dagblad|date=March 1, 2017|accessdate=October 17, 2018}} 15. ^{{Cite news|url=https://tweakers.net/nieuws/118577/kojima-start-studio-bij-guerrilla-games-in-amsterdam.html|title=Kojima start studio at Guerrilla Games in Amsterdam|last=van Miltenburg|first=Olaf|date=December 5, 2016|work=Tweakers}} 16. ^{{Cite news|url=https://www.youtube.com/watch?v=nhgwoJ5CYOI|title=Death Stranding - PlayStation Experience 2016: Panel Discussion|date=December 3, 2016}} 17. ^{{Cite news|url=http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games|title=PSX 2016: Death Stranding Will Run on Guerrilla Games' Decima Engine|last=Rad|first=Chloi|date=December 3, 2016|work=IGN|access-date=December 3, 2016|via=}} 18. ^{{Cite news|url=http://www.gamespot.com/articles/kojima-partnering-with-killzone-horizon-dev-guerri/1100-6445954/|title=Kojima Partnering With Killzone, Horizon Dev Guerrilla for Death Stranding|last=Pereira|first=Chris|date=December 3, 2016|work=GameSpot|access-date=December 3, 2016|via=CBS Interactive}} 5 : 2013 software|3D graphics software|Global illumination software|Guerrilla Games|Video game engines |
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