词条 | Directional Cubic Convolution Interpolation |
释义 |
By taking into account the edges in an image, this scaling algorithm reduces artifacts common to other image scaling algorithms. For example, staircase artifacts on diagonal lines and curves are eliminated. The algorithm resizes an image to 2x its original dimensions, minus 1. The algorithmThe algorithm works in three main steps:
Calculating pixels in diagonal gapsEvaluation of diagonal pixels is done on the original image data in a 4×4 region, with the new pixel that is being calculated in the center, in the gap between the original pixels. This can also be thought of as the 7×7 region in the enlarged image centered on the new pixel to calculate, and the original pixels have already been copied. The algorithm decides one of three cases:
Calculating diagonal edge strengthLet d1 be the sum of edges in the up-right direction, and d2 be the sum of edges in the down-right direction. To calculate d1, take the sum of abs(P(X, Y) - P(X - 1, Y + 1)), in the region of X = 1 to 3, and Y = 0 to 2. To calculate d2, take the sum of abs(P(X, Y) - P(X + 1, Y + 1)), in the region of X = 0 to 2, and Y = 0 to 2. Interpolating pixelsIf (1 + d1) / (1 + d2) > 1.15, then you have an edge in the up-right direction. If (1 + d2) / (1 + d1) > 1.15, then you have an edge in the down-right direction. Otherwise, you are in the smooth area. To avoid division and floating-point operations, this can also be expressed as 100 * (1 + d1) > 115 * (1 + d2), and 100 * (1 + d2) > 115 * (1 + d1). Up-right edgeFor an edge in the up-right direction, we want to interpolate in the down-right direction. Output pixel = (-1 * P(0, 0) + 9 * P(1, 1) + 9 * P(2, 2) - 1 * P(3, 3)) / 16 The pixel value will need to be forced to the valid range of pixel values (usually 0 to 255). Down-right edgeFor an edge in the down-right direction, we want to interpolate in the up-right direction. Output pixel = (-1 * P(3, 0) + 9 * P(2, 1) + 9 * P(1, 2) - 1 * P(0, 3)) / 16 The pixel value will need to be forced to the valid range of pixel values (usually 0 to 255). Smooth areaIn the smooth area, edge strength from up-right will contribute to the down-right sampled pixel, and edge strength from down-right will contribute to the up-right sampled pixel. w1 = 1 / (1 + d1 ^ 5) w2 = 1 / (1 + d2 ^ 5) weight1 = w1 / (w1 + w2) weight2 = w2 / (w1 + w2) DownRightPixel = (-1 * P(0, 0) + 9 * P(1, 1) + 9 * P(2, 2) - 1 * P(3, 3)) / 16 UpRightPixel = (-1 * P(3, 0) + 9 * P(2, 1) + 9 * P(1, 2) - 1 * P(0, 3)) / 16 Output Pixel = DownRightPixel * weight1 + UpRightPixel * weight2 The pixel value will need to be forced to the valid range of pixel values (usually 0 to 255). Calculating remaining pixelsEvaluation of remaining pixels is done on the scaled image data in a 7×7 region, with the new pixel that is being calculated in the center. These calculation either depend on the original pixels of the image, or a diagonal pixel calculated in the previous step. The algorithm decides one of three cases:
Calculating horizontal/vertical edge strengthLet d1 be the sum of edges in the horizontal direction, and d2 be the sum of edges in the vertical direction. Consider a 7×7 diamond-shaped region centered on the pixel to calculate, using only pixel values from the original, and pixel values added from the diagonal direction. To calculate d1, take the sum of the absolute differences of the horizontal edges, sampling these pixel values: | P(X+1, Y-2) - P(X-1, Y-2) | +| P(X+2, Y-1) - P(X, Y-1) | + | P(X, Y-1) - P(X-2, Y-1) | +| P(X+3, Y) - P(X+1, Y) | + | P(X+1, Y) - P(X-1, Y) | + | P(X-1, Y) - P(X-3, Y) | +| P(X+2, Y+1) - P(X, Y+1) | + | P(X, Y+1) - P(X-2, Y+1) | +| P(X+1, Y+2) - P(X-1, Y+2) | To calculate d2, take the sum of the absolute differences of the vertical edges, sampling these pixel values: | P(X-2, Y+1) - P(X-2, Y-1) | +| P(X-1, Y+2) - P(X-1, Y) | + | P(X-1, Y) - P(X-1, Y-2) | +| P(X, Y+3) - P(X, Y+1) | + | P(X, Y+1) - P(X, Y-1) | + | P(X, Y-1) - P(X, Y-3) | +| P(X+1, Y+2) - P(X+1, Y) | + | P(X+1, Y) - P(X+1, Y-2) | +| P(X+2, Y+1) - P(X+2, Y-1) | Interpolating pixelsIf (1 + d1) / (1 + d2) > 1.15, then you have an edge in the horizontal direction. If (1 + d2) / (1 + d1) > 1.15, then you have an edge in the vertical direction. Otherwise, you are in the smooth area. To avoid division floating-point operations, this can also be expressed as 100 * (1 + d1) > 115 * (1 + d2), and 100 * (1 + d2) > 115 * (1 + d1). Horizontal edgeFor a horizontal edge, we want to interpolate in the vertical direction, using only the column centered at the pixel. Output pixel = (-1 * P(X, Y - 3) + 9 * P(X, Y - 1) + 9 * P(X, Y + 1) - 1 * P(X, Y + 3)) / 16 The pixel value will need to be forced to the valid range of pixel values (usually 0 to 255). Vertical edgeFor a vertical edge, we want to interpolate in the horizontal direction, using only the row centered at the pixel. Output pixel = (-1 * P(X - 3, Y) + 9 * P(X - 1, Y) + 9 * P(X + 1, Y) - 1 * P(X + 3, Y)) / 16 The pixel value will need to be forced to the valid range of pixel values (usually 0 to 255). Smooth areaIn the smooth area, horizontal edge strength will contribute to the weight for the vertically sampled pixel, and vertical edge strength will contribute to the weight for the horizontally sampled pixel. w1 = 1 / (1 + d1 ^ 5) w2 = 1 / (1 + d2 ^ 5) weight1 = w1 / (w1 + w2) weight2 = w2 / (w1 + w2) HorizontalPixel = (-1 * P(X - 3, Y) + 9 * P(X - 1, Y) + 9 * P(X + 1, Y) - 1 * P(X + 3, Y)) / 16 VerticalPixel = (-1 * P(X, Y - 3) + 9 * P(X, Y - 1) + 9 * P(X, Y + 1) - 1 * P(X, Y + 3)) / 16 Output Pixel = VerticalPixel * weight1 + HorizontalPixel * weight2 The pixel value will need to be forced to the valid range of pixel values (usually 0 to 255). Not specifiedBoundary pixelsThe algorithm does not define what to do when sampling boundary areas outside of the image. Possible things to do include replicating the boundary pixel, wrapping pixels from the other side of the image, wrapping the same side of the image in reverse, or using a particular border color value. Color imagesColor images aren't specified by the algorithm, however, you can sum all RGB component differences when calculating edge strength, and use all RGB components when interpolating the pixels. Or you could split to YCbCr, process only the luma component and stretch the chroma using a different algorithm. See also{{portal|Mathematics|Computer graphics}}
References1. ^{{cite web|author1=Dengwen Zhou|author2=Xiaoliu Shen|title=Image Zooming Using Directional Cubic Convolution Interpolation|url=http://www.mathworks.com/matlabcentral/fileexchange/38570-image-zooming-using-directional-cubic-convolution-interpolation|accessdate=13 September 2015}} 1 : Image processing |
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