词条 | DirectX Raytracing |
释义 |
DirectX Raytracing (DXR) is a feature of Microsoft's DirectX that allows for hardware real-time raytracing,[1] a significant advancement in computer graphics first seen on the consumer level in GPUs such as the Nvidia GeForce 20 series announced in 2018.[2] DXR will not be released as part of a new version of DirectX but rather as a compatible extension to DirectX 12. Windows 10 October 2018 update includes the public release of DirectX Raytracing.[3] Technical detailsDXR introduces 4 main elements to the DirectX 12 API:[1]
References1. ^1 {{cite web|url=https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/|title=Announcing Microsoft DirectX Raytracing!|publisher=Microsoft}} 2. ^{{cite news|url=https://www.cnet.com/news/nvidia-reveals-800-geforce-rtx-2080-at-gamescom-2018/|title=Nvidia reveals $800 GeForce RTX 2080 at Gamescom 2018|work=CNet}} 3. ^https://blogs.msdn.microsoft.com/directx/2018/10/02/directx-raytracing-and-the-windows-10-october-2018-update/ External links
5 : Application programming interfaces|DirectX|Microsoft application programming interfaces|Ray tracing (graphics)|Virtual reality |
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