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词条 Draft:Vivid Vision
释义
      History    Noteworthy Projects/Products    Awards  

  1. References

  2. Esternal Links

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| name = Vivid Vision
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| industry = Medical software
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| founded = 2013
| founders = James Blaha, Manish Gupta, Tuan Tran
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| hq_location_city = San Francisco
| hq_location_country = USA
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| key_people = James Blaha (CEO), Manish Gupta (CTO), Tuan Tran (Chief of Optometry), Ben Backus (CSO)
| products = VR software
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Vivid Vision is an international virtual reality software company based in San Francisco, California. Vivid Vision specializes in eye care products and develops software used by providers such as optometrists, ophthalmologists, and/or orthoptists to treat patients with amblyopia, strabismus, and other disorders of binocular vision.

History

Vivid Vision was established in 2013 as a project between software developers James Blaha and Manish Gupta, both from Lansing, Michigan.[1] Blaha was diagnosed with amblyopia and strabismus as a child and was considered stereoblind. As an adult, he began developing virtual reality software using the Oculus VR developer kit. While rendering an image of a cube and manipulating contrast between his right and left eye, he suddenly experienced stereopsis for the first time. Blaha and Gupta relocated to San Francisco, California and began developing VR treatments for binocular vision disorders. They formed the company ApolloVR making the first iteration of the software, Diplopia, which would eventually become Vivid Vision.

Early in the company’s development, Gupta and Blaha met with Tuan Tran, a pediatric and binocular vision residency-trained optometrist from Holland, Michigan, and Dr. Ben Backus, a Vision Science professor at the SUNY College of Optometry. Together, the four brought to market one of the first virtual reality software treatments created to rehabilitate amblyopic and strabismic patients.

In 2013 the company opened a crowdfunding campaign on IndieGoGo and raised $20,000 from more than 500 people.[2]

In 2014 the company was accepted into the Leap Axlr8r, a startup accelerator based in San Francisco, CA.[3] Following the accelerator the company raised their first round funding with SOS Ventures leading totaling $700,000. They raised a second $2.2 million round of funding with Uncork Capital leading in 2018.

Noteworthy Projects/Products

Vivid Vision’s software utilizes visual rehabilitation concepts such as dichoptic image presentation, perceptual learning, and direct stereo training. Each has been shown to be effective for improving vision in patients with amblyopia.[4][5][6] A pilot study utilizing an early version of the company’s software was favorable. Seventeen (17) adult amblyopic patients underwent eight 40-minute treatment sessions in VR. Most patients showed improvement in visual acuity, stereoacuity, or both.[7] The clinical-based software is used with either an Oculus Rift or HTC Vive headset and the headset’s supporting software.

Clinicians utilizing Vivid Vision’s software are able to manipulate a patient’s virtual environment to overcome interocular suppression. In October 2017, the company released a home-based version of its software that can be prescribed and controlled by the patient’s overseeing eye care provider. The home-based therapy of Vivid Vision’s software is supported by most VR-ready Android OS mobile devices and Samsung Gear VR or Google Daydream mobile headsets, Oculus Go or Pico Goblin stand-alone headsets, or an Oculus Rift or HTC Vive PC setup.

Awards

  • Proto Award (Most Innovative Experience)[8]
  • 2014 IEEE VR (Honorable Mention, Best Research Demo)[9]

References

1. ^Warr, Philippa. (05 December 2013). Diplopia hopes to restore 3D vision in adults through gaming. Wired. Retrieved from http://www.wired.co.uk/article/diplopia
2. ^Fingas, Jon. (25 November 2013). Oculus rift-based virtual reality game could help restore 3D vision. Engadget. Retrieved from https://www.engadget.com/2013/11/25/diplopia-could-restore-3d-vision/
3. ^Lawler, Ryan. (31 January 2014). Meet the first 10 companies to take part in founders fund and SOSVentures’ LEAP Axlr8r. Tech Crunch. Retrieved from https://techcrunch.com/2014/01/31/leap-axlr8r/
4. ^Black, J. M., Hess, R. F., Cooperstock, J. R., To, L., & Thompson, B. (2012). The Measurement and Treatment of Suppression in Amblyopia. Journal of Visualized Experiments : JoVE, (70), 3927. Advance online publication. http://doi.org/10.3791/3927
5. ^Vedamurthy, I., Knill, D. C., Huang, S. J., Yung, A., Ding, J., Kwon, O.-S., … Levi, D. M. (2016). Recovering stereo vision by squashing virtual bugs in a virtual reality environment. Philosophical Transactions of the Royal Society B: Biological Sciences, 371(1697), 20150264. http://doi.org/10.1098/rstb.2015.0264
6. ^Levi, D. M., Knill, D. C., & Bavelier, D. (2015). Stereopsis and amblyopia: A mini-review. Vision Research, 114, 17–30. http://doi.org/10.1016/j.visres.2015.01.002
7. ^Žiak, P., Holm, A., Halička, J., Mojžiš, P., & Piñero, D. P. (2017). Amblyopia treatment of adults with dichoptic training using the virtual reality oculus rift head mounted display: preliminary results. BMC Ophthalmology, 17, 105. http://doi.org/10.1186/s12886-017-0501-8
8. ^{{Cite web|url=https://www.seevividly.com/blog/31/Diplopia_Wins_Most_Innovative_Proto_Award|title=Diplopia Wins 'Most Innovative' Proto Award|last=|first=|date=|website=|archive-url=|archive-date=|dead-url=|access-date=}}
9. ^{{Cite web|url=http://ieeevr.org/2014/awards.html|title=IEEE VR 2014 Miinnesota Awards|last=|first=|date=|website=|archive-url=|archive-date=|dead-url=|access-date=}}

Esternal Links

{{official|https://www.seevividly.com/}}
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