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词条 Dungeon Souls
释义

  1. Gameplay

  2. Reception

  3. References

{{Infobox video game
| title =
| image =
| director = April Poland, Diogo Braga, Igor Grincu
| caption =
| designer = Mike Reñevo
| composer = Unfamiliar Identity, Joe O'Quinn, Christopher van Eijk, David Viano
| producer = April Poland
| publisher = Black Shell Media
| developer = Lamina Studios
| series =
| engine = Studio
| platforms = Microsoft Windows, Linux, macOS
| released = {{vgrelease|WW|December 2, 2016}}
| genre = RPG, roguelike, strategy, adventure
| modes = Single-player, Local Co-Op
}}Dungeon Souls is a roguelike adventure video game developed by Lamina Studios, and published by Black Shell Media LLC. The game was released on July 7, 2015 for Microsoft Windows in Early Access. In the game, players select from one of 6 characters and travel throughout the game vanquishing enemies, slaying monsters, and collecting items.[1]

Gameplay

Dungeon Souls is a strategic real-time monster slaying and dungeon crawling adventure set in a retro, pixelated world. The game puts players in control of one of six playable characters, with the goal of traversing vast dungeons. After selecting a character, the player is thrust in the game world and is encouraged to activate all of the seals the sprawling dungeon before being led to the floor down to the next dungeon. On their adventure, players must defeat many different types of enemies, ranging from slimes, to skeletons and deadly traps. The game has permadeath, so when the player dies in the game, there isn't an option to respawn.[1]

Reception

Rock Paper Shotgun{{'s}} Marsh Davies applauds the smooth gameplay and character classes, stating "It’s splashy, frantic and hugely enjoyable, and its classes are constructed with smart consideration of their asymmetry." He goes on to indicate that the design elements of the game borrow heavily from similar roguelikes, stating "Dungeon Souls makes no bones about that extent to which it borrows from its forebears, but, in its particular arrangement of classes, does offer a distinct tactical flavour of its own."[2]Hardcore Gamer{{'s}} James Cunningham heavily praises the game's execution, stating "It’s an irresistible gameplay loop when done well, and Dungeon Souls quickly sinks its hooks in and doesn’t let go."[3]

References

1. ^{{cite news|title=Unfinished: Giant Bomb|url=http://www.giantbomb.com/videos/unfinished-dungeon-souls-07242015/2300-10530/|first=Jason|last=Oestreicher|date=July 25, 2015|work=Rock Paper Shotgun|accessdate=Jan 17, 2016}}
2. ^{{cite news|title=Dungeon Souls review (Early Access)|url=http://www.rockpapershotgun.com/2015/07/13/dungeon-souls-review-early-access/|first=Marsh|last=Davies|date=July 13, 2015|work=Rock Paper Shotgun|accessdate=Jan 17, 2016}}
3. ^{{cite news|title=The Endless Crypts And Powerups Of Dungeon Souls|url=http://www.hardcoregamer.com/2015/07/29/the-endless-crypts-and-powerups-of-dungeon-souls/160322/|first=James|last=Cunningham|date=July 29, 2015|work=Hardcore Gamer|accessdate=Jan 17, 2016}}
{{rpg-videogame-stub}}

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