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词条 Dungeon Tac Cards
释义

  1. Contents

  2. Publication history

  3. Reception

  4. References

{{Infobox Book
| name = Dungeon Tac Cards
| image = File:Dungeon Tac Cards.jpg
| image_caption =
| author =
| genre = Role-playing game
| publisher = Judges Guild
| release_date =
| media_type = Print
| pages =
| isbn =
| congress=
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}}

Dungeon Tac Cards is a supplement for fantasy role-playing games published by Judges Guild in 1976.

Contents

Dungeon Tac Cards is a player's aid: 140 weapon, equipment, and action cards, each with appropriate rules and descriptions from Original D&D. The cards are intended to be placed in front of the player during the game to act as a reference and to indicate what equipment the PC is using.[1]

Publication history

Dungeon Tac Cards was published by Judges Guild in 1976 as 140 cardstock cards.[1]

Shortly after Gen Con IX, the first subscribers to Judges Guild's subscription format got their Initial Package (1976) in a plain, unmarked large envelope containing loose leaf sheets and stapled booklets. The Initial Package was most notable for Bill Owen's Dungeon Tac Cards (1976), one of the first Dungeons & Dragons references of any sort by another company. According to author Shannon Appelcline, "these combat action cards are similar to those used much more recently by Dungeons & Dragons 4th Edition (2008) and Warhammer Fantasy Roleplay 3rd Edition (2009). They contain info for lots of weapons and even new combat tactics like 'jump' and 'punch.'"[2]{{rp|187}} Judges Guild started selling Dungeon Tac Cards to stores in 1977.[2]{{rp|190}}

Reception

Don Turnbull reviewed TAC Cards for White Dwarf #3.[5] Turnbull commented: "A very comprehensive set, therefore. However I am ambivalent about the merits of using these cards. I wonder whether their use would over-regularise play of D&D and make it mechanically more dull? [...] Providing the DM is flexible and permits some 'human error' (in the heat of battle it is understandable if a player forgets to turn his card) I think they could be valuable."[3]

References

1. ^{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=140}}
2. ^{{Cite book|author=Shannon Appelcline|title=Designers & Dragons: The '70s|publisher=Evil Hat Productions|year=2014| isbn=978-1-61317-075-5}}
3. ^{{cite journal | last =Turnbull | first =Don | authorlink =Don Turnbull (game designer) | title =Open Box | journal =White Dwarf | issue = 3 | pages =12-13 | publisher =Games Workshop |date=Oct–Nov 1977 }}

2 : Fantasy role-playing game supplements|Judges Guild publications

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