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词条 Genei Tougi: Shadow Struggle
释义

  1. Gameplay

  2. Development

  3. Release

  4. Reception

  5. References

{{short description|1996 Japanese video game for the Sony PlayStation}}{{Infobox video game
| title = Genei Tougi: Shadow Struggle
| image = Genei tougi box art.jpg
| developer = Racdym
| publisher = Banpresto
| platforms = PlayStation
| released = {{vgr|JP|September 20, 1996}}
}}Genei Tougi: Shadow Struggle is a 1996 Japanese video game for the Sony PlayStation developed by Racdym and published by Banpresto. It is a fighting game featuring fully three dimensional characters and character designs by manga artist Ryōji Minagawa. The game was never released outside of Japan, and was followed up by the sequel Critical Blow.

Gameplay

The game uses three dimensional polygons to render the graphics, and runs at 60fps.[1] In total there are eight playable characters to choose from.[1] In Arena mode, the player can purchase new moves with credits won from winning matches.[2]

This mode is similar to Learning Mode from Virtua Fighter 2.

Development

Character designs for the game were created by manga artist Ryoji Minagawa who is best known as the illustrator of the series Spriggan.[1] To render the animations in the game, the developers used motion capture.[1]

Later, the game was shown at the Tokyo Game Show '96 by Banpresto alongside their other titles which were Zeraim Zone for the PlayStation and Batsugun for the Sega Saturn.[3]

Release

Genei Tougi: Shadow Struggle was released on September 20, 1996 for the Sony PlayStation home console and was published by Banpresto.[4] The game was never released outside of Japan, nor was it ever re-released through the PlayStation Network Game Archives.

The game was followed up by the sequel Critical Blow, and many characters returned in that game.[5][6]

Reception

Weekly Famitsu gave the game a score of 26 out of 40.[4]MegaFun gave the game an overall score of 79, and a score of 76 for the graphic and a 73 for sound. He said the game had elements from other games such as Learning Mode from Virtua Fighter, and had similarities (including animations) to Tekken 2. Overall though, he said it was an enjoyable game but doesn't reach the heights of other games in the genre.[7]Super GamePower gave the game an overall score of 4.2 out of 5.[8]

References

1. ^{{Cite magazine|last=|first=|date=October 1996|title=Newsline|url=|magazine=Game On! USA|publisher=Viz Communications|page=12|doi=|pmid=|access-date=}}
2. ^{{Cite magazine|last=Doc|first=|date=December 1996|title=Made in Japan|url=|magazine=Japanmania|issue=8|page=12|doi=|pmid=|access-date=}}
3. ^{{Cite magazine|last=|first=|date=December 1996|title=Tokyo Game Show '96: Japan Shows Off|url=|magazine=Next Generation|issue=24|pages=16–17|doi=|pmid=|access-date=}}
4. ^{{Cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16334|title=幻影闘技 SHADOW STRUGGLE [PS] / ファミ通.com|website=www.famitsu.com|access-date=2018-12-11}}
5. ^{{Cite web|url=https://www.gamespot.com/reviews/critical-blow-import-review/1900-2547157/|title=Critical Blow (Import) Review|last=Gerstmann|first=Jeff|date=2000-04-28|website=GameSpot|language=en-US|access-date=2018-12-11}}
6. ^{{Cite web|url=https://www.gamespot.com/articles/imports-galore-the-week-that-was/1100-2468380/|title=Imports Galore - The Week That Was|last=Fielder|first=Joe|date=2000-04-26|website=GameSpot|language=en-US|access-date=2018-12-11}}
7. ^{{Cite magazine|last=|first=|date=January 1997|title=Test PlayStation|url=|magazine=MegaFun|page=61|doi=|pmid=|access-date=}}
8. ^{{Cite magazine|last=Betinho|first=Baby|date=January 1997|title=P.Station: Shadow Struggle|url=|magazine=Super GamePower|language=PT|publisher=Nova Cultural|issue=34|pages=25|doi=|pmid=|access-date=}}
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6 : 1996 in video gaming|Japan-exclusive video games|PlayStation (console) games|PlayStation (console)-only games|Versus fighting games|Video games developed in Japan

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