词条 | Interactive Games and Entertainment Association |
释义 |
| name = Interactive Games and Entertainment Association | pronounce = | native_name = | native_name_lang = | named_after = | image = | image_size = | alt = | caption = | logo = | logo_size = | logo_alt = | logo_caption = | map = | map_size = | map_alt = | map_caption = | map2 = | map2_size = | map2_alt = | map2_caption = | abbreviation = IGEA | motto = | predecessor = | merged = | successor = | formation = {{start date and age|2002}} | founder = | founding_location = | extinction = | merger = | type = | tax_id = | registration_id = | status = | purpose = | headquarters = | location = | coords = | region = | services = | products = | methods = | fields = | membership = | membership_year = | language = | owner = | sec_gen = | leader_title = CEO | leader_name = Ron Curry | leader_title2 = | leader_name2 = | leader_title3 = | leader_name3 = | leader_title4 = | leader_name4 = | board_of_directors = | key_people = | main_organ = | parent_organization = | subsidiaries = | secessions = | affiliations = | budget = | budget_year = | revenue = | revenue_year = | disbursements = | expenses = | expenses_year = | endowment = | endowment_year = | staff = | staff_year = | volunteers = | volunteers_year = | website = | remarks = | formerly = Interactive Entertainment Association of Australia | footnotes = }} The Interactive Games and Entertainment Association (IGEA) is the industry association for computer and video games in Australia and New Zealand.[1] The IGEA represents companies that are publishers, distributors and marketers of interactive entertainment products including video games and related hardware.[2] The association's members include globally recognized companies, including Google, Microsoft, Sony and Nintendo. More recently, the IGEA has added smaller independent game developers like Nnooo to its list of members.[3] The IGEA represents its members and the video game industry on business and public policy issues[4][5] such as copyright and intellectual property, media classification,[6][7] government funding for local game development,[8][9][10] games in education[11] and cyber-safety.[12][13] HistoryThe IGEA registered with the Australian Securities and Investments Commission in 2002 as the Interactive Entertainment Association of Australia (IEAA).[14] One of the founding directors of the IEAA was Ron Curry who has been the CEO and principle spokesperson of the association since 2008.[15] In 2014 Curry was awarded the MCV Pacific Pillar of Industry Award for his contribution to the video game industry.[16][17][18] From 2010 to 2012, Stephanie Brantz, an Australian sports presenter, acted as a spokesperson and ambassador for the IGEA. Brantz appeared in YouTube videos.[19] for the association and authored opinion pieces which focused on responsible parenting[12] and cyber-safety.[13] PublicationsThe IGEA publishes biennial research reports which present data and insights into how interactive entertainment is used by consumers in the Australian and New Zealand markets.[20][21] The latest reports, published in 2017, are Digital Australia 2018 and Digital New Zealand 2018.[22][23] The first report published by the association was the GamePlay Australia: Australians and Computer Games report published in 2005.[24] The first New Zealand focused report was published in 2010.[25] All of the reports have been authored by Jeffery E. Brand, PhD, from the Faculty of Society and Design at Bond University in Australia.[26][27] List of members{{collist|colwidth=30em|
References1. ^{{Cite news|url=http://www.mcvpacific.com/news/read/profile-the-interactive-games-and-entertainment-association/0114483|title=PROFILE: The Interactive Games and Entertainment Association|work=MCV Pacific|access-date=31 May 2017}} 2. ^{{Cite news|url=http://www.igea.net/about/|title=About – IGEA|work=IGEA|access-date=30 May 2017|language=en-US}} 3. ^{{Cite web|url=http://www.nnooo.com/news/index.php/2017/03/17/nnooo-joins-the-interactive-games-entertainment-association/|title=News|website=www.nnooo.com|language=en-US|access-date=31 May 2017}} 4. ^{{Cite news|url=https://www.kotaku.com.au/2015/10/scott-ludlam-the-government-should-do-more-to-help-australian-video-games/|title=Scott Ludlam: The Government Should Do More To Help Australian Video Games|last=Serrels|first=Mark|access-date=31 May 2017|language=en}} 5. ^{{Cite web|url=http://www.abc.net.au/technology/articles/2014/11/14/4128390.htm|title=Interview: Interactive Games and Entertainment Association's Ron Curry|date=14 November 2014|website=www.abc.net.au|language=en-AU|access-date=31 May 2017}} 6. ^{{Cite news|url=http://www.smh.com.au/digital-life/games/historic-agreement-on-r18-video-games-20110722-1hs78.html|title='Historic agreement' on R18+ video games|last=Moses|first=Asher|date=22 July 2011|work=The Sydney Morning Herald|access-date=31 May 2017|last2=Grubb|first2=Ben|language=en-US}} 7. ^{{Cite news|url=https://www.kotaku.com.au/2012/10/question-time-ron-curry-from-the-igea/|title=Question Time: Ron Curry From The iGEA|last=Serrels|first=Mark|access-date=31 May 2017|language=en}} 8. ^{{Cite news|url=http://www.mcvpacific.com/news/read/a-day-in-the-life-of-igea/0180620|title=A day in the life of IGEA|work=MCV Pacific|access-date=31 May 2017}} 9. ^{{Cite news|url=http://www.smh.com.au/technology/games/how-video-games-could-become-australias-next-big-export-20170110-gtooj7.html|title=How video games could become Australia's next big export|last=Biggs|first=Tim|date=10 January 2017|work=The Sydney Morning Herald|access-date=31 May 2017|language=en-US}} 10. ^{{Cite web|url=http://www.theaustralian.com.au/business/technology/australian-games-industry-demands-government-acknowledgement-of-senate-recommendations/news-story/69cccf98906be538c8bfcb943ab70e26|title=Games industry criticises lack of government support for video games|last=|first=|date=|website=www.theaustralian.com.au|archive-url=|archive-date=|dead-url=|access-date=31 May 2017}} 11. ^{{Cite web|url=https://www.educationtechnologysolutions.com.au/game-learning-role-video-games-classroom/|title=The Game Of Learning – The Role Of Video Games In The Classroom – Education Technology Solutions|website=www.educationtechnologysolutions.com.au|language=en-AU|access-date=31 May 2017}} 12. ^1 {{Cite web|url=http://www.abc.net.au/technology/articles/2011/06/02/3233768.htm|title=How to choose the right video game for your children?|date=2 June 2011|website=www.abc.net.au|language=en-AU|access-date=31 May 2017}} 13. ^1 {{Cite web|url=http://www.abc.net.au/technology/articles/2012/11/13/3631803.htm|title=Stranger danger in the online world|date=13 November 2012|website=www.abc.net.au|language=en-AU|access-date=31 May 2017}} 14. ^{{Cite web|url=https://connectonline.asic.gov.au/RegistrySearch/faces/landing/panelSearch.jspx?searchText=101586958&searchType=OrgAndBusNm&_adf.ctrl-state=17adxv953s_15|title=Search Results – Organisations and Business Names|website=connectonline.asic.gov.au|language=en-AU|access-date=31 May 2017}} 15. ^{{Cite news|url=http://www.igea.net/about/igea-team/|title=IGEA Team – IGEA|work=IGEA|access-date=31 May 2017|language=en-US}} 16. ^{{Cite web|url=http://www.criterionconferences.com/event/schoolonlinesafety/speakers/#|title=Protecting Children & Youth Online|website=Protecting Children & Youth Online|language=en-US|access-date=31 May 2017}} 17. ^{{Cite news|url=http://www.mcvpacific.com/news/read/the-mcv-pacific-awards-2014-winners-are/0132188|title=The MCV Pacific Awards 2014 winners are...|work=MCV Pacific|access-date=31 May 2017}} 18. ^{{Cite news|url=http://www.mcvpacific.com/news/read/in-photos-mcv-pacific-awards-2014/0132263|title=IN PHOTOS: MCV Pacific Awards 2014 presented by PlayStation|work=MCV Pacific|access-date=31 May 2017}} 19. ^{{Citation|last=igeavideo|title=iGEA: Parental Controls – 01 Introduction|date=1 November 2010|url=https://www.youtube.com/watch?v=NK19gNwvfbk|accessdate=1 June 2017}} 20. ^{{Cite web|url=http://www.igea.net/category/research-2/igea-research-reports/|title=IGEA Research Reports Archives – IGEA|website=IGEA|language=en-US|access-date=30 May 2017}} 21. ^{{Cite news|url=https://bond.edu.au/news/47027/new-research-shows-more-older-australians-gaming|title=New research shows more older Australians gaming|work=Bond University|access-date=31 May 2017|language=en}} 22. ^{{Cite news|url=http://www.mcvpacific.com/news/read/igea-research-gives-clearer-picture-of-who-australian-gamers-are/0185018|title=IGEA research gives clearer picture of who Australian gamers are|last=|first=|date=24 July 2017|work=MCV Pacific|access-date=11 October 2017|archive-url=|archive-date=|dead-url=|language=en}} 23. ^{{Cite news|url=https://nzgda.com/dnz18/|title=Digital NZ Report 2018: Thought rugby was popular? Try video games|last=|first=|date=15 August 2017|work=NZ Game Developers Association|access-date=11 October 2017|archive-url=|archive-date=|dead-url=|language=en}} 24. ^{{Cite journal|last=Brand|first=J. E.|date=2005|title=GamePlay Australia: Australians and Computer Games|url=http://www.igea.net/wp-content/uploads/2009/08/GamePlay_Aust_2005.pdf|journal=Interactive Entertainment Association of Australia|volume=|pages=|via=}} 25. ^{{Cite news|url=http://www.igea.net/2010/08/interactive-new-zealand-2010-inz10/|title=Interactive New Zealand 2010 (INZ10) – IGEA|date=17 August 2010|work=IGEA|access-date=31 May 2017|language=en-US}} 26. ^{{Cite journal|last=Jeff|first=Brand,|last2=Stewart|first2=Todhunter,|date=2016|title=Digital New Zealand 2016|url=http://epublications.bond.edu.au/fsd_papers/425/|language=en}} 27. ^{{Cite journal|last=Jeffrey|first=Brand,|last2=Stewart|first2=Todhunter,|date=2016|title=Digital Australia 2016|url=http://epublications.bond.edu.au/fsd_papers/424/|language=en}} 28. ^{{Cite news|url=http://www.igea.net/about/members/|title=Members – IGEA|work=IGEA|access-date=31 May 2017|language=en-US}} External links
2 : Video game organizations|2002 establishments in Australia |
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