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词条 Jessica Hammer
释义

  1. Early life and education

  2. Career

  3. References

  4. External links

{{Infobox scientist
| name = Jessica Hammer
| residence = Pittsburgh, Pennsylvania, USA
| citizenship = {{USA}}
| nationality = American
| work_institution = Carnegie Mellon University,
Human-Computer Interaction Institute
| alma_mater = Columbia University,
Harvard University
| website = http://replayable.net/
}}Jessica Hammer is an assistant professor in the Human-Computer Interaction Institute at Carnegie Mellon University.[1][2]

Early life and education

Hammer, who was a finalist in the Regeneron Science Talent Search, attended the Maimonides School, in Brookline, Massachusetts.[2]

She is the daughter of Michael Martin Hammer.[3]

She earned her B.A. at Harvard University, her MS from the NYU Interactive Telecommunications Program and her Ph.D. in cognitive studies at Columbia University,[4] where she developed the game design course sequence[5] and was a founding member of the Teachers College EGGPLANT game research laboratory.[6][7][8]

Career

Hammer's research focuses on the psychology of games, focusing on the way specific game design decisions affect how players think and feel.[9]

While a graduate student at Columbia, Hammer helped create Lit, a mobile game designed to help individuals quit smoking.[10] Hammer has worked on video games for the National Institute of Health and for Nokia.[11]

She also spent time in Ethiopia, working with local partners to create game clubs that help girls acquire the social capital and the skills they need to solve their problems for themselves.[12]

In 2014 she was selected as a World Economic Forum Young Scientist.[13]

In his 1998 book, Why We Don 't Talk to Each Other Anymore: The De-Voicing of Society, biolinguist John L. Locke discusses the research produced by Hammer as a young researcher working with Simon Baron-Cohen. According to Locke, Baron-Cohen and Hammer found that the parents of individuals with Asperger's syndrome did less well than the general population on tasks involving the interpretation of emotional status of others by looking at the expression of their eyes, and better than the general population at identifying shapes embedded within complex designs.[14]

Since 2014, Hammer's recent projects include exploring live action role-playing games as a potential avenue for improving mental or physical health,[15] and conducting research on how games may reduce opioid abuse after work-related injuries.[16]

Currently, Hammer works as an assistant professor at Carnegie Mellon University, jointly appointed between the HCI Institute and the Entertainment Technology Center. She teaches courses related to Game Design and Learning Media.

Jessica Hammer started the OHLab with Amy Ogan along with their students, staff, and colleagues. The lab works at the intersection of culture, learning, play, and design in order to create brand new interactions and experiences. Through games, educational technologies, and new frameworks of interaction, the lab pushes on the edges of learning, empathy, and social empowerment.

References

1. ^{{cite web|url=https://www.hcii.cmu.edu/people/faculty|title=HCII List of Faculty|publisher=Carnegie Mellon}}
2. ^{{cite news|last1=Saltus|first1=Richard|title=4 Mass. pupils are US science contest finalists|url=http://search.proquest.com/news/docview/294836274/fulltext/F9444CBEC7604731PQ/1?accountid=10226|accessdate=16 January 2017|publisher=Boston Globe|date=26 January 1994}}
3. ^{{cite news|last1=Rosenblatt|first1=Gary|title=A Lifelong Friend Who Challenged The Status Quo|url=http://jewishweek.timesofisrael.com/a-lifelong-friend-who-challenged-the-status-quo/|accessdate=16 January 2017|publisher=The Jewish Week|date=12 September 2008}}
4. ^{{cite news|title=Newsmaker: Jessica Hammer|url=http://triblive.com/news/allegheny/6855651-74/hammer-university-cmu|accessdate=16 January 2017|publisher=Pittsburgh Tribune-Review|date=12 October 2014}}
5. ^{{Cite web|url=https://cmsw.mit.edu/jessica-hammer-what-games-mean-and-how/|title=Podcast: Jessica Hammer, "What Games Mean (And How They Mean It)"|last=Whitacre|first=Andrew|date=2012-01-25|website=cmsw.mit.edu|archive-url=|archive-date=|dead-url=|access-date=}}
6. ^{{cite web|url=https://dl.dropboxusercontent.com/u/789795/Hammer%20CV.pdf|title=Jessica Hammer's Curriculum Vitae|website=dropboxusercontent.com}}
7. ^{{cite news|last1=Ryan|first1=Janice Paul|title=Youngsters will Tech It UP at UWF camp this summer|url=http://search.proquest.com/news/docview/435993673/fulltext/AB6EAA5C518744A1PQ/6?accountid=10226|accessdate=16 January 2017|publisher=Pensacola News Journal|date=30 May 2006}}
8. ^{{cite news|last1=O'Leary|first1=Amy|title=In Virtual Play, Sex Harassment Is All Too Real|url=https://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?_r=0|accessdate=16 January 2017|publisher=New York Times|date=1 August 2012}}
9. ^{{cite news|last1=Leonard|first1=Kimberly|title=Gaming the System|url=https://www.usnews.com/news/articles/2015/05/29/can-video-games-solve-public-health-problems|accessdate=10 February 2017|publisher=U.S. News & World Report|date=29 May 2015}}
10. ^{{cite web|url=https://lit2quit.wordpress.com/team/consultants/jessica-hammer/|title=Jessica Hammer|date=26 May 2010|website=wordpress.com}}
11. ^{{cite news|title=How hard is it to make a video game in 24 hours?|url=http://search.proquest.com/news/docview/232717183/fulltext/AB6EAA5C518744A1PQ/3?accountid=10226|accessdate=16 January 2017|agency=AP|publisher=The Capital|date=19 March 2006}}
12. ^{{cite web|url=https://killscreen.com/articles/ethiopia-one-game-design-professor-believes-young-girls-hold-key/|title=In Ethiopia, one game design professor believes that young girls hold the key - Kill Screen|date=3 July 2013|website=killscreen.com}}
13. ^{{cite web|url=http://www3.weforum.org/docs/WEF_YoungScientists2014.pdf|title=World Economic Forum Young Scientists 2014|website=weforum.org}}
14. ^{{cite book|last1=Locke|first1=John L.|title=Why We Don 't Talk to Each Other Anymore: The De-Voicing of Society|date=1998|publisher=Simon and Schuster|isbn=0684843331|page=82}}
15. ^{{cite web|url=https://hcii.cmu.edu/research/transformative-live-action-role-playing|title=Transformative Live-Action Role-Playing - Human-Computer Interaction Institute|website=hcii.cmu.edu}}
16. ^{{cite web|url=https://www.hcii.cmu.edu/research/games-pain|title=Games for Pain - Human-Computer Interaction Institute|website=www.hcii.cmu.edu}}

External links

  • Hammer's personal homepage
  • [https://www.hcii.cmu.edu/people/jessica-hammer Hammer's CMU home page]
  • [https://ohlabcmu.wordpress.com/ Hammer's OHLab]
{{authority control}}{{DEFAULTSORT:Hammer, Jessica}}

11 : American computer scientists|Women computer scientists|Human–computer interaction researchers|Harvard University alumni|Human Computer Interaction Institute faculty|Living people|Carnegie Mellon University faculty|New York University alumni|Columbia University alumni|Teachers College, Columbia University alumni|Year of birth missing (living people)

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