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词条 Kenshi (video game)
释义

  1. Gameplay

  2. Development

  3. Reception

  4. References

{{short description|2018 role-playing video game}}{{Infobox video game
| title = Kenshi
| image = Kenshi logo.png
| developer = Lo-Fi Games
| publisher = Lo-Fi Games
| designer = Chris Hunt
| platforms = Windows
| released = December 6, 2018
| genre = Role-playing video game
| modes = Single-player
}}

Kenshi is a role-playing video game developed and published by Lo-Fi Games for Windows. The game focuses on providing sandbox gameplay features that give the player freedom to do what they want in its world instead of focusing on a linear story. Kenshi{{'s}} development was primarily led by a single person over the course of twelve years, and was released on December 6, 2018.

Kenshi takes place in a post-apocalyptic setting and allows characters to be a thief, a trader, or a myriad of other options. The game has received mostly positive reviews from critics, who have commented on its depth, its MMO-style gameplay, and its difficulty.

Gameplay

Kenshi is an open world role-playing video game with real-time strategy elements that has no linear narrative.[1] It takes place in a post-apocalyptic fantasy setting, where it is incredibly difficult for life to survive.[1] The player starts out with no skills and struggles to survive in the early stages of the game.[1] Skills are leveled up through doing actions, such as leveling up thievery by stealing items, and the player can recruit other units to grow their squad.[2] The player can recruit people to join their squad in bars, and can eventually build a town or a city themselves.[2] As part of the damage system, limbs can be severed or damaged individually as well.[6]

Development

Kenshi was primarily developed by a single person, Chris Hunt, who began development around 2006–2008.[3][8][4][5] Hunt worked as a part-time security guard in order to make ends meet for the first few years of the game's development.[4] After five or so years of working his security job, Hunt was able to leave his part-time job and work on the game full-time after finding initial success with the game.[4][5] He worked by himself on the project until 2013, when he was able to hire a small team that works with him on the project.[5] Hunt has described the world as "sword-punk", and was specifically inspired by stories of wandering rōnin and the idea of a survivor travelling a wasteland.[5]

Hunt has described his impetus for creating the game as his dislike of the "hand-holding" that other RPGs have when starting out.[5] On his general mantra for designing the game, Hunt stated that he considered himself as the player's enemy.[3] The game's playable area is {{convert|870|sqkm}}, which was done to place dangerous and challenging areas in between rewards that players might seek out.[3][6] Hunt wanted different areas of the map to have different themes or factions that would make them feel unique, such as one that treats female characters differently than males.[4]

The game was first released in early access in 2013, and was fully released on December 6, 2018.[7][8]

Reception

{{Video game reviews
| MC = 78/100[9]
| PCGUS = 84/100[1]
| award1Pub = Rock, Paper, Shotgun
| award1 = RPS Bestest Bests[2]
}}Kenshi has received "generally favorable reviews" from critics, according to review aggregator Metacritic.[9] PC Gamer{{'}}s Robert Zak praised giant size and scope, but noted that the game could get "grindy" and that the game's UI "can get cumbersome as your group's numbers grow."[1] Rock, Paper, Shotgun noted the game's depth and compared Kenshi positively to Dwarf Fortress.[2]

References

1. ^{{cite web |title=Kenshi review |author=Zak, Robert |date=January 8, 2019 |publisher=PC Gamer |url=https://www.pcgamer.com/kenshi-review/ |accessdate=January 11, 2019}}
2. ^{{cite web |title=Wot I Think: Kenshi |author=Meer, Alec |date=December 11, 2018 |publisher=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/2018/12/11/kenshi-review/ |accessdate=January 11, 2019}}
3. ^{{cite web |title=How Kenshi's world is designed not to care about you |author=Wiltshire, Alex |date=December 19, 2018 |publisher=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/2018/12/19/how-kenshis-world-is-designed-not-to-care-about-you/ |accessdate=January 11, 2019}}
4. ^{{cite web |title=Kenshi – Rezzed 2018 Interview |author=Price, Edward |date=June 5, 2018 |publisher=Game Analytics |url=https://gameanalytics.com/blog/kenshi-rezzed-2018-interview-2.html |accessdate=January 11, 2019}}
5. ^{{cite web |title=Kenshi’s Eight Year Development Journey From One-Man RPG To A Team’s Success |author=Priestman, Chris |date=August 30, 2015 |publisher=Siliconera |url=http://www.siliconera.com/2015/08/30/kenshis-eight-year-development-journey-from-one-man-rpg-to-a-teams-success/ |accessdate=January 11, 2019}}
6. ^{{cite web |last1=Griffin |first1=Ben |title=Kenshi Reckons Size Matters |url=http://www.kotaku.co.uk/2017/05/09/kenshi-reckons-size-matters |website=Kotaku |accessdate=24 January 2019}}
7. ^{{cite web |title=Kenshi ends its long march out of early access on December 6th |author=Tarason, Dominic |publisher=Rock Paper Shotgun |url=https://www.rockpapershotgun.com/2018/11/19/kenshi-leaves-early-access-december-6th/ |accessdate=January 11, 2019}}
8. ^{{cite web |last1=Boudreau |first1=Ian |title=Kenshi gets a release date after 12 years of development |url=https://www.pcgamesn.com/kenshi/release-date-trailer |website=PCGamesN |accessdate=24 January 2019}}
9. ^{{cite web |title=Kenshi Reviews |publisher=Metacritic |url=https://www.metacritic.com/game/pc/kenshi |accessdate=January 14, 2019}}

8 : 2018 video games|Fantasy video games|Indie video games|Role-playing video games|Single-player video games|Video games developed in the United Kingdom|Windows games|Windows-only games

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