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词条 Acclaim Studios Austin
释义

  1. History

  2. Games developed

  3. References

{{Use American English|date=August 2018}}{{Use mdy dates|date=August 2018}}{{Infobox company
| name = Acclaim Studios Austin
| logo = Iguana Entertainment.png
| former_name = Iguana Entertainment {{small|(1991–1999)}}
| type = Subsidiary
| industry = Video game industry
| fate = Dissolved
| founded = {{Start date and age|1991}} in Santa Clara, California, U.S.
| founder = Jeff Spangenberg
| defunct = {{End date|2004|08|27}}
| hq_location_city = Austin, Texas
| hq_location_country = U.S.
| parent = Acclaim Entertainment {{small|(1995–2004)}}
}}

Acclaim Studios Austin (formerly Iguana Entertainment) was an American video game developer based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally located in Santa Clara, California. Iguana found first success with Aero the Acro-Bat, moved to Austin and acquired Optimus Software (later Iguana UK) in 1993. Iguana was acquired by Acclaim Entertainment in January 1995 and received another sub-studio, Iguana West in October that year. Spangenberg was fired from his position in July 1998 and filed a lawsuit on breach of contract the following October. Iguana was rebranded Acclaim Studios Austin in May 1999, and the studio was closed down in August 2004, followed by the Chapter 7 bankruptcy of its parent in September 2004.

History

Prior to founding Iguana Entertainment, Jeff Spangenberg, a self-taught programmer who skipped college to pursue a programming career,[1][2] served as lead designer for Punk Development, the development team of publisher RazorSoft.[3] In 1991, Spangenberg founded his own company in Santa Clara, California, and hired 20 staff, including friends of his.[1][2] Initially, the company did not have a name; Jay Moon, who served as development support manager for the company, explained that Spangenberg held two pet iguanas, named Spike and Killer, wherefore the team settled on "Iguana Entertainment", with Spike and Killer serving as mascots for the company.[2] In 1992, Several Punk Development employees joined Iguana when the partnership between Punk and RazorSoft dissolved,[3] and Iguana hired further staff in 1993 through funding provided by publishers Sunsoft and Acclaim Entertainment.[1]

Because of a high cost of living the in San Francisco Bay Area for Spangenberg and his employees, the company decided that they were to move their headquarters.[1][2] Their first choice was Seattle, Washington, which was also the location of Nintendo of America, but getting to know Texas' expanding technology industry, several Iguana staff traveled to Austin in May 1993 to investigate the relocation possibilities in the area.[1][2] The team returned with videotape of the city's Sixth Street entertainment district.[1][2] All but one employee agreed to move to Austin, and the relocation was completed shortly after.[1][2] Later that year, Iguana achieved its first success with Aero the Acro-Bat and used profits generated from the game's sales to acquire Stockton-on-Tees-based[4] developer Optimus Software, which was rebranded Iguana UK.[5]

On December 21, 1994, Acclaim announced that they had agreed into acquiring Iguana.[6] The deal was completed on January 1, 1995,[2] with {{US$|5 million|link=yes}} paid in cash and additional, undisclosed payments made in stock.[7] In October 1995, Acclaim additionally acquired Salt Lake City-based Sculptured Software for {{US$|30 million|long=no}} in stock,[5] which became part of Iguana under the name Iguana West in December 1997.[8][9] Spangenberg was fired from Iguana on July 8, 1998,[2] and several undisclosed management changes at the studio were announced by Acclaim later the same month.[10] Additionally, the company was placed under Acclaim Studios, a new, decentralized management for Acclaim's development studios led by former Iguana employee Darrin Stubbington.[10] In October that year, Spangenberg filed a lawsuit against Acclaim, Acclaim co-founder Greg Fischbach, and Iguana for breach of contract and fraud.[2][11] The suit, handled as "Jeffery Spangenberg vs. Acclaim Entertainment, Inc., Iguana Entertainment, Inc., and Gregory Fischbach", alleged that Fischbach urged Spangenberg to purchase Acclaim shares worth {{US$|25,000|long=no}} in February 1998, and convinced him to keep them just shortly before Spangenberg was relieved of his position, resulting in his loss of stock options.[2][11] Spangenberg founded a new development company, Retro Studios, on October 1, 1999.[12]

In May 1999, Acclaim Studios announced that they would unify all development studios owned by the company under the same branding; as part of this move, Iguana, Iguana UK and Iguana West became Acclaim Studios Austin, Acclaim Studios Teesside and Acclaim Studios Salt Lake City, respectively.[13] When Acclaim's agreement with GMAC Commercial Finance, their primary lender, expired on August 20, 2004,[14] the company closed all of its facilities, including Acclaim Studios Austin, on August 27,[15] of which the Austin and New York studios saw all employees let go.[16] Acclaim itself filed for Chapter 7 bankruptcy with the United States bankruptcy court in Central Islip, New York on September 1.[17][18]

The "Iguana Entertainment" name was reused by brothers Jason and Darren Falcus, who founded Optimus Software in February 1988,[4] when they created a studio of the same name in 2009.[19] That studio was acquired by and incorporated into Team17 in December 2011.[5][19]

Games developed

Year Title Platform(s)
as Iguana Entertainment
1992 Super High Impact Sega Genesis
1993 Aero the Acro-BatSega Genesis, Super Nintendo Entertainment System
1994 Zero the Kamikaze Squirrel
Aero the Acro-Bat 2
The Pirates of Dark Water Sega Genesis
NBA Jam Sega CD, Sega Game Gear, Sega Genesis, Super Nintendo Entertainment System
Side PocketSuper Nintendo Entertainment System
1995 Isles of Terra
NBA Jam Tournament Edition PlayStation, Sega Genesis, Super Nintendo Entertainment System
NFL Quarterback Club Sega Genesis, Super Nintendo Entertainment System
Frank Thomas Big Hurt Baseball Microsoft Windows, PlayStation, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System
NFL Quarterback Club 96 Microsoft Windows, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System
1996 College Slam Game Boy, Microsoft Windows, PlayStation, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System
NFL Quarterback Club 97PlayStation, Sega Saturn
The Arcade Game
1997 All-Star Baseball
Dinosaur Hunter Microsoft Windows, Nintendo 64
NFL Quarterback Club 98Nintendo 64
1998 NHL Breakaway 98
All-Star Baseball 99
Forsaken 64
Iggy's Reckin' Balls
NFL Quarterback Club 99
NHL Breakaway 99
NBA Jam 99
South ParkMicrosoft Windows, Nintendo 64
Seeds of Evil
1999 All-Star Baseball 2000 Nintendo 64
as Acclaim Studios Austin
1999 Chef's Luv Shack Dreamcast, Microsoft Windows, Nintendo 64, PlayStation
Rage WarsNintendo 64
2000 Shadow of Oblivion
2001 All-Star Baseball 2002GameCube, PlayStation 2
NFL QB Club 2002
2002 All-Star Baseball 2003 GameCube, PlayStation 2, Xbox
Evolution GameCube, Microsoft Windows, PlayStation 2, Xbox
2003 VexxGameCube, PlayStation 2, Xbox
All-Star Baseball 2004
NBA JamPlayStation 2, Xbox
2004 All-Star Baseball 2005
Legends of Wrestling
Cancelled The Red Star
100 Bullets

References

1. ^{{cite web |url=http://www.ign.com/articles/2000/10/19/making-games-fun-again |title=Making Games Fun Again |first=I. G. N. |last=Staff |date=October 19, 2000 |website=ign.com |accessdate=August 11, 2018}}
2. ^10 {{cite web |url=http://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios?page=2 |title=A Retrospective: The Story of Retro Studios |author= |date=December 17, 2004 |website=ign.com |accessdate=August 11, 2018}}
3. ^{{cite web |url=http://www.hardcoregaming101.net/techno-cop-amiga-atari-st-genesis-commodore-64-amstrad-cpc-zx-spectrum-apple-ii-1988/ |title=Techno Cop – Hardcore Gaming 101 |author= |date= |website=www.hardcoregaming101.net |accessdate=August 11, 2018}}
4. ^{{cite web |url=http://spong.com/press_release/5688/Falcus-Brothers-Complete-15-Years-in-Business |title=Falcus Brothers Complete 15 Years in Business – Timeline Event |author= |date= |website=spong.com |accessdate=August 11, 2018}}
5. ^{{cite web |url=https://www.gamasutra.com/view/news/128669/Worms_Studio_Team17_Amps_Up_Social_Strategy_With_Iguana_Acquisition.php |title=Worms Studio Team17 Amps Up Social Strategy With Iguana Acquisition |first=Eric |last=Caoili |date= |website=gamasutra.com |accessdate=August 11, 2018}}
6. ^{{cite web |url=https://www.nytimes.com/1994/12/21/business/acclaim-to-buy-iguana.html |title=Acclaim to Buy Iguana |first=Bloomberg |last=News |date= |website=nytimes.com |accessdate=August 11, 2018}}
7. ^{{cite web |url=https://www.gamasutra.com/view/feature/130449/the_end_game_how_top_developers_.php |title=The End Game: How Top Developers Sold Their Studios – Part One |author= |date= |website=gamasutra.com |accessdate=August 11, 2018}}
8. ^{{cite web |url=http://www.ign.com/articles/1997/12/17/iguana-breaks-the-ice |title=Iguana Breaks the Ice |first=I. G. N. |last=Staff |date=16 December 1997 |website=ign.com |accessdate=26 August 2018}}
9. ^{{cite web |url=http://www.ign.com/articles/1999/04/02/breaking-into-the-industry-vol-5 |title=Breaking into the Industry Vol. 5 |first=I. G. N. |last=Staff |date=April 1, 1999 |website=ign.com |accessdate=August 11, 2018}}
10. ^{{Cite web|url=https://www.bizjournals.com/austin/stories/1998/07/27/daily13.html|title=Computer game-maker shifts personnel|last=|first=|date=July 30, 1998|website=www.bizjournals.com|archive-url=|archive-date=|dead-url=|access-date=2018-12-22}}
11. ^{{Cite web|url=https://www.bizjournals.com/austin/stories/1998/10/05/story4.html|title=Iguana founder sues after firing|last=Dial|first=Marla|date=October 4, 1998|website=www.bizjournals.com|archive-url=|archive-date=|dead-url=|access-date=2018-12-22}}
12. ^{{Cite web|url=https://www.bizjournals.com/austin/stories/1998/11/30/story3.html|title=Iguana founder goes Retro with new company|last=Dial|first=Marla|date=November 30, 1998|website=www.bizjournals.com|archive-url=|archive-date=|dead-url=|access-date=2018-12-22}}
13. ^{{cite web |url=https://www.thefreelibrary.com/Acclaim+Studios+Evolves+into+a+Single+Worldwide+Entity;+Internal...-a054615013 |title=Acclaim Studios Evolves into a Single Worldwide Entity; Internal Development Cornerstone of Product Success. – Free Online Library |author= |date= |website=www.thefreelibrary.com |accessdate=August 11, 2018}}
14. ^{{Cite web|url=https://www.bizjournals.com/austin/stories/2004/12/06/daily18.html|title=Acclaim's assets to go on the auction block|last=|first=|date=December 8, 2004|website=www.bizjournals.com|archive-url=|archive-date=|dead-url=|access-date=2018-12-22}}
15. ^{{cite web |url=http://www.ign.com/articles/2004/08/27/acclaim-closes-offices |title=Acclaim Closes Offices |first=Douglass C. |last=Perry |date=August 27, 2004 |website=ign.com |accessdate=August 11, 2018}}
16. ^{{cite web |url=https://www.gamespot.com/articles/acclaim-shutters-offices-staffers-ushered-off-premises/1100-6106088/ |title=Acclaim shutters offices, staffers ushered off premises |first=Curt |last=Feldman |date=August 31, 2004 |website=gamespot.com |accessdate=August 11, 2018}}
17. ^{{cite web |url=https://www.gamespot.com/articles/acclaim-bankruptcy-now-official/1100-6106290/ |title=Acclaim bankruptcy now official |first=Curt |last=Feldman |date=September 1, 2004 |website=gamespot.com |accessdate=August 11, 2018}}
18. ^{{cite web |url=https://www.gamasutra.com/view/news/95197/Acclaim_Officially_Files_For_Bankruptcy.php |title=Gamasutra – The Art & Business of Making Games |first=Simon |last=Carless |date= |website=www.gamasutra.com |accessdate=August 11, 2018}}
19. ^{{cite web |url=https://www.gamesindustry.biz/articles/2011-12-13-team17-hires-iguana-entertainment-founders |title=Team17 hires Iguana Entertainment founders |author= |date= |website=gamesindustry.biz |accessdate=August 11, 2018}}
{{Iguana Entertainment}}

9 : 1991 establishments in California|Companies based in Austin, Texas|Defunct video game companies|Lizard mascots|Video game companies disestablished in 2004|Video game companies established in 1991|Video game companies of the United States|Video game development companies|Defunct companies based in Texas

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