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词条 Module:Sports table/Badminton individual
释义 -- Style for football tables

local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)

-- Load relevant modules

local yesno = require('Module:Yesno')

-- Create table header

-- Pre stuff

local team_width = Args['teamwidth'] or '165'

local sort_text =

local sort_table_val = Args['sortable_table'] or 'no'

if yesno(sort_table_val) then sort_text = 'sortable' end

table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\') -- Open table

-- Custom header options

local draw_head_text = Args['draw_header'] or 'D'

local group_head_text = Args['group_header'] or 'Grp'

local team_head_text = Args['team_header'] or 'Team'

local loss_first = Args['loss_before_draw'] or false

-- What to rank the teams by

local ranking_style = Args['ranking_style'] or 'pts'

local show_points, show_perc = false

ranking_style = string.lower(ranking_style)

if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then

-- Based on wins

elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then

-- Based on percentage

show_perc = true

else

-- Based on points

show_points = true

end

-- Use points instead of goals for/against

local for_against_style = Args['for_against_style'] or 'matches'

local fa_letter, fa_word_sing, fa_word_plur

local hide_for_against = false

-- Use points instead of point for/against

local game_for_against_style = Args['game_for_against_style'] or 'games'

local gfa_letter, gfa_word_sing, gfa_word_plur

local hide_game_for_against = false

-- First convert to lower case if it is a string

for_against_style = string.lower(for_against_style)

if game_for_against_style=='g' or game_for_against_style=='game' or game_for_against_style=='games' then

gfa_letter = 'G'

gfa_word_sing = 'Game'

gfa_word_plur = 'Games'

elseif game_for_against_style=='none' then

hide_game_for_against = true

else

gfa_letter = 'G'

gfa_word_sing = 'Game'

gfa_word_plur = 'Games'

end

-- Whether to use goal ratio (goal average) instead

local use_ratio_val = Args['use_goal_ratio'] or 'no'

local do_ratio = false

-- True if exist, false otherwise

if yesno(use_ratio_val) then do_ratio = true end

-- Whether to use goal percentage instead

local use_percentage_val = Args['use_goal_percentage'] or 'no'

local do_percentage = false

-- True if exist, false otherwise

if yesno(use_percentage_val) then do_percentage = true end

-- Use points instead of point for/against

local point_for_against_style = Args['point_for_against_style'] or 'points'

local pfa_letter, pfa_word_sing, pfa_word_plur

local hide_point_for_against = false

-- First convert to lower case if it is a string

for_against_style = string.lower(for_against_style)

if point_for_against_style=='p' or point_for_against_style=='match' or point_for_against_style=='points' then

pfa_letter = 'P'

pfa_word_sing = 'Point'

pfa_word_plur = 'Points'

elseif point_for_against_style=='none' then

hide_point_for_against = true

else

pfa_letter = 'P'

pfa_word_sing = 'Point'

pfa_word_plur = 'Points'

end

-- Whether to use goal ratio (goal average) instead

local use_ratio_val = Args['use_goal_ratio'] or 'no'

local do_ratio = false

-- True if exist, false otherwise

if yesno(use_ratio_val) then do_ratio = true end

-- Whether to use goal percentage instead

local use_percentage_val = Args['use_goal_percentage'] or 'no'

local do_percentage = false

-- True if exist, false otherwise

if yesno(use_percentage_val) then do_percentage = true end

-- Initialize

local tt = {}

tt.count = 0 -- Up by one after every call

tt.tab_text = t -- Actual text

-- Actual headers

tt = p_sub.colhead(tt,20,pos_label) -- Position col

-- Add group header

if full_table and group_col then

tt = p_sub.colhead(tt,20,group_head_text) -- Group col

end

tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col

tt = p_sub.colhead(tt,20,'Pld') -- Matches played col

if full_table then

tt = p_sub.colhead(tt,20,'W') -- Win col

if loss_first then

tt = p_sub.colhead(tt,20,'L') -- Loss col

else

tt = p_sub.colhead(tt,20,'L') -- Loss col

end

if not hide_game_for_against then

tt = p_sub.colhead(tt,20,''..gfa_letter..'F') -- For col

tt = p_sub.colhead(tt,20,''..gfa_letter..'A') -- Against col

if do_ratio then

tt = p_sub.colhead(tt,20,''..gfa_letter..'R') -- Ratio col

elseif do_percentage then

tt = p_sub.colhead(tt,20,'%') -- Percentage col

else

tt = p_sub.colhead(tt,20,''..gfa_letter..'D') -- Difference col

end

if not hide_point_for_against then

tt = p_sub.colhead(tt,20,''..pfa_letter..'F') -- For col

tt = p_sub.colhead(tt,20,''..pfa_letter..'A') -- Against col

if do_ratio then

tt = p_sub.colhead(tt,20,''..pfa_letter..'R') -- Ratio col

elseif do_percentage then

tt = p_sub.colhead(tt,20,'%') -- Percentage col

else

tt = p_sub.colhead(tt,20,''..pfa_letter..'D') -- Difference col

end

end

end

end

if show_points then

tt = p_sub.colhead(tt,20,'Pts') -- Points col

elseif show_perc then

tt = p_sub.colhead(tt,36,'PCT') -- Win percentage col

end

if full_table then

tt.count = tt.count+1

table.insert(tt.tab_text,results_header_txt)

end

return tt

end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)

-- Build the inner parts of individual rows

-- Sub-module usage

local mm = require('Module:Math')

local yesno = require('Module:Yesno')

-- Get custom/default options for in table

local win_points = tonumber(Args['winpoints']) or 1

local loss_points = tonumber(Args['losspoints']) or 0

-- Order of draws and losses --

local loss_first = Args['loss_before_draw'] or false

-- Get some input

local wins = tonumber(Args['win_'..team_code_ii]) or 0

local losses = tonumber(Args['loss_'..team_code_ii]) or 0

local mfor = tonumber(Args['mf_'..team_code_ii]) or tonumber(Args['mf_'..team_code_ii]) or 0

local maig = tonumber(Args['ma_'..team_code_ii]) or tonumber(Args['ma_'..team_code_ii]) or 0

local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['gf_'..team_code_ii]) or 0

local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['ga_'..team_code_ii]) or 0

local pfor = tonumber(Args['pf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0

local paig = tonumber(Args['pa_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0

local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0

local hth_local = Args['hth_'..team_code_ii] or nil

-- Then calculate some values

local matches = wins + losses

local points = win_points*wins + loss_points*losses + s_pts

--Some sports use draw as well

local win_perc = mm._precision_format((2*wins) / (2*matches), 3)

if matches == 0 then

-- Escape for zero matches

win_perc = '—'

elseif losses > 0 then

-- Drop the leading zero (from the string)

win_perc = string.sub(win_perc,2,string.len(win_perc))

end

-- Show for/against

local for_against_style = Args['for_against_style'] or 'goals'

local hide_for_against = false

for_against_style = string.lower(for_against_style)

if for_against_style=='none' then

hide_for_against = true

end

-- Comparison of for against

local mcomp

-- Whether to use goal ratio (goal average) or goal percentage instead

local use_ratio_val = Args['use_goal_ratio'] or 'no'

local use_percentage_val = Args['use_goal_percentage'] or 'no'

local skip_sign

if yesno(use_ratio_val) then

-- Now it is the goal ratio/goal average

if maig == 0 then

mcomp = '—'

else

mcomp = mm._precision_format(gfor / gaig, 3)

end

elseif yesno(use_percentage_val) then

-- Now it is the percentage

if maig == 0 then

mcomp = '—'

else

mcomp = mm._precision_format(100 * gfor / gaig , 1)

end

else

-- It's match difference

mcomp = mfor - maig

-- Formatting with signs

if mcomp>0 then

mcomp='+'..mcomp

elseif mcomp < 0 then

mcomp='−'..-mcomp

end

end

local gcomp

-- Whether to use goal ratio (goal average) or goal percentage instead

local use_ratio_val = Args['use_goal_ratio'] or 'no'

local use_percentage_val = Args['use_goal_percentage'] or 'no'

local skip_sign

if yesno(use_ratio_val) then

-- Now it is the goal ratio/goal average

if gaig == 0 then

gcomp = '—'

else

gcomp = mm._precision_format(gfor / gaig, 3)

end

elseif yesno(use_percentage_val) then

-- Now it is the percentage

if gaig == 0 then

gcomp = '—'

else

gcomp = mm._precision_format(100 * gfor / gaig , 1)

end

else

-- It's match difference

gcomp = gfor - gaig

-- Formatting with signs

if gcomp>0 then

gcomp='+'..gcomp

elseif gcomp < 0 then

gcomp='−'..-gcomp

end

end

local pcomp

-- Whether to use goal ratio (goal average) or goal percentage instead

local use_ratio_val = Args['use_goal_ratio'] or 'no'

local use_percentage_val = Args['use_goal_percentage'] or 'no'

local skip_sign

if yesno(use_ratio_val) then

-- Now it is the goal ratio/goal average

if paig == 0 then

pcomp = '—'

else

pcomp = mm._precision_format(gfor / gaig, 3)

end

elseif yesno(use_percentage_val) then

-- Now it is the percentage

if paig == 0 then

pcomp = '—'

else

pcomp = mm._precision_format(100 * gfor / gaig , 1)

end

else

-- It's match difference

pcomp = pfor - paig

-- Formatting with signs

if pcomp>0 then

pcomp='+'..pcomp

elseif pcomp < 0 then

pcomp='−'..-pcomp

end

end

-- Some local vars

local hth_string

local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)

hth_string = tt_return.str

hth_id_list = tt_return.list

notes_exist = tt_return.notes_exist

-- What to rank the teams by

local ranking_style = Args['ranking_style'] or 'pts'

local rank_points, rank_perc = false

local win_fw, win_string

ranking_style = string.lower(ranking_style)

if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then

-- Based on wins

win_fw = 'font-weight: bold;'

win_string = hth_string

elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then

-- Based on percentage

rank_perc = true

win_fw=ii_fw

win_string =

else

-- Based on points

rank_points = true

win_fw=ii_fw

win_string =

end

-- Row building

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\') -- Played

if full_table then

table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\') -- Won

if loss_first then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\') -- Lost

else

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\') -- Lost

end

if not hide_for_against then

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\') -- GF

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\') -- GA

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\') -- Game comparison

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pfor..'\') -- PF

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..paig..'\') -- PA

table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pcomp..'\') -- Point comparison

end

end

if rank_points then

-- Add − for negative point totals

if points<0 then

table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\')

else

table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\')

end

elseif rank_perc then

table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\')

end

return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}

end

function pp.status(Args)

-- Declare status options

-- ------------------------------------------------------------

-- NOTE: If you add to status_code, also add to status_called and status_letters!!

-- Or functionality will be compromised

-- ------------------------------------------------------------

local status_code, status_called = {}

status_code = { A='Advance to a further round', C='Champion', D='Disqualified',

E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',

R='Relegated', T='Qualified, but not yet to the particular phase indicated',

X='?', Y='?', Z='?'}

status_called = { A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,

Q=false, R=false, T=false, X=false, Y=false, Z=false}

local status_letters = 'ACDEGHOPQRTXYZ'

-- Status position (before or after read and default)

local stat_pos_val = Args['status_pos'] or

local status_position = 'after' -- Default location

stat_pos_val = string.lower(stat_pos_val)

if stat_pos_val=='before' then

status_position = 'before'

elseif stat_pos_val=='after' then

status_position = 'after'

end

-- Read in custom status options

if Args['status_text_X'] then status_code.X = Args['status_text_X'] end

if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end

if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end

return {code=status_code, called=status_called, letters=status_letters, position=status_position}

end

return pp

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