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词条 N-World
释义

  1. History

  2. Features

  3. Credits

  4. References

  5. External links

{{Infobox software
|name = N-World, Mirai and Nendo
|logo = Nichimen_Graphics_Logo_-_B&W.gif
|screenshot = Nichimen_N-World_3.1_-_Geometry_Module.jpg
|caption = Nichimen N-World 3.1 geometry editor
|developer = Nichimen Graphics, Inc.
|latest_release_version = 3.2
|latest_release_date = January 1999
|operating_system = IRIX, Windows
|genre = 3D computer graphics
|license = Proprietary
|website =
}}

N-World is a 3D graphics package developed by Nichimen Graphics in the 1990s, for Silicon Graphics and Windows NT workstations. Intended primarily for video game content creation, it offers polygon modeling tools, 2D and 3D paint, scripting, color reduction, and exporters for several popular game consoles. Once ported to windows, N-World was released as Mirai and Nendo. Its current incarnations can be found as an open source clone called Wings3D.

History

N-World's origins can be traced back to Symbolics, a computer manufacturer notable for producing LISP-based systems in the 1980s. Among the software packages that were produced for Symbolics computers are S-Graphics, a 3D animation suite that includes modules for polygon modeling, dynamics, paint, and rendering — titled S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively.[1] In 1992, Japanese trading company Nichimen Corporation purchased the rights to S-Graphics, ported it to Silicon Graphics IRIX, and marketed it as N-World.

N-World retains the LISP-based underpinnings of its predecessor,[2] but was targeted at interactive content producers,[3] offering features useful for game developers. Pricing was set at {{USD|16,995}} for the full suite of tools, later reduced to {{USD|9,995}} when N-World as ported to Windows NT in 1997.[4]

N-World was used to create graphics for a number of console games in the 1990s, including Super Mario 64 and Final Fantasy VII.[5] N-World was superseded by Mirai in 1999.[6]

Features

The N-World package, like its predecessor S-Graphics, is divided into several components:[7]

  • N-Geometry: 3D polygon-based modeling tools, including smoothing, "magnet" geometry editing, and instancing.
  • N-Dynamics: Animation tools including scripting, curve-based animation, and skeletal animation.
  • N-Render: Surfacing and rendering tools with ray tracing and materials output to various game console formats.
  • N-Paint: 2D and 3D paint with mattes, effects, color reduction, and a visual VRAM editor for PlayStation.
  • Game Tools: Utilities for game developers, including exporters for PlayStation, Nintendo 64, and Saturn consoles.

Credits

The following titles were created using N-World.[8]

{{div col | colwidth=15em}}
  • Super Mario 64[4]
  • Final Fantasy VII[4]
  • Gran Turismo
  • Bomberman 64
  • Magic the Gathering
  • NBA Jam Extreme
  • NHL Breakaway
  • PaRappa the Rapper
  • MediEvil
  • WWF '98
  • Derby Stallion (PS1)
  • Shin Kaitei Gunkan
  • AeroGauge
  • Virtual ProWrestling
  • Power Ranger Pin Ball
  • Spider[4]
  • Motor Toon Grand Prix
  • Transformers[4]
  • Overblood
  • Enemy Zero[4]
  • Forsaken
  • 64 Ōzumō
  • Crash Bandicoot
  • Banjo-Kazooie
{{div col end}}

References

1. ^{{cite web|url=http://lemonodor.com/archives/000256.html|title=Lemonodor: Symbolics Color Graphics System|work=lemonodor.com|accessdate=February 19, 2017}}
2. ^{{cite web|url=http://franz.com/success/customer_apps/animation_graphics/nichimen.lhtml|title=Franz Inc Customer Applications: Nichimen Graphics|work=franz.com|accessdate=February 19, 2017}}
3. ^{{cite web|url=http://www.prnewswire.com/news-releases/nichimen-graphics-and-alias-wavefront-announce-collaborative-agreement-75922757.html|title=Nichimen Graphics and Alias Wavefront Announce Collaborative Agreement|first=|last=Alias|work=prnewswire.com|accessdate=February 19, 2017}}
4. ^{{cite web|url=http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481|title=ACCL Message Board - Msg: 1910481|accessdate=November 7, 2017}}
5. ^{{cite web|url=https://news.ycombinator.com/item?id=2474833|title=Super Mario 64 was built with a system written in Lisp - Hacker News|website=news.ycombinator.com}}
6. ^{{cite web|url=https://news.ycombinator.com/item?id=842993|title=> My primary focus in life has been computer graphics, and my first language... - Hacker News|work=ycombinator.com|accessdate=February 19, 2017}}
7. ^{{cite web|url=http://www.aaronjamesrogers.com/misc/nworld/N-World-Intro.html|title=N-World 3.0 Online Documentation|work=aaronjamesrogers.com|accessdate=February 19, 2017}}
8. ^{{cite journal|last= |first= |title=The Rules are Changing|journal=Game Developer Magazine|issue=Vol. 5, No. 5|publisher=Miller Freeman Inc.|date=May 1998|page=37}}

External links

  • Nichimen Graphics N-World 3 discussion thread on Nekochan.net
{{3D software}}

4 : 3D graphics software|IRIX software|1990 software|Graphics software

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