词条 | Open-source product development |
释义 |
}} Open source product development (OSPD) refers to the development of open-source hardware products performed in a collaborative development process allowing the participation of any interested person. Open source product development instantiate the concept of open-source model in the context of physical products. Characteristics of OSPDOSPD is characterized by the simultaneity of two forms of openness: product openness (the development of open source hardware products as defined by the Open Source Definition) and process openness (the possibility for any interested person to take part in the collaborative development process). Generally, OSPD processes are relevant for complex products, whose definition requires the collaborative integration of inputs from multiple contributions. This, however, does not excludes the existence of OSPD processes for simple products. In that sense, OSPD specifies the concept of "open source innovation" as defined by Huizingh[1] in the case of complex tangible products. Process openness requires that the product development process is performed by a "community". The word "community" is used in contrast to "company" or "team" in order to highlight three fundamental differences with the governance of conventional industrial product development[2]. First, communities are groups of individual people whose affiliation to institutions or companies has little influence on the role they play in the product development project. Second, the participation of a member to a community is voluntary, that is, each member defines independently his/her degree of involvement and the delivered workload is generally not paid. Third, the composition of a community is not set at the beginning of the project but is open for the participation of any interested person and evolves along the self-defined involvement of the community members. OSPD is "collaborative" in that it is performed with a certain simultaneity or parallelity in the work provided by the community members. In other words, OSPD is characterized by "intention for co-development"[3]. Collaboration is defined as the coordinated work performed by a group using common material and following a common objective[4]. It therefore delineates with sequential development loops of open source designs[5] where a product is sequentially developed and released by an isolated member then reused, further developed and released again by another community member, and so on. Further characteristics
Delineation with other terms
References1. ^Huizingh, Eelko K. R. E. 2011. “Open Innovation: State of the Art and Future Perspectives.” Technovation, Open Innovation - ISPIM Selected Papers, 31 (1): 2–9. 2. ^see for example Demazière, Didier, François Horn, and Marc Zune. “[https://www.cairn.info/revue-societes-contemporaines-2007-2-page-101.htm Des relations de travail sans règles ?]” Sociétés contemporaines, no. 66: 101–125. 3. ^Raasch, Christina, and Cornelius Herstatt. 2011. "Product Development in Open Design Communities: A Process Perspective." International Journal of Innovation and Technology Management 08 (04): 557–575. 4. ^Leimeister, Jan Marco, and Eva Alice Christiane Bittner. 2014. “[https://elibrary.vahlen.de/10.15358/0340-1650_2014_5_243/collaboration-engineering-jahrgang-43-2014-heft-5 Collaboration Engineering].” WiSt - Wirtschaftswissenschaftliches Studium 43 (5): 243–249. 5. ^for a description of such iterative processes, see Kyriakou, Harris, Jeffrey V. Nickerson, and Gaurav Sabnis. 2017. "[https://papers.ssrn.com/abstract=2924083 Knowledge Reuse for Customization: Metamodels in an Open Design Community for 3D Printing]." SSRN Scholarly Paper ID 2924083. Rochester, NY: Social Science Research Network. 6. ^Fjeldsted, A.S., G. Adalsteinsdottir, T. J. Howard, and T. C. McAloone. 2012. "[https://www.designsociety.org/publication/38539/open_source_development_of_tangible_products Open Source Development of Tangible Products-from a Business Perspective]." In DS 71: Proceedings of NordDesign 2012, the 9th NordDesign conference, Aarlborg University, Denmark. 22-24.08.2012. 7. ^Bonvoisin, Jérémy, Laetitia Thomas, Robert Mies, Céline Gros, Rainer Stark, Karine Samuel, Roland Jochem, Jean-François Boujut. "Current state of practices in open source product development." Accepted for publication at the ICED 2017 Conference (to be published) 8. ^Brulé, Emeline, and Frédéric Valentin. 2016. "[https://hal.archives-ouvertes.fr/hal-01304721. Of Open Bodies: Challenges and Perspectives of an Open Design Paradigm]." In 50th Anniversary Design Research Society Conference. Proceedings of DRS’16. Brighton, United Kingdom. 9. ^Ronen Kadushin, "Open Design Manifesto." 10. ^[https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/blob/master/open.design_definition/open.design.definition.md Open Design Definition v. 0.5] 11. ^Aitamurto, Tanja, Dónal Holland, and Sofia Hussain. 2015. "The Open Paradigm in Design Research. Design Issues 31 (4): 17–29. 12. ^Ostuzzi, Francesca, Peter Conradie, Lieven De Couvreur, Jan Detand, and Jelle Saldien. 2016. “The Role of Re-Appropriation in Open Design: A Case Study on How Openness in Higher Education for Industrial Design Engineering Can Trigger Global Discussions on the Theme of Urban Gardening.” The International Review of Research in Open and Distributed Learning 17 (4). 13. ^Buitenhuis, A. J., & Pearce, J. M. (2012). "[https://doi.org/10.1016/j.esd.2012.06.006 Open-source development of solar photovoltaic technology]". Energy for Sustainable Development, 16(3), 379–388. 14. ^Howard, T. J., Achiche, S., Özkil, A., & McAloone, T. C. (2012). "Open Design and Crowdsourcing: maturity, methodology and business models." Proceedings of the 12th International Design Conference DESIGN 2012, 181–190. 15. ^Fjeldsted, A. S., Adalsteinsdottir, G., Howard, T. J., & McAloone, T. C. (2012). "Open Source Development of Tangible Products-from a business perspective". Presented at the NordDesign 2012, Aalborg, Dennmark. 1 : Open-source movement |
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