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词条 Pillars of Eternity II: Deadfire
释义

  1. Gameplay

  2. Plot

  3. Development

  4. Reception

  5. References

  6. External links

{{Use mdy dates|date=April 2018}}{{Infobox video game
| title = Pillars of Eternity II: Deadfire
| image = File:Pillars-deadfire cover.jpg
| alt =
| caption =
| developer = Obsidian Entertainment
| publisher = Versus Evil
| series =
| engine = Unity
| director = Josh Sawyer
| designer = Bobby Null
| programmer = Adam Brennecke
| artist = Kaz Aruga
| composer = Justin E. Bell
| writer = {{ubl|Carrie Patel|Josh Sawyer}}
| platforms = {{Unbulleted list|Microsoft Windows|Linux|macOS|Nintendo Switch|PlayStation 4|Xbox One}}
| released = {{Unbulleted list|Windows, Linux, macOS|May 8, 2018|Switch, PS4, Xbox One|2019}}
| genre = Role-playing
| modes = Single-player
}}

Pillars of Eternity II: Deadfire is a role-playing video game developed by Obsidian Entertainment and published by Versus Evil. It is the sequel to the 2015's Pillars of Eternity, and was released for Microsoft Windows, Linux, and macOS in May 2018, and will be released for the Nintendo Switch, PlayStation 4, and Xbox One in 2019. The game was announced with the launch of a crowdfunding campaign on Fig in January 2017, where the game reached its funding goal within a day.

Gameplay

{{expand section|date=May 2018}}

Pillars of Eternity II: Deadfire is a role-playing video game that is played from an isometric perspective.[1] Both returning and new companions are available, depending upon the choices made by the player, which play an optional story role within the game. Deadfire focuses on seafaring and island exploration via a ship. Crews can also be hired to look over them, and assist in ship combat. Class based gameplay returns, with each class having at least four optional sub-classes with unique skills. A new feature in Deadfire is the ability to multi-class.

Plot

Deadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora.[1] As with the first game, the player assumes the role of a "Watcher", a character with the ability to look into other people's souls and read their memories, as well as the ones of their past lives.

The story begins five years after the events of the first game. Eothas, the god of light and rebirth who was believed dead, awakens under the player's stronghold Caed Nua from the first game.[3] Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area. The Watcher themselves similarly has a piece of their soul torn out during the attack, but manages to barely cling on to life.[3] In this near-dead state, they are contacted by Berath, the god of death, who offers to restore their soul if they in exchange agree to become Berath's herald and take on the task of pursuing Eothas and find out what he is planning. The hunt for Eothas takes the Watcher via ship to the Deadfire Archipelago, where they must try to seek out answers—answers which could throw mortals and the gods themselves into chaos.[1][3] The player's actions and decisions in the first game influence certain storyline elements of Deadfire.[1]

Throughout the story, the Watcher meets four different factions all vying for control over the Deadfire area: the imperialistic Royal Deadfire Company, acting on behalf of the expansionist Rauatai empire; the more profit-oriented and mercantile Vailian Trading Company, acting on behalf of the Vailian Republics; the traditionalist Huana, a tribal alliance of natives seeking to uphold their people's independence; and the Príncipi sen Patrena, a federation of pirates seeking to establish a republic of their own. The Watcher can help or hinder these factions along the way. Through their pursuit of Eothas, the Watcher eventually discovers the god's true intentions: he aims to break the Wheel, the cycle of reincarnation that governs the souls of Eora and by extension feeds the gods with the energy they need to sustain themselves, hoping that in doing so he can break the other gods' control over all mortal beings, allowing them to be free to pursue their own destinies. To that end, he seeks the mythical lost city of Ukaizo, where the mechanism controlling the Wheel is housed. Though the other gods intervene several times in an attempt to stop Eothas, he is undeterred and continues towards his goal.

By either swearing fealty to one of the factions and gaining their help or acting independently, the Watcher and their ship braves the stormy sea of Ondra's Mortar, which protects the city of Ukaizo, just as Eothas makes his final approach towards to the Wheel, and confronts him there. Eothas, though sympathetic to the Watcher, refuses to back down from his endeavor, explaining to the Watcher that destroying the Wheel would most likely kill him and the rest of the gods for good, but that his death will also give him the power to enact a great change upon all of Eora. Before destroying the Wheel, he returns the piece of the Watcher's soul he took from them, thereby freeing them from their debt to Berath, and asks for their advice on what that change should be. An epilogue then follows, detailing the effects the Watcher's choices had on their companions, the different factions, the Deadfire, and the world at large. In the end, the Watcher resolves to head home to the Dyrwood, uncertain of what the future now holds for both gods and mortals.

Development

The game was developed by Obsidian Entertainment, creators of the original Pillars of Eternity, and was published by Versus Evil.[1][2] In May 2016, Obsidian CEO Feargus Urquhart announced that the game had entered production.[10] Like its predecessor, Obsidian chose to launch a crowdfunding campaign to raise money for the development of Deadfire.[1] The campaign launched on January 26, 2017 on the Fig platform with a funding goal of {{US$|1.1}} million with {{USD}}2.25 million open for equity.[1] The funding goal was achieved in under 23 hours,[13] and surpassed $4.4 million by the end of the campaign.[14] The game was released for Microsoft Windows, Linux, and macOS on May 8, 2018, and will be released in 2019 for the Nintendo Switch, PlayStation 4, and Xbox One.[1][3]

On January 24, 2019 Pillars of Eternity 2: Deadfire received a major update that revises the gameplay mechanics and gives the player an option play the whole game with the turn-based combat mechanics. The player can choose between real-time or turn-based before the character creation menu when starting the new game.[4]

A downloadable content pack, Critical Role Pack was released for free alongside the game's launch, adding additional character voices and portraits from the original campaign of Critical Role.[5]

Pillars of Eternity design director Josh Sawyer explained that if the team were to create a sequel, they would set it in a different location within the game's fictional world to ensure the setting felt new and interesting.[19] Sawyer stated that one focus of Deadfire was to address criticisms raised over the abundance of filler combat encounters in the original game.[20] The game's size is significantly larger than the original.[20][22]

Reception

{{video game reviews
|MC = 88/100[6]
}}{{expand section|date=June 2018}}

The game was nominated for "Best Storytelling" and "PC Game of the Year" at the 2018 Golden Joystick Awards,[24][25] for "Best Role-Playing Game" at The Game Awards 2018,[26] for "Fan Favorite Role Playing Game" at the Gamers' Choice Awards,[27] for "Role-Playing Game of the Year" at the D.I.C.E. Awards, for "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Awards 2018,[29] for "Game, Franchise Role Playing" at the National Academy of Video Game Trade Reviewers Awards,[30] and for "Outstanding Video Game" at the 30th GLAAD Media Awards.[31]

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References

1. ^Fig, [https://www.fig.co/campaigns/deadfire Pillars of Eternity II: Deadfire - by Obsidian Entertainment], retrieved on March 8, 2017. "Enhanced Reactivity - Continue the story you began as the Watcher of Caed Nua in Pillars of Eternity, and see how your decisions and actions in the Dyrwood persist in Deadfire."
2. ^{{cite news|last=Purchese|first=Robert|date=September 21, 2017|title=Pillars of Eternity 2: Deadfire signs publisher Versus Evil|url=http://www.eurogamer.net/articles/2017-09-21-pillars-of-eternity-2-deadfire-signs-publisher-versus-evil|work=Eurogamer|accessdate=October 11, 2017}}
3. ^{{cite web |last1=Purchese |first1=Robert |title=Pillars of Eternity 2 will still come to consoles, including Switch, in 2019 |url=https://www.eurogamer.net/articles/2018-12-17-pillars-of-eternity-2-will-still-come-to-consoles-including-switch-in-2019 |website=Eurogamer |accessdate=18 December 2018}}
4. ^[https://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2-turn-based Pillars of Eternity 2 is going turn-based, eight months after launch in PCgamesn]
5. ^{{cite web|url=https://critrole.com/pillars-of-eternity-ii-deadfire-build-vox-machina-in-game/|title=Pillars of Eternity II: Deadfire: Build Vox Machina In-Game!|date=April 18, 2018|publisher=}}
6. ^{{cite web|url=https://www.metacritic.com/game/pc/pillars-of-eternity-ii-deadfire|title=Pillars of Eternity II: Deadfire|website=Metacritic}}
7. ^{{cite web | url=https://www.eurogamer.net/articles/2017-01-26-pillars-of-eternity-2-deadfire-announced | title=Pillars of Eternity 2: Deadfire announced | work=Eurogamer | first=Wesley | last=Yin-Poole | date=January 26, 2017 | accessdate=January 26, 2017}}
8. ^{{cite web | url=https://www.gamespot.com/articles/pillars-of-eternity-2-fig-funding-ends-with-44-mil/1100-6448199/ | title=Pillars Of Eternity 2 Fig Funding Ends With $4.4 Million [UPDATE] | work=GameSpot | first= Eddie | last=Makuch | date=February 25, 2017 | accessdate=February 26, 2017}}
9. ^{{cite web | url=https://www.gamespot.com/articles/pillars-of-eternity-2-funded-in-less-than-a-day/1100-6447340/ | title=Pillars Of Eternity 2 Funded In Less Than A Day | work=GameSpot | first=Chris | last=Yin-Pereira | date=January 27, 2017 | accessdate=January 27, 2017}}
10. ^{{cite web | url=http://file770.com/2018-gamers-choice-awards-nominees/ | title=2018 Gamers' Choice Awards Nominees | work=File 770 | first=Mike | last=Glyer | date=November 19, 2018 | accessdate=January 11, 2019}}
11. ^{{cite web | url=http://www.animationmagazine.net/top-stories/glaad-media-awards-adventure-time-she-ra-steven-universe-nominated/ | title=GLAAD Media Awards: ‘Adventure Time,’ ‘She-Ra,’ ‘Steven Universe’ Nominated | work=Animation Magazine | first=Mercedes | last=Milligan | date=January 25, 2019 | accessdate=February 13, 2019}}
12. ^{{cite news | url=https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ | title=Golden Joysticks 2018 nominees announced, voting open now | newspaper=The Daily Telegraph | first=Tom | last=Hoggins | date=September 24, 2018 | accessdate=October 6, 2018}}
13. ^{{cite web | url=https://www.gamesradar.com/golden-joystick-awards-2018-winners/ | title=Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale | work=GamesRadar+ | first=Connor | last=Sheridan | date=November 16, 2018 | accessdate=November 17, 2018}}
14. ^{{cite web | url=http://navgtr.org/archives/3566/ | title=Nominee List for 2018 | work=National Academy of Video Game Trade Reviewers | date=February 11, 2019 | accessdate=February 13, 2019}}
15. ^{{cite web | url=http://www.pcgamer.com/obsidian-announces-pillars-of-eternity-2-deadfire-crowdfunding-campaign-begins/ | title=Obsidian announces Pillars of Eternity 2: Deadfire | work=PC Gamer | first=Andy | last=Chalk | date=January 26, 2017 | accessdate=January 26, 2017}}
16. ^{{cite web | url=https://www.pcgamer.com/pillars-of-eternity-2-deadfire-is-delayed/ | title=Pillars of Eternity 2: Deadfire is delayed | work=PC Gamer | first=Andy | last=Chalk | date=March 13, 2018 |accessdate=March 13, 2018}}
17. ^{{cite web | url=http://www.pcgamer.com/pillars-of-eternity-2-would-be-set-in-a-whole-new-world/ | title=Pillars of Eternity 2 would be set in a whole new (part of the) world | work=PC Gamer | first=Jordan Erica | last=Webber | date=September 8, 2015 | accessdate=January 26, 2017}}
18. ^{{cite web | url=https://www.rockpapershotgun.com/2016/05/17/pillars-of-eternity-2-exists/ | title=Obsidian Working On Pillars Of Eternity 2 & New IP | work=Rock, Paper, Shotgun | first=Graham | last=Smith | date=May 17, 2017 | accessdate=January 26, 2017}}
19. ^{{cite web | url=https://www.polygon.com/game-awards-tga/2018/12/6/18130000/the-game-awards-winners-2018 | title=The Game Awards 2018: Here are all the winners | work=Polygon | first=Christopher |last=Grant |date=December 6, 2018 | accessdate=December 8, 2018}}
20. ^{{cite web | url=https://www.vg247.com/2017/01/26/pillars-of-eternity-2-deadfire-in-development-crowdfunding-campaign-kicks-off-on-fig/ | title=Pillars of Eternity 2: Deadfire in development, crowdfunding campaign kicks off on Fig | work=VG247 | first=Stephany | last=Nunneley | date=January 26, 2017 | accessdate=January 26, 2017}}
21. ^{{cite web | url=https://www.wga.org/news-events/news/press/2019/writers-guild-awards-screenplay-and-videogame-writing-nominations-announced | title=2019 Writers Guild Awards Screenplay and Videogame Writing Nominations Announced | work=Writers Guild of America West | date=January 7, 2019 | accessdate=January 11, 2019}}
[7][8][9][10][11][12][13][14][15][16][17][18][19][20][21]
}}

External links

  • {{Official website|https://eternity.obsidian.net/}}
{{Obsidian Entertainment}}{{Portal bar|2010s|Role-playing games|Video games}}

18 : 2018 video games|Crowdfunded video games|Linux games|MacOS games|Nintendo Switch games|Obsidian Entertainment games|PlayStation 4 games|Role-playing video games|Single-player video games|Video games featuring protagonists of selectable gender|Video game sequels|Video games developed in the United States|Video games with isometric graphics|Fantasy video games|Windows games|Xbox One games|Unity (game engine) games|Open world video games

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