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词条 Reader Rabbit's Interactive Reading Journey
释义

  1. Educational Goals

  2. Reception

  3. References

{{Infobox VG
|title = Reader Rabbit's Interactive Reading Journey
|image = Interactive_Reading_Journey_Cover.jpg
|caption = 1993 Cover art
|developer = The Learning Company
|publisher = The Learning Company
|composer =
|release = 1993 (Original)
1997 (Re-release)
|genre = Adventure, Edutainment
|platforms = Windows, Windows 3.x, Macintosh
|modes = Single-player
}}

Reader Rabbit's Interactive Reading Journey is a {{vgy|1993}} video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 6, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit Reading Adventures Ages 4-6"

Educational Goals

The game teaches users how to read effectively. Forty storybooks can be read aloud or narrated to the user. The game was also packaged with printed versions of the stories. Over 100 reading exercises include phonics, word-recognition, spelling skills and building vocabulary. The activities incorporate repetition of words, followed by a gradual increase of word variety. The game challenges users to keep learning independently and helps them to become interested in reading.[1] It also allows older users to build up on their previous skills. Overall, "Reading Journey" allows learners to set their reading progress at their own page.[2] The game came package with printed versions of 40 stories included in the game.

Reception

{{Video game reviews
| rev1 = CD-ROM Today
| rev1Score = {{rating|5|5}}[2]
| rev2 = PC Magazine
| rev2Score = {{rating|4|5}}[3]
| award1Pub = Home PC
| award1 = Award of Excellence[4]
| award2Pub = Parenting
| award2 = Software Magic Award[4]
| award3Pub = Parent Council
| award3 = Seal for Outstanding Product[4]
| award4Pub = Technology & Learning
| award4 = Award of Excellence for the School Category[4]
| award5Pub = Parents' Choice
| award5 = Foundation Approval[4]
| award6Pub = Mac Home
| award6 = Reader's Choice Award[4]
| award7Pub = CD-ROM Today
| award7 = Best Children's Program-Reading Award[4]
| award8Pub = Home Computing & Entertainment
| award8 = Best Educational Program Award[4]
}}

CD-ROM Today rated the game 5 stars, meriting its simple interface and artistic design.

PC Magazine wrote that the game facilitates learning in a non-threatening and effective way.[3] Creating Ever-cool noted that as the difficulty increases with each book, readers feel a "thrill of accomplishment" upon progressing.[5] Working Mother praised the title's "creative approach".[6] The Washington Post praised the animation as "crisp and humorous".[7] The Parents Magazine declared that the game was the most comprehensive reading skill software of that time.[8]

In June 1997, Interactive Reading Journey Learning and Interactive Reading Journey 2 were the 5th and 6th best selling reading titles.[9]

References

1. ^{{cite magazine|last=Aycock |first=Heidi E. H. |title=A Full House |url=https://archive.org/details/PCGamer09Feb1995/page/n12 |magazine=PC Gamer |volume= |issue=9 |publisher=Future Publishing |date=February 1995 |pages=122–123}}
2. ^{{cite magazine|last=Scisco|first=Peter |title=Reader Rabbit's Interactive Reading Journey |url=https://archive.org/details/CDROMToday11Jan1995/page/n113 |magazine=CD-ROM Today |volume= |issue=11 |publisher=Imagine Publishing |date=January 1995 |page=108}}
3. ^{{Cite magazine|url=https://books.google.com.au/books?id=v-ujWW1YGuwC&pg=PT132|title=PC Mag|last=Inc|first=Ziff Davis|date=1995-02-07|publisher=Ziff Davis, Inc.|volume=14|issue=3|page=384}}
4. ^{{cite web|url=http://www.fundinguniverse.com/company-histories/the-learning-company-inc-history/|title=History of The Learning Company Inc. – FundingUniverse|publisher=}}
5. ^{{Cite book|url=https://books.google.com.au/books?id=cnSKDgAAQBAJ&pg=PT113|title=Creating Ever-cool: A Marketer's Guide to a Kid's Heart|last=Gene|first=Del Vecchio|date=2010-09-23|publisher=Pelican Publishing|isbn=9781455603084}}
6. ^{{Cite magazine|url=https://books.google.com.au/books?id=5CmroQQZxTsC&pg=PA54|title=Working Mother|last=Media|first=Working Mother|date=March 1995|publisher=Working Mother Media|page=54}}
7. ^{{Cite news |url=https://www.washingtonpost.com/archive/lifestyle/1994/09/28/lets-see-teenage-morphin-x-hog-rangers-from-hell/6604d1e1-b9fc-42ea-8d85-a5b5f001239c/?utm_term=.13250f841814 |title=Let's See...Teenage Morphin X-Hog Rangers from Hell? |last=Kelly|first=John F.|date=September 28, 1994 |newspaper=New York Times |access-date=March 11, 2019 |language=en-US |issn=}}
8. ^{{cite web|title=Reader Rabbit's Interactive Reading Journey 1 - Parents Magazine |url=http://macintoshgarden.org/games/reader-rabbits-interactive-reading-journey-1 |publisher= |quote="Bar none, this is the most comprehensive reading skill software program you can find" |accessdate=August 2, 2018}}
9. ^{{Cite news|url=http://articles.latimes.com/1997/sep/01/business/fi-27854|title=Educational Software|date=1997-09-01|newspaper=Los Angeles Times|access-date=2019-03-11|issn=0458-3035}}
{{Reader Rabbit}}

7 : 1993 video games|The Learning Company games|Children's educational video games|Software for children|Windows games|Mac OS games|Video games developed in the United States

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